Third Star Wars Jedi Game Far Along at EA; Battlefront 3 Still Early

Third Star Wars Jedi Game Far Along at EA; Battlefront 3 Still Early

I remember the moment I read Jason Schreier’s post: my coffee went cold and the timeline filled with people arguing about whether EA had chosen safety over risk. You could feel a studio’s fate folding itself into a single sentence. The lightsaber buzz of possibility was suddenly louder than the paperwork.

I’ve been tracking industry shifts long enough for the small signals to mean something. You want the facts and the likely fallout; I’ll give you both and tell you what to watch next.

Jedi 3 is far in development; Battlefront 3 hasn’t even started yet

— Jason Schreier (@jasonschreier.bsky.social) 2026-10-30T14:27:29.639Z

At my laptop, Jason Schreier’s thread cut through the noise — and the claim was blunt

Bloomberg’s report and Schreier’s follow-up left a tight, credible claim on the table: Respawn’s third Star Wars: Jedi title is “far in development” while Battlefront 3 is barely breathing. I trust Schreier’s sourcing; he’s the kind of reporter whose alerts make studios shuffle.

EA reportedly redirected resources away from BioWare, then canceled Mass Effect 5, according to Bloomberg. The playbook looks simple: lean on licensed hits with proven audiences and mothball riskier internal properties. The consequence is clear — a shift in where money, talent, and priority go inside the publisher.

Is Jedi 3 in development?

Yes, the current signal is that it’s well underway. Schreier’s public note echoed internal chatter that Respawn is carrying the baton to finish the trilogy. If you track press cycles and The Game Awards timing, this feels like a project positioned to be showcased, not quietly shelved.

On the floor of EA’s studios, priorities changed — and people noticed

Sources told Bloomberg that leadership chose the safer sci-fi bet over BioWare’s riskier roadmap. That kind of internal choice shows up as reorganized teams, paused hiring, and cancelled milestones. I’ve seen this pattern before: the moment money whispers “guarantee,” culture moves toward immediate returns.

This isn’t just corporate pruning. It’s a signal to talent and partners that EA will favor licensed, high-visibility franchises — think Star Wars sequels and established shooters — rather than nurturing an internal studio’s long-game IP.

When might Jedi 3 be revealed?

If Respawn is indeed far along, The Game Awards on Dec. 10 is the obvious theatre for a reveal. Big publishers save splashy trailers for that stage. You should watch the event with expectation, not hope: leaks and timing suggest a formal announcement is plausible.

The team at Respawn is likely sprinting while Battlefront’s future sits on a whiteboard

Respawn’s momentum from the earlier Jedi titles gives EA a low-friction route to a blockbuster finish. That practical advantage explains why Battlefront 3 hasn’t started in earnest — EA likes a quick path to revenue, especially after recent misfires.

Battlefront 2’s resurgence last year made the IP tempting to revisit. But launching a new Battlefront requires a different production window and multiplayer backbone. Schreier’s claim that Battlefront 3 “hasn’t even started yet” matches a scenario where the publisher flips to the faster bet first.

Is Battlefront 3 being actively developed now?

Not in any meaningful sense, according to the reporting: planning, concepting, maybe, but no full production team on it yet. That means if EA greenlights a full build, players should expect a lead time measured in years, not months.

I’ll be blunt: this is a corporate decision dressed as creative strategy. EA is prioritizing reliable IP performance over studio-driven risk. That’s the same instinct that killed BioWare’s next big sci-fi game.

What you should watch for next: official statements from EA and Respawn, hiring listings that reveal dev priorities, and whether trailers at The Game Awards confirm the timeline. Follow Bloomberg, Jason Schreier, Respawn, and EA on social for immediate signals — and monitor player reaction on Reddit and Twitter to see how public sentiment shapes marketing moves.

If you care about studios surviving long-term creativity, the question is this: when publishers choose the predictable hit over the risky new vision, who ends up making the games you actually want to play?