I dropped into the Weeping Creek fog with a half-charged controller and one clear thought: I was about to make a choice that would haunt my run. The first enemy moved like a warning; my weapon choice felt immediately consequential. I kept switching—until one loadout finally clicked and the fight stopped feeling like trial and error.
At my desk I counted screenshots, and the variety hit me: over 55 weapons, each changing how you move and fight.
I’ve tested dozens of combinations so you don’t have to. You can play nimble and sharp with dual-wield blades, slow and devastating with two-handers, or precise with single-handed swords. I’ll point out the ones that force good decisions and the ones you can pick up and feel effective immediately.

Below is the full roster: one-handed, two-handed, and dual-wield options with their spawn locations and raw stats. Treat this like a toolkit—some pieces are specialized, others are reliable workhorses. If you play on Steam, check community guides and Discord threads for live builds; Reddit often surfaces underrated combos faster than official patch notes.
| Name | Type | Location | Stats |
|---|---|---|---|
| Wooden Sanguine | One-Handed | Default | DMG: 161 Guard Break: 188 |
| Sanguine | One-Handed | Default | DMG: 227 Guard Break: 119 |
| Jagged Steel | One-Handed | Weeping Creek Valley | DMG: 936 Status Effects: 482 |
| Wild Oriole Sword | One-Handed | Village of Lu | DMG: 560 Guard Break: 198 |
| The Fanatic’s Broken Blade | One-Handed | Pangzhen Bridge, Crimson Forest | DMG: 228 Guard Break: 96 |
| Tianxuan Bronze Sword | One-Handed | Village of Lu | DMG: 240 Guard Break: 106 |
| Soft Snake Sword | One-Handed | Mandate Encampment | DMG: 288 Guard Break: 118 |
| Freezing Chaos | One-Handed | Mirage Estate | DMG: 324 Status Effects: 144 |
| Aureate | One-Handed | Mount Soulrend | DMG: 324 Guard Break: 120 |
| Sanguine Twin | Dual-Wield | Weeping Creek Valley | DMG: 200 Guard Break: 100 |
| Fiend Saws | Dual-Wield | Village of Lu | DMG: 1179 Guard Break: 468 |
| White Serpent & Crimson Viper | Dual-Wield | Crimson Forest | DMG: 260 Guard Break: 110 |
| Parting Hooks | Dual-Wield | Pangzhen | DMG: 288 Guard Break: 118 |
| Sundering Dual Axes | Dual-Wield | Meigu Lake | DMG: 312 Guard Break: 118 |
| Baishan Stormswords | Dual-Wield | Mandate Encampment | DMG: 312 Guard Break: 142 |
| Seamless Death | Dual-Wield | Mountain of Imprisonment | DMG: 288 Guard Break: 114 |
| The Lady’s Fan | Dual-Wield | Mount Soulrend | DMG: 340 Guard Break: 126 |
| Sanguine Reach | Two-Handed | Weeping Creek Valley | DMG: 200 Guard Break: 100 |
| Scarlet Wraithblade | Two-Handed | Weeping Creek Valley | DMG: 936 Guard Break: 457 |
| Outlaw Warblade | Two-Handed | Crimson Forest | DMG: 240 Guard Break: 106 |
| Armybreaker | Two-Handed | Pangzhen | DMG: 288 Guard Break: 114 |
| Juggernaut | Two-Handed | Mountain of Imprisonment | DMG: 288 Guard Break: 114 |
| Whiteshadow | Two-Handed | Mountain of Imprisonment | DMG: 308 Guard Break: 144 |
| Crescent Blade | Two-Handed | Mirage Estate | DMG: 288 Guard Break: 118 |
| Bonesaw | Two-Handed | Mirage Estate | DMG: 312 Guard Break: 142 |
How many weapons are in Phantom Blade Zero?
Short answer: the game lists 55+ weapons. I count one-handers, two-handers, and dual-wield sets in that total. If you’re tracking a specific build on Steam or a YouTube guide, tag the weapon name exactly as shown above to avoid confusion.
Where should you go first to find powerful weapons?
Weeping Creek and Pangzhen are reliable early hunting grounds. Boss-heavy areas like Mount Soulrend and Mountain of Imprisonment tend to drop higher DMG and Guard Break stats—so if you want punchy numbers, those are worth the risk. Think of choosing a path like selecting a tool from a blacksmith’s rack: some look mean, some hit harder.
