Obsidian Reportedly Starts New Fallout Game After Xbox Layoffs

Obsidian Reportedly Starts New Fallout Game After Xbox Layoffs

I stood across from a screen full of code and quiet avatars and felt the room tilt. You can hear the industry shifting—an IP bigger than any one studio just changed hands. For people who follow games, that sound means choices are being made about people, projects, and future hits.

Outside a meeting room, a whiteboard still lists milestones and names.

I read Bloomberg’s Jason Schreier this morning and felt the familiar tug of industry news: Obsidian Entertainment, recently hit by layoffs, is reported to be working on a new Fallout game under Microsoft’s banner.

The report says Microsoft cut as many as 52 roles at Obsidian as part of Xbox’s wider reset—an upheaval that will touch more than 3,200 roles across Xbox teams over the next year. You should know this isn’t a small reorg; it’s a strategic redirection inside Xbox Game Studios and the consequences are visible on desks and in calendars.

Is Obsidian making a new Fallout game?

Short answer: yes, according to Schreier’s sources. Obsidian—the studio behind 2010’s Fallout: New Vegas—is reportedly taking on a new entry in the franchise, with New Vegas director Josh Sawyer said to be leading the effort. If you follow industry insiders, that name alone signals intent to honor series DNA while aiming for a modern scope.

A cluster of empty chairs sat under a conference light this week.

That image explains why Microsoft shifted resources: an established IP like Fallout offers immediate marketing leverage across Xbox, Bethesda, and even Prime Video’s audience in ways a new franchise struggles to match. I won’t pretend the calculus is tidy—dozens losing jobs is a human cost—but the studio’s pivot is about where Microsoft sees recognizable value and commercial safety.

Obsidian’s own new IP, Avowed, was reportedly well into a sequel and “on track” to be announced within a year before management ordered a pullback. Some team members will reportedly keep working on that sequel in hopes of reviving it later. That’s the thin line between preserving talent and chasing a safer business bet.

Avowed cover art
Image via Obsidian Entertainment

Why was the Avowed sequel canceled at Obsidian?

According to the reporting, the sequel was progressing and due for announcement, but Xbox executives shifted focus toward existing, bankable franchises. From a business perspective, that makes sense: a known IP reduces marketing risk and ties into platforms like Xbox Game Pass and Bethesda’s ecosystem. From a creative perspective, you can feel the frustration—teams who were building momentum suddenly have to re-route or pause.

I’ll be blunt: this is a market choice, not a moral one. Microsoft has spent years folding Bethesda and its brands into Xbox’s strategy. When the company interprets its next wave of releases, it favors household names it can sell across consoles, PC, and streaming partners. Obsidian’s talent gives them credibility; Josh Sawyer’s involvement reads like an attempt to recapture the spirit of New Vegas while pushing forward.

A developer parking lot felt quieter after the layoffs were announced.

You should care about who keeps working and who doesn’t—game development is team-dependent, and losing institutional knowledge slows projects. Some Obsidian employees will continue on the canceled Avowed sequel while they wait for new projects, a detail that tells you the studio is trying to keep options open even as Microsoft tightens the playbook.

Think of this move like a chessboard being reset mid-game. The pieces are the same, but the player changed the strategy. And in another sense, it’s like a shuttered factory being bought for a new product line—familiar tools, unfamiliar final destination.

How will this affect Xbox Game Pass and partner studios?

Practical effect: Microsoft can route a new Fallout into Game Pass launch windows and marketing bundles that boost subscriptions. Partner studios—especially those under Xbox Game Studios, Bethesda, and allies—now see a centralized priority for franchise continuity. For you as a player, that usually means faster marketing, clearer release signals, and higher expectations for polish and cross-platform support.

I’ll watch the roster, the credits, and where former Avowed staff land next. Industry reporters like Jason Schreier and outlets such as Bloomberg will keep tracking these personnel moves; your best signal for long-term prospects is who Microsoft hires or promotes within Obsidian and which projects get funding next.

So what should you do right now? If you follow studio-led IP, pay attention to Josh Sawyer’s announcements and Xbox’s publishing calendar—those will tell you whether this pivot is strategic planning or a quick cost-cutting play. If you care about new IP, keep tabs on where former Obsidian developers land; indie studios and other publishers often pick up canceled talent fast.

I’ve laid out the facts and the likely trajectories—do you think Microsoft can revive Fallout while keeping creative teams intact, or will this be another case of corporate safety over new voices?