The arcade went dark for a second, and I saw her silhouette hop up on a stack of busted machines, clutching a pair of binoculars like a secret map. I told you David wanted those lenses, and you can feel the moment tighten—this is the trade that opens the next door. If you move slow, you lose time; if you move fast, you control the story.
I’ve run through this route twice and I’ll spare you the wandering. Below I’ll point the shortest path to Susan, the quick grab for the Rectifier, and the one simple trick to beat Donor Rush so she hands over the Binoculars.

The station wears its name in big letters above the door — Where to find the Binoculars in REPLACED
Walk through the main entrance that reads Western Station. Once inside, keep left and take the stairs down. Stay left again and you’ll fall into the arcade space: Susan is perched on a pile of dead cabinets to the right of the entrance. I only needed two minutes to get from the door to her; you can, too.

How do I get the Binoculars in REPLACED?
Talk to Susan. She won’t hand the binoculars over for nothing; she wants a Rectifier first. The Rectifier is not hidden in a chest — it’s built into the old ticket machine outside the Station Hall area. Exit the hall, go left, slip beneath the bridge and you’ll find the ticket machine just past the encampment. Interact with it and Reach will scoop the parts and carry them back to Susan for you.
The ticket machine sits under a low bridge — Getting the Rectifier and returning to Susan
Once Susan has the parts she’ll fix her machines. Speak to her after repairs and pick the Binoculars dialogue; she’ll say she’ll only trade them if you beat her high score in Donor Rush. That’s your cue: don’t leave before the challenge or you’ll force yourself into extra backtracking.
How do I beat Susan’s high score in Donor Rush?
Donor Rush is a timed mini-game with two phases: pick up donors, deliver them to the hospital, then perform organ transfers without touching boundaries. Controls are simple—use the arrow keys to drive to the next donor and follow the yellow arrow in the mini-map to save seconds. Each successful pickup or transplant adds a bit of time to the clock; you start with 100 seconds.


Play aggressively on the pickups. Don’t circle the block—head straight to the yellow arrow. If a transplant fails, it still buys you time; get back on the route and pick up the next donor. On my second run I set the high score with a few failed transfers and one clean hospital run. You can too—this game leans in your favor because the AI routes are predictable.
Once you beat Susan, talk to her again. She rewards the winner with an Immune Modulator (it speeds up Med-Stim use), and then gives you the Binoculars when you choose the option a final time. Take them back to David—the giant telescope near the train station, up the stairs to the right of where you first met him—is where the lens gets installed.
Install the lens, spin the generator, and the Wall opens a sliver wider; this trade is one of the quieter lever-pulls that changes everything. The move you made to win those binoculars says more about you than any cutscene—are you the kind of player who trades patience for access, or the one who grinds the scoreboard and watches doors fall open?