Next God of War Rumored: Dual Leads in Chinese & Japanese Mythology

Next God of War Rumored: Dual Leads in Chinese & Japanese Mythology

I was scrolling through a thread when a single tip became impossible to ignore. Within hours, people were naming playable heroes and exotic weapon types. If even half of it pans out, the next God of War may shift the series’ focus away from Kratos as the sole anchor.

God of War Ragnarok Kratos and Faye
Screenshot by Moyens I/O

I’m not here to peddle rumors. You want the signal inside the noise, so I followed the sources that matter: MP1st’s report, a live tip from Insider Gaming’s Tom Henderson, and the studio most likely to pull off something this ambitious—Santa Monica Studio. Read this as a guided tour through the chatter, not blind faith.

At coffee stands people are already betting on casting: What the leaks claim

MP1st summarized the most detailed leak so far: the next mainline entry reportedly hands the spotlight to two playable leads—Faye and Tyr—rather than centering solely on Kratos. Cory Barlog’s name has been tied to the project in recent whispers, and Santa Monica Studio’s involvement keeps the rumor believable.

The report says the game will send players through Mayan, Chinese, and Japanese mythologies, with Faye—played by Deborah Ann Woll in God of War: Ragnarok—wielding a talking sword and accompanied by a gelatinous cube companion. Tyr is described as a playable powerhouse in his own right. The rumor mill is a pressure cooker.

Will Kratos be playable in the new God of War?

Short answer: maybe. Multiple sources suggest Kratos will appear, possibly waving Egyptian-themed weaponry at some point, but he may not be the player’s default avatar. If Santa Monica Studio wants to expand scope without losing its brand, a cameo or a rotating-cast structure feels more likely than sidelining him completely.

At grocery checkouts you overhear debate about risk and reward: Why this would matter

Putting Faye and Tyr at the center would change the franchise’s tone. Faye’s Jötunn lineage and Tyr’s reputation as the Norse war god offer different combat philosophies and storytelling priorities. That creates space for varied gameplay systems and cultural textures other entries couldn’t explore.

The project may become a mosaic of myths—combat could swap from polearm duels to trickster-driven encounters inspired by figures like Sun Wukong, to Shinto-flavored sequences involving kami such as Amaterasu and Ryujin. Santa Monica Studio’s pedigree makes me willing to bet they can thread disparate traditions into a coherent whole.

Which mythologies will the game include?

MP1st’s list highlights Mayan, Chinese, and Japanese mythologies; the Norse thread remains via Tyr. Outside rumors hint at Egyptian touches through Kratos. That’s a long itinerary: you’re not just moving between pantheons, you’re possibly changing combat rules, art direction, and NPC logic—so expect a lot of ambition if this is true.

On Twitter timelines people are timestamping leaks: When could we hear an official announcement?

Tom Henderson told Insider Gaming that an announcement could arrive “very soon, and in April as well,” which aligns with the current surge of chatter. MP1st published details that feed straight into that timeline, and platforms like YouTube and PlayStation’s showcase cycles are obvious places an official reveal could land.

When will the new God of War be announced?

No official date yet. The combination of MP1st’s reporting and Henderson’s comment creates pressure—if Santa Monica Studio planned an April reveal, that window closes quickly. Keep an eye on PlayStation events and Santa Monica’s channels; leaks often appear on forums, but confirmations arrive on the studio’s schedule.

I’ve followed leaks long enough to know how often they break and how often they misread intent, but the convergence of sources here is rare. You’ll want to watch Cory Barlog’s public comments and Santa Monica Studio’s press output over the coming days—could this actually reshape the franchise’s map?