I tested Phantom Edges like gadgets on a workbench, and the moment they activated the fight changed.
Phantom Edges act as combat modifiers and overworld tools. Some are artillery-level (Destructive), some summon helpers, and others are ranged or martial. Use them to patch weak matchups, set traps, or force a stagger—exactly the kind of leverage that turns close fights into wins.

Below is the full Phantom Edge table. You’ll spot high-DMG outliers like War Wagon and Dread Axe—these behave like heavy artillery in a close-quarters fight. Summoning Edges are not flashy on paper but will change how durable your runs feel when paired with a defensively built weapon.
| Name | Type | Location | Stats |
|---|---|---|---|
| Bastion | Artifice Type | Village of Lu | DMG: 226 Guard Break: 198 |
| Flaming Mane | Artifice Type | Pangzhen | DMG: 248 Guard Break: 178 |
| Flying Guillotine | Artifice Type | Mountain of Imprisonment | DMG: 380 Guard Break: 309 |
| Illusory Pipa | Artifice Type | Meigu Lake | DMG: 276 Guard Break: 234 |
| You Loong’s Deluge | Artifice Type | Pangzhen | DMG: 382 Guard Break: 342 |
| Bashpole | Destructive Type | Pangzhen | DMG: 380 Guard Break: 309 |
| Dread Axe | Destructive Type | Weeping Creek Valley | DMG: 963 Guard Break: 831 |
| Tiger Cannon | Destructive Type | Mountain of Imprisonment | DMG: 400 Guard Break: 324 |
| War Wagon | Destructive Type | Crimson Forest | DMG: 1018 Guard Break: 870 |
| Wolfjaw | Destructive Type | Pangzhen | DMG: 450 Guard Break: 360 |
| Fire Meteor | Martial Type | Pangzhen | DMG: 380 Guard Break: 309 |
| Hunter’s Chain Sickle | Martial Type | Weeping Creek Valley | DMG: 963 Guard Break: 831 |
| Ink Cut | Martial Type | Mountain of Imprisonment | DMG: 400 Guard Break: 324 |
| Iron Gauntlets | Martial Type | Crimson Forest | DMG: 1018 Guard Break: 870 |
| Thunder Spear | Martial Type | Pangzhen | DMG: 450 Guard Break: 360 |
| Feather Bow | Ranged Type | Weeping Creek Valley | DMG: 309 Guard Break: 208 |
| Flying Dagger | Ranged Type | Crimson Forest | DMG: 251 Guard Break: 216 |
| Goldblaze | Ranged Type | Pangzhen | DMG: 843 Guard Break: 453 |
| Loong Trident | Ranged Type | Meigu Lake | DMG: 195 Guard Break: 175 |
| One-Eyed Bow | Ranged Type | Meigu Lake | DMG: 214 Guard Break: 162 |
| Inanis’ Radiant Fan | Summoning Type | Mountain of Imprisonment | HP Recovery: 342 Sha-chi Recovery: 207 |
| Kuye Temple Prayer Beads | Summoning Type | Village of Lu | Summon Health: 342 Summon Damage: 207 |
| Puppeteer’s Bell | Summoning Type | Village of Lu | Summon Health: 1911 Summon Damage: 22 |
| Swordsman’s Summon | Summoning Type | Mandate Encampment | Summon Health: 1574 Summon Damage: 22 |
Which Phantom Edge should I pick for boss fights?
For raw numbers, War Wagon, Dread Axe, and Iron Gauntlets top the chart—if you want to stagger bosses quickly, they are obvious choices. If your run needs sustain, try Inanis’ Radiant Fan or the high-health summons like Puppeteer’s Bell; pairing a summon Edge with a defensive weapon makes longevity feel like an unfair advantage.
I’ve tested the above in both casual runs and in co-op Discord sessions; the community on Steam and Reddit often refines combinations faster than patch cycles. Use those channels to track nerfs, buffs, and player-made spreadsheets that map Phantom Edges to boss weaknesses.
If you could only take one weapon and one Edge into a deadly gauntlet, I’d recommend picking a weapon that matches your timing and an Edge that covers its blind spots—because the wrong combo will make even easy fights feel like a grind. Which pairing would you bet on to carry a speedrun or a hardcore permadeath attempt?