Phantom Blade Zero: Complete List of Weapons & Phantom Edges

Phantom Blade Zero: Complete List of Weapons & Phantom Edges

I dropped into the Weeping Creek fog with a half-charged controller and one clear thought: I was about to make a choice that would haunt my run. The first enemy moved like a warning; my weapon choice felt immediately consequential. I kept switching—until one loadout finally clicked and the fight stopped feeling like trial and error.

At my desk I counted screenshots, and the variety hit me: over 55 weapons, each changing how you move and fight.

I’ve tested dozens of combinations so you don’t have to. You can play nimble and sharp with dual-wield blades, slow and devastating with two-handers, or precise with single-handed swords. I’ll point out the ones that force good decisions and the ones you can pick up and feel effective immediately.

Phantom Blade Zero Scarlet Wraithblade weapon
Image Credit: S-Game

Below is the full roster: one-handed, two-handed, and dual-wield options with their spawn locations and raw stats. Treat this like a toolkit—some pieces are specialized, others are reliable workhorses. If you play on Steam, check community guides and Discord threads for live builds; Reddit often surfaces underrated combos faster than official patch notes.

Name Type Location Stats
Wooden Sanguine One-Handed Default DMG: 161
Guard Break: 188
Sanguine One-Handed Default DMG: 227
Guard Break: 119
Jagged Steel One-Handed Weeping Creek Valley DMG: 936
Status Effects: 482
Wild Oriole Sword One-Handed Village of Lu DMG: 560
Guard Break: 198
The Fanatic’s Broken Blade One-Handed Pangzhen Bridge, Crimson Forest DMG: 228
Guard Break: 96
Tianxuan Bronze Sword One-Handed Village of Lu DMG: 240
Guard Break: 106
Soft Snake Sword One-Handed Mandate Encampment DMG: 288
Guard Break: 118
Freezing Chaos One-Handed Mirage Estate DMG: 324
Status Effects: 144
Aureate One-Handed Mount Soulrend DMG: 324
Guard Break: 120
Sanguine Twin Dual-Wield Weeping Creek Valley DMG: 200
Guard Break: 100
Fiend Saws Dual-Wield Village of Lu DMG: 1179
Guard Break: 468
White Serpent & Crimson Viper Dual-Wield Crimson Forest DMG: 260
Guard Break: 110
Parting Hooks Dual-Wield Pangzhen DMG: 288
Guard Break: 118
Sundering Dual Axes Dual-Wield Meigu Lake DMG: 312
Guard Break: 118
Baishan Stormswords Dual-Wield Mandate Encampment DMG: 312
Guard Break: 142
Seamless Death Dual-Wield Mountain of Imprisonment DMG: 288
Guard Break: 114
The Lady’s Fan Dual-Wield Mount Soulrend DMG: 340
Guard Break: 126
Sanguine Reach Two-Handed Weeping Creek Valley DMG: 200
Guard Break: 100
Scarlet Wraithblade Two-Handed Weeping Creek Valley DMG: 936
Guard Break: 457
Outlaw Warblade Two-Handed Crimson Forest DMG: 240
Guard Break: 106
Armybreaker Two-Handed Pangzhen DMG: 288
Guard Break: 114
Juggernaut Two-Handed Mountain of Imprisonment DMG: 288
Guard Break: 114
Whiteshadow Two-Handed Mountain of Imprisonment DMG: 308
Guard Break: 144
Crescent Blade Two-Handed Mirage Estate DMG: 288
Guard Break: 118
Bonesaw Two-Handed Mirage Estate DMG: 312
Guard Break: 142

How many weapons are in Phantom Blade Zero?

Short answer: the game lists 55+ weapons. I count one-handers, two-handers, and dual-wield sets in that total. If you’re tracking a specific build on Steam or a YouTube guide, tag the weapon name exactly as shown above to avoid confusion.

Where should you go first to find powerful weapons?

Weeping Creek and Pangzhen are reliable early hunting grounds. Boss-heavy areas like Mount Soulrend and Mountain of Imprisonment tend to drop higher DMG and Guard Break stats—so if you want punchy numbers, those are worth the risk. Think of choosing a path like selecting a tool from a blacksmith’s rack: some look mean, some hit harder.

