All Crimson Moon Boons Explained: Effects & How They Work

Crimson Moon: All Status Effects & How They Work

I was three hits from the boss’s phase break when my screen blurred and the health bar dove. I swapped Boons mid-fight and watched the encounter snap into a sudden, savage rhythm. That split-second choice taught me more about Crimson Moon’s Boons than a dozen patch notes.

I’m going to take you through every Boon and what it actually does—no fluff, just the moves that change fights. You’ll get a feel for how Boons shift offense, defense, and utility so you can pick faster in the heat of battle.

All Boons and effects in Crimson Moon

If you scroll the Steam forums or the Crimson Moon subreddit, you’ll find the same three debates: which Boon to slot, whether to double down on elemental effects, and how to survive phase two. I’ll parse the table below, highlight patterns, and call out the handful of Boons that actually swing an encounter.

Think of Boons like changing lenses on a camera: one swap can turn a cluttered scene into a clear shot. Choosing the wrong Boon can feel like driving a steep road in the wrong gear—everything gets messy fast.

Below is the full reference you need. Use it as a checklist when you experiment with builds or watch creators on Twitch and YouTube for practical examples; the Steam community hub and Reddit threads are good for micro-testing specific combos.

Boon Effect
Absolution in Ice Frozen enemies receive large amount of cold damage.
Aegis of Frost Inflict 350 Frost by blocking an enemy attack.
Aftershock Technique Created ground damage from weapon arts fire twice.
Angelic Strength +20% attack power on weapons.
Ascendant Auras Auras are double in size.
Ashen Verdict Burning enemy with a heavy attack has a 50% chance to knock them down.
Blessed Momentum Gain rage if you hit an enemy with a light attack while enraged.
Brand of Judgement 75% chance for an enemy to be marked when hit with a heavy attack.
Brewmaster Get one additional max portion.
Chalice of Conquest Restore health flask after hitting enemies 8 times if you have 0.
Cleansing Conflagration When you apply burning on an enemy, other enemies within 5 m will get the same stance.
Cleansing Pestilence Heavy attacks have a 30% chance to apply poison.
Consecrated Draught Get three stacks of rage by consuming a flask.
Crimson Smite Charged heavy attack, apply 750 bleed.
Crown of Cinders Burning effects no longer does any damage on you.
Crusader’s Frost Gain 10% power on your cold effects.
Crusader’s Might +20 physical damage on attacks
Crushing Rebuke Enemies take 150 physical damage if you parry them.
Defiant Vigor Recover 20 stamina if the enemy hits you with an unblocked melee attack.
Divine Endurance If your health is at or below 40%, gain a 100% bonus to Angelic Grace Recovery.
Divine Focus Staggered enemies become marked when you hit them with an attack.
Divine Mandate All enemies within 7 m are marked when you enter or exit Angel Mode.
Divine Reprieve Restore health flask when you exit Angel Ascension after killing three or more enemies.
Divine Reservoir +50 max mana
Edict of Condemnation Marks all enemies within 7 m after an execution.
Enduring Rage +25% Enraged duration
Enduring Vow +15 Max Stamina
Executioner’s Reward Recovered 30 health after killing an enemy with a weapon art.
Executor’s Strength Get +5 max health after executing an enemy.
Flow of Combat Weapon art damage grants Rage.
Font of Conviction Charged heavy attack against marked enemies, recover 15 mana.
Font of Light +15% Angelic Grace Recovery.
Frenzy Gain rage after killing an elite enemy.
Frostbound Charge Apply 1,000 Frost with a Sprint attack.
Frozen Vow Apply Thousand Frost with a parry.
Garrote Inflict bleeding with a backstab.
Graceful Strike Recover one Angelic Grace after hitting a marked enemy with a light attack.
Guardian Angel Create a zone while entering Angel Ascension, and all players inside gain 30% resistance to all kinds of damage.
Hardened Fury Gain a 20% bonus to all resistances while enraged.
Hunter’s Strife 25% chance for the enemy to become marked when hit with a light attack
Holy Fire Aegis 50% chance to suffer burning when you block an enemy attack.
Invigorating Blood Get +5 max stamina after executing an enemy.
Judgment’s Mark 50% chance to apply marked on an enemy if you block its attack.
Judgment of Winter Enemies suffer 350 frost when hit with a heavy attack.
Last Bastion Get a 40% bonus to physical defenses when your health is below 40%.
Last Light Recover 1% of your health every second when it falls down below 40%.
Mana Drain Get +5 max mana after executing an enemy.
Martyr’s Gift Recover mana equal to 25% of the damage taken.
Momentum Charge Gain two stacks of rage after hitting an enemy with a sprint attack.
Oathbound Arts +20% elemental damage.
Oathsworn Return Recover one life in your life pool upon accepting.
On a Pale Horse Poison all enemies within 5 m and apply 250 poison after entering Angel Ascension.
Patient Zero No longer take damage from poison stacks.
Purging Fire Fire effects gain 35 power.
Pyrimancer Enemies suffer burning when you hit them with a weapon art.
Radiant Fortitude +50 Max health.
Reaper’s Respite Recover 15 health after killing an enemy.
Relentless Momentum +20% damage from sprint attacks.
Resounding Charge Enemies within 7 m suffer burning when you parry.
Resounding Flames Enemies within 7 m suffer burning when you parry.
Rising Tempo Gain rage after three hits on a single target within three seconds.
Sanctified Rhythm 25% chance to gain rage when you hit an enemy with a light attack.
Sanguimancer Recover 15 mana when you hit a bleeding enemy with a light attack.
Sanguine Charge Enemies take 1,000 bleed when you hit them with a sprint attack.
Sanguine Slam Apply 500 bleed with heavy attack.
Sanguine Slice Apply 100 bleed with attack.
Sanguine Strike Apply 250 bleed with light attack.
Scorching Charge Apply burning with sprint attack.
Scorching Technique Enemies have a 75% chance to suffer burning when damaged with a weapon art.
Scorching Verdict Enemies have a 75% chance to suffer burning when hit with a heavy attack.
Scourge of the Unfaithful All enemies within 7 m suffer Sunderance when you kill an enemy.
Seal of Blight Enemies become poisoned after you parry.
Seal of Flame Enemies suffer two burning stacks after you parry.
Second Wind Gain 100% bonus to stamina recovery when health is below 40%.
Shield of Many All enemies within 7 m are pushed back when you parry an attack.
Soulbound Might +5% physical damage per 1,000 souls.
Souldbound Sorcery +5% elemental damage per 1,000 souls.
Strong Brew Restoration effects of health and mana flasks on the player are doubled.
Sundering Strikes 50% chance to apply Sunderance after light attacks.
Templar Revive Gain 50% damage resistance and 50% poise damage resistance while reviving an ally.
Toxic Strike Light attack applies 250 poisons.
Trial by Flame 25% chance for an enemy to suffer burning when hit with an attack.
Trial of Suffering Gain a 25% attack bonus to all attacks while you are suffering from an elemental hit.
Trial of the Fallen Gain rage after killing an enemy.
Unyielding Pyre +25% burning duration.
Vigorous