I could feel the trampler shudder as the last shell went wide. I had a workbench, a handful of scrap, and thirty seconds to decide whether we walked away or smoked a rival crew. You learn fast in the sand: guns mean options; running dry means stories you tell later.
I’ve spent more hours than I’ll admit testing every recipe and tweak in SAND: Raiders of Sophie. I’ll walk you through what I craft on the trampler and at forts, how the parts stack up, and the practical choices you’ll make when the horizon turns hostile. You’ll get the recipes intact, the bench you need, and the field wisdom I wish someone had given me the first time a cannon jammed.
The desert hits harder when you’re underarmed — All ammo crafting recipes in SAND: Raiders of Sophie
Once you know the recipes, you stop gambling in fights. Ammo is the lifeblood of survival: from pistol rounds to slug shells, every component matters. Below are the crafting formulas I rely on, split between basic and upgraded versions (Tier 2 Trampler Workshop or Fort Crafting Bench required for advanced types).
| Recipe | Ingredients |
|---|---|
| 8x21mm | 5 Scrapped Ammo, 5 Scrap Metal |
| 9x42mm | 5 Scrapped Ammo, 5 Scrap Metal |
| 12ga | 5 Scrapped Ammo, 5 Fabric Straps |
| 11x54mm | 1 High Grade Gunpowder, 25 Scrap Metal |
| 8×21 HV | 20 Basic 8x21mm Ammo, 2 Coral Dust |
| 9×42 HV | 10 Basic 9x42mm Ammo, 2 Coral Dust |
| 12ga Slug | 10 Basic 12ga, 2 Metal Rods |
How do I craft ammo in SAND: Raiders of Sophie?
You craft at a workbench in a Fort or on your trampler once you have the Workshop added. Build the Tier 1 bench for basic bullets; build Tier 2 for the high-velocity and slug recipes. I favor batching: make stacks of basic rounds and upgrade as needed—saving time when a fight breaks out.

I learned early that mounted guns change a fight — All Mounted ammo crafting recipes in SAND: Raiders of Sophie
Mounted guns chew through ammo faster than you expect. If you keep your trampler fed, you can bully choke points and win retreats. Here are the recipes I use for mounted weapons.
| Recipe | Ingredients |
|---|---|
| 70mm Shotgun Cannon Shell | 5 Scrapped Ammo, 5 Fabric Straps |
| 80mm Cannon Shell | 5 Scrapped Ammo, 2 Scrap Metal |
| 40mm Autocannon Shell | 2 Scrapped Ammo, 2 Scrap Metal |
Where can I craft mounted ammo for my trampler?
Mounted rounds require the same benches as handheld ammo: use your trampler’s Workshop bench or a Fort bench. I’ll often craft cannon shells at forts and top off on the trampler right before boarding—no reason to carry full stacks for days if you’re low on storage.
Guns are tools you carry or bolt on — All gun crafting recipes n SAND: Raiders of Sophie
A white weapon is cheap to make and easier to replace than your pride. To craft white-rarity weapons you need modest materials; green-tier upgrades need a white base plus parts. I craft spares so I’m never forced into a bad swap during a raid.
You can craft any white rarity weapon with 25 Scrap Metal at the bench.
| Recipe | Ingredients |
|---|---|
| Green tier Shotgun/Revolver | White version of the weapon, 25 Scrap Metal |
| Pepper Mill Shotgun | 4 Metal Rods, 4 Fabric |
| M82 Rifle | 4 Metal Rods, 4 Weapon Parts |
| Blitz 10 8mm Pistol | 4 Metal Rods, 4 Weapon Parts |
What components make the M82 Rifle?
The M82 requires Metal Rods and Weapon Parts. Weapon Parts come from salvaging enemy guns or buying parts in Fort markets. I recommend keeping a stack of parts from every fight; they’re the aftermarket currency for rifles.
Attachments and explosives shift how a gun performs — All attachments and explosives crafting recipes in SAND: Raiders of Sophie
I’ve taken rifles into every fight with and without scopes; the difference is night and day. Attachments let you tailor a weapon to your playstyle—spray-and-pray or long-range pick-off. Explosives remain a small, brutal answer to people who think cover is permanent.

| Recipe | Ingredients |
|---|---|
| Scope for Petros Rifle | 1 Petros Rifle, 2 Optic Lenses, 2 Weapon Parts |
| Silencer for Petros Rifle | 1 Petros Rifle, 5 Metal Rods |
| Time Bomb | 2 Fabric, 2 Gunpowder |
Clothing is small protection with big returns — All clothing recipes in SAND: Raiders of Sophie
A jacket won’t win a gunfight, but it makes tight fights less expensive. You’ll craft fabric and clothing to keep your party moving without frequent trips to Forts.
- Green Jacket: 2 Fabric, 10 Thread
- Blue Jacket: 5 Fabric, 50 Thread
You can convert 5 Fabric Scraps and 15 Thread into 1 Fabric at a bench. Add the Workshop to your trampler if you want to do your benchcrafting on the move; the trampler crafts are the same as Fort benches—just closer to firefights and less crowded than Fort markets.
Don’t ignore Red Boxes. They drop some of the rarest components and sometimes whole weapons—think of them as the game’s high-risk supply cache. I treat every red box like a gamble I prefer to make when I’m topped off and my trampler has a clear escape route.
There’s a lot of theory here, but your best teacher will be a short fight and an empty magazine—what gear are you going to craft first on your next run?