I tested Phantom Edges like gadgets on a workbench, and the moment they activated the fight changed.

Phantom Edges act as combat modifiers and overworld tools. Some are artillery-level (Destructive), some summon helpers, and others are ranged or martial. Use them to patch weak matchups, set traps, or force a stagger—exactly the kind of leverage that turns close fights into wins.

Phantom Edges Phantom Blade Zero
Image Credit: S-Game

Below is the full Phantom Edge table. You’ll spot high-DMG outliers like War Wagon and Dread Axe—these behave like heavy artillery in a close-quarters fight. Summoning Edges are not flashy on paper but will change how durable your runs feel when paired with a defensively built weapon.

Name Type Location Stats
Bastion Artifice Type Village of Lu DMG: 226
Guard Break: 198
Flaming Mane Artifice Type Pangzhen DMG: 248
Guard Break: 178
Flying Guillotine Artifice Type Mountain of Imprisonment DMG: 380
Guard Break: 309
Illusory Pipa Artifice Type Meigu Lake DMG: 276
Guard Break: 234
You Loong’s Deluge Artifice Type Pangzhen DMG: 382
Guard Break: 342
Bashpole Destructive Type Pangzhen DMG: 380
Guard Break: 309
Dread Axe Destructive Type Weeping Creek Valley DMG: 963
Guard Break: 831
Tiger Cannon Destructive Type Mountain of Imprisonment DMG: 400
Guard Break: 324
War Wagon Destructive Type Crimson Forest DMG: 1018
Guard Break: 870
Wolfjaw Destructive Type Pangzhen DMG: 450
Guard Break: 360
Fire Meteor Martial Type Pangzhen DMG: 380
Guard Break: 309
Hunter’s Chain Sickle Martial Type Weeping Creek Valley DMG: 963
Guard Break: 831
Ink Cut Martial Type Mountain of Imprisonment DMG: 400
Guard Break: 324
Iron Gauntlets Martial Type Crimson Forest DMG: 1018
Guard Break: 870
Thunder Spear Martial Type Pangzhen DMG: 450
Guard Break: 360
Feather Bow Ranged Type Weeping Creek Valley DMG: 309
Guard Break: 208
Flying Dagger Ranged Type Crimson Forest DMG: 251
Guard Break: 216
Goldblaze Ranged Type Pangzhen DMG: 843
Guard Break: 453
Loong Trident Ranged Type Meigu Lake DMG: 195
Guard Break: 175
One-Eyed Bow Ranged Type Meigu Lake DMG: 214
Guard Break: 162
Inanis’ Radiant Fan Summoning Type Mountain of Imprisonment HP Recovery: 342
Sha-chi Recovery: 207
Kuye Temple Prayer Beads Summoning Type Village of Lu Summon Health: 342
Summon Damage: 207
Puppeteer’s Bell Summoning Type Village of Lu Summon Health: 1911
Summon Damage: 22
Swordsman’s Summon Summoning Type Mandate Encampment Summon Health: 1574
Summon Damage: 22

Which Phantom Edge should I pick for boss fights?

For raw numbers, War Wagon, Dread Axe, and Iron Gauntlets top the chart—if you want to stagger bosses quickly, they are obvious choices. If your run needs sustain, try Inanis’ Radiant Fan or the high-health summons like Puppeteer’s Bell; pairing a summon Edge with a defensive weapon makes longevity feel like an unfair advantage.

I’ve tested the above in both casual runs and in co-op Discord sessions; the community on Steam and Reddit often refines combinations faster than patch cycles. Use those channels to track nerfs, buffs, and player-made spreadsheets that map Phantom Edges to boss weaknesses.

If you could only take one weapon and one Edge into a deadly gauntlet, I’d recommend picking a weapon that matches your timing and an Edge that covers its blind spots—because the wrong combo will make even easy fights feel like a grind. Which pairing would you bet on to carry a speedrun or a hardcore permadeath attempt?