I was crouched at the garden gate when the game dumped a four-digit lock into my lap and everything went very quiet. You can feel the panic: a safe, a secret door, a car plate staring back like a dare. I learned to breathe and treat each clue as a small, deliberate debt you have to pay back.
I played through every house and mansion, poked under gnomes, and cross-checked screenshots on Steam and Moyens I/O so you don’t have to. I’ll show you exact locations, possible permutations, and the tiny logic that turns a frustrating stall into forward momentum.
All codes in Low-Budget Repairs
Old homes and dusty stations leave information in plain sight — a photo on a sill, a number scrawled under a gnome, the kind of careless clue a beginner would miss.
I’ll list every confirmed code I found, explain how the game hides each digit, and flag where players report seeds or save-dependent changes. Read this like a route map: small fixes, steady progress.
Home
The house offers two locked doors that stop most players early.
Windowsill photo: the first door opens with the number printed on the photo itself. Code: 1974.

Garden gnomes: there are four gnomes. Two sit in the front yard, one on the right corner of the roof, and one in the left corner of the backyard. Flip each gnome over and note the digit on the bottom.
Combine the four digits to form the garden code. My playthrough produced 9217, though some saves show 9271. Treat that as a permutation: the four digits are constant, the order can vary.
Mansion
Big houses make you search rooms like a detective chasing a pattern, and the mansion is nothing if not theatrical.

Secret door: peel back paintings until you find hidden digits. The four-piece sequence I found opens the secret door: 4916.
Safe in the mansion: check the car parked outside. The number plate gives you the full safe code. On my run the plate read 371830. Treat screenshots or Steam community uploads as verification if your save shows a different plate.
Storage Space
Closets in the game are often literal repositories for small, easy solutions.
Opposite the safe you’ll find a large closet with two alarm clocks. Read each clock’s display, then combine the numbers. The combination I recorded: 438959.
Police Station
Public buildings hide shorthand clues — flyers, labels, and taped notes that mean more than they seem.
Find a flyer with three small icons: a crown, a chair, and a phone. Those icons point you to rooms that each host a two-digit number. Use them together as required by the puzzle you’re facing.
- Chief Room: 13
- Waiting Room: 02
- Phone Room: 67
How do I find codes in Low-Budget Repairs?
You treat each environment like a low-effort scavenger hunt: examine shelves, flip collectibles, and use images from the Steam community or Moyens I/O to cross-check what you see. I rely on simple discipline — photograph or note every odd number — and then test combinations methodically.
Why do some codes appear different between saves?
Players on Reddit and community Discord threads report seed-based variations. The digits themselves usually stay the same set within a location, but the order or some placements can shuffle between saves. If you hit a mismatch, compare with a screenshot from Steam Workshop or the Moyens I/O gallery to confirm which digits you have and which need reordering.
If you had to argue one change to the game’s puzzle design, would you prefer fixed codes for speedruns or randomized digits to force fresh scrutiny every playthrough?