Cure Angel Comb & Clear Bloom Infestation – Subnautica 2

Cure Angel Comb & Clear Bloom Infestation - Subnautica 2

I surfaced with three bubbles left and a spider’s web of red on my HUD. My hands shook as the Angel Comb loomed and the biosigns flickered. You can either fix it now or tell a story about how close you came.

I saw the first Infested comb through algae-thick water, then I made a plan.
How to cure the Angel Comb in Subnautica 2

I’ll be blunt: this is a three-stage problem that rewards patience and planning. You need the Sonic Resonator blueprint and a Fabricator to build it (not the lifepod fabricator). I found mine tucked in salvage and datapads near the wreckage fields—keep an eye on FlashDrive and Steam community guides if you want a pointer.

Spider Dome in Subnautica 2
Screenshot by Moyens I/O

How do I get the Sonic Resonator blueprint?

Search wrecks, datapads, and small research outposts around your lifepod. The Resonator blueprint surfaces in the Fabricator list once you collect its pieces; then craft it using the ship or base Fabricator. Treat the lifepod Fabricator as a last resort—its menu won’t contain the Resonator until you’ve synced the blueprint to your main craft systems.

The dome’s lights buzz while your oxygen ticks down.
Stage one — reach the Spider Dome and clear the juvenile Angel Comb

From your lifepod head southwest. Keep your compass between SW and 240—your heading will be steady if you stick close to that arc. When you hit the Spider Dome, swim inside and you’ll find a juvenile Angel Comb with four parasitic blooms tethered nearby.

Clearing the first infestation
Screenshot by Moyens I/O

Use the Sonic Resonator on each bloom. When it sings, the infestation will peel away like wet wallpaper—fast and messy, but effective. Watch your oxygen and scoop up bubbles; don’t try to fight every hostile creature when you’re low.

Where is the Spider Dome located?

From your lifepod: head SW, keep between SW and 240 on the compass. If you use Steam overlays or community maps, mark the dome to return quickly. On PC (Steam) Subnautica 2 runs around $29.99 (€28) depending on sales—if you’re buying, pin the game to your wishlist for patch notes and map mods.

My HUD blinked three times before I hit the northwest heading.
Stage two — the adult Angel Comb and the middle cluster

Return to your lifepod, then steer northwest between 330 and 345. You’ll find the adult Angel Comb bristling with three more infestations. Clear those three blooms with the Resonator and you’ll get an on-screen cue to continue southwest for the final set.

Second set of infestation
Screenshot by Moyens I/O

You can hear the Resonator’s pulse before you see the last comb.
Stage three — the final Angel Comb and finishing the cure

The last site is clustered with infestations around one larger comb. Clear them with the Sonic Resonator, keep breathing room for safety, and the game will register the puzzle as solved once all three sets are purged. Your efforts grant you a tolerance to an extreme environmental condition and an early passive that helps you digest organic ocean food.

Clearing the final infestation
Screenshot by Moyens I/O

Your oxygen bubbles will be the small bright dots that save you.
Survival tips, hazards, and small efficiency tricks

Keep an eye out for oxygen pockets and toxic vents; some areas will poison you or host aggressive fauna. Use the Resonator on hostile creatures to drive them off—it’s as effective at crowd control as it is against blooms. Your compass is a homing dog here: mark bearings and don’t trust dead reckoning when your HUD blurs.

If you want a backup, bring a Personal Teleport Beacon, extra tanks, and a Repair Tool. Community tools like Steam guides, subreddit maps, and Moyens I/O write-ups will shave time off your search and add screenshots if you prefer visual cues.

What reward do I get for curing the Angel Comb?

Curing all three sets grants a permanent tolerance that reduces the penalty from a specific extreme environment and opens an early option that helps you digest organic ocean items. That changes how you prioritize food and resources; suddenly, some biomes become more playable without heavy gear.

There are more Angel Combs scattered across the map; each cured comb nudges the story and the world state forward. Will you make the maps and bragging rights, or will you leave them as ghost stories for new players?