I froze at the threshold of 13 Willow Street as a DOTS projector blinked in the dark. You can feel an old layout rearranging itself under your feet. I wanted to map the changes before the next hunt turned personal.
Phasmophobia 13 Willow Street rework update patch notes
The postman still leaves flyers on the porch.
I read Kinetic Games’ patch notes and cross-checked screenshots on Moyens I/O and Steam before I went in. The update is focused on one small house, but the ripple effects touch equipment, UI, and the way you approach evidence. Treat this as a strategic refresh rather than a simple facelift.

13 Willow Street rework
The living room smells of sun-warmed plastic cat toys.
I walked every corridor and the same footprint surprised me. The base layout still lines up with the old house, but virtually everything else has been retextured and repurposed. Expect wall-mounted cat trees, scattered toys, and themed rooms that change hiding spots and sightlines.
Room swaps to note: one bedroom becomes an art studio, the garage becomes a gym, and the downstairs storage has been rebuilt into a cozy den with a bar and game room. The house is a puzzle box.
Updated Cursed Possession locations
I opened cabinets I’d trusted for months and found them empty.
All seven Cursed Object locations were moved—none remain in their original spots. That wipes out old muscle memory and forces you to relearn spawn tables for this map. If you approach contracts with last season’s assumptions, you’ll walk straight past the item you need.
Where are the Cursed Objects in 13 Willow Street?
They’re scattered through the new room themes—art studio shelves, gym corners, the den, and high cat-tree perches. The only reliable strategy is methodical room-by-room sweeps with a camera and the DOTS projector active; Moyens I/O’s location guide is already mapping them if you prefer a shortcut.

New ghost
My EMF spiked while the DOTS projector hummed and my notebook felt suddenly thin.
A new entity joined the codex: the Deildegast. It doesn’t mimic older patterns—its tempo and triggers demand a reset of how you read the room.
The Deildegast is a coiled spring.
How do you identify a Deildegast?
Identification requires Ghost Writing, EMF Level Five, and DOTS Projector evidence. Watch for faster movement early in contracts and behavior that changes when items are displaced; moving furniture and toys can slow it. Kinetic Games’ blog and community guides on Steam are already cataloging behavior quirks—treat those as starting points, not gospel.
New challenge
I counted ID cards on the wall and imagined a new grind.
The Artist’s Retreat challenge tasks you with 50 contracts at 13 Willow Street and rewards a Sun Seeker ID Card and Badge when you finish. It’s a commitment designed to force mastery of the new layout; if you hunt here regularly, the badge is a visible resume item on your Steam profile.
What rewards does the Artist’s Retreat challenge give?
Complete 50 contracts at this location to earn the Sun Seeker ID Card and the matching Badge. That’s cosmetic clout for players who spend time refining strategy on this map.

Updated map
The truck’s map used to be grey blocks; now it reads like a blueprint.
The in-truck map is now full color and shows room details and points of interest. That reduces guesswork when you’re deciding which room to check next, and it rewards teams that plan entry paths. If you’re playing solo on PC or console, this visual clarity folds into better odds of spotting cursed items and evidence quickly.
Quality of life changes and improvements
I remapped my keys and felt the game respond faster.
Alongside the map and map-specific tweaks, Kinetic Games shipped a stack of player-focused changes addressing the post-character-update friction:
- PC players can now bind items to 1, 2, 3, and 4, editable in settings.
- There’s a keybind to inspect and use the watch—default H on PC, Left D-PAD on consoles; this is configurable.
- Photo Cameras now highlight when evidence is in-frame, similar to Video Cameras.
- Media evidence submissions prioritize the most unique or highest-reward captures.
- New walking and turning animations were added; several problematic animations were removed.
- You can take a separate photo during an EMF Level Five reading.
- Various fixes addressing issues introduced with the player character overhaul are included—see the Kinetic Games blog for a long list.
If you want every minor patch detail, read Kinetic Games’ update posts on their website and community threads on Steam and follow Moyens I/O for curated highlights.
I’ve walked the new rooms, tested the Deildegast triggers, and re-routed my camera runs—what will you change about your strategy the next time you pull up to 13 Willow Street?