The Green Tower sits between rusted rails and a broken train, and for a long stretch I watched teammates wander past valuable switches. We were a breath away from the chairlift when the final collectible slipped from sight—simple, stubborn, maddening. I learned the route the hard way so you don’t have to.
I’ll guide you through each puzzle that feeds the chairlift system, point out efficient group roles, and show the single step that turns five scattered collectibles into a working lift. Read fast, keep your party close, and yes—you can skip aimless running around after this.
You can see the Green Tower from the railway—its silhouette is the waypoint for everything that follows.
Start here: the Green Tower contains five collectible puzzles and a roof key that lets you service the chairlift. The puzzles are short, but each demands coordination: some need two players, others need clear vantage points or quick counting. Below I break each one into what you must do, who should stay put, and how to avoid wasting time or resets.
Orange Barn

The barn sits just off the tracks. Two players make this trivial: one on the tile-side, one on the pegboard side. The tile-side presses the visible buttons by each barn door to collect the pattern; the board-side must reproduce that pattern on the pegboard.

Because a barrier blocks text chat, use facial and hand signals. If the panel matches, the barrier drops and the collectible is yours. If not, stay calm—reset and communicate more clearly; this one is about choreography, not luck.
How do you activate the chairlift in Big Walk?
Get all five collectibles in the Green Tower puzzles, take the roof key, feed it through the five key cutters found on the tower roof, then use that completed key to enable the chairlift. The roof sequence is mechanical: each collectible gives a segment; once all five are cut you can insert the key and power the lift.
The chairlift is a silver thread across the map, moving you between towers with a single ride—so treat the sequence like a checklist rather than a scavenger hunt.
4166, 1899 puzzle

This one sits near the timer cannon at the train station. The numbers are coordinates pointing to a broken-down train on the route to the tower. One player stays at the panel; the other runs to the train, finds a switch behind rocks, and repeatedly presses it until the box opens.

Tip: mark the broken train on your Party map or in Discord so your runner doesn’t waste time. IGN and GameSpot guides map this same spot, but a quick voice ping saves you seconds that become lives in timed runs.
Blue Signal puzzle

Near the broken train, flip the switch and watch a sequence of blue images across platforms. Your job: count every image shown. If you have a party, station teammates across platforms so no frame is missed.

Use the blue input device to enter the total. If the number is correct, the collectible appears. If not, recount and try again—this one punishes sloppy attention.

Yellow Stand puzzle

Climb toward the tower and you’ll find a circular blue zone filled with yellow stands and a locked collectible with a nearby switch. Activate only the stands that have a green glowing item inside the glass; any stand with a red bulb resets progress when you hit the switch.

When only green-glow stands are activated, the black meter in the center reaches 100% and the collectible appears. If you’re alone, move slowly and watch stands before committing; party play lets you test multiple stands simultaneously.
Beach House puzzle
Past the tower, the beach cluster contains two houses that require synchronized play. One house triggers a display, the other reads tiles upstairs.


Tiles upstairs map to values: triangle = 10, single line = 1, asterisk = 5. If the mechanism shows 20 heads, use two triangle tiles; press the button so the display updates for the teammate in the other house. That person uses a telescope, inputs the number, and claims the collectible.
Do you need other players to complete Green Tower puzzles?
Short answer: sometimes. Several puzzles expect at least two people for speed or visibility—Orange Barn and the Beach Houses are easiest with partners. You can solo most content by running between points, but a coordinated party (Discord voice or Steam chat) turns a fifteen-minute slog into a fast, repeatable routine.
The puzzles are a clockwork orchestra: each part small, precise, and loud when one player misses a beat.
Roof key and the chairlift
After you collect all five pieces, climb to the tower roof for the key. Feed the key through the five cutters found on the roof—each collectible unlocks a cutter stage. Once the key is fully cut, insert it into the chairlift console and flip the final switch. The chairlift starts; time saved crossing to the Blue, Yellow, and Black Towers is immediate and game-changing.
Practical tools: tag the broken train and barn locations in Steam’s map overlay, drop pins in Discord voice chats, and if you stream or record, Twitch clips help your team review missed signals. Moyens I/O’s screenshots (above) show exact positions if you need visual confirmation.
If you want a single quick loop: coordinate two players—one stays at the barn/blue signals, the other runs train/beach tiles—then meet at the tower roof and cut the key. That routine is the fastest way to get the chairlift spinning.
Ready to try it with your crew and change how you move across Big Walk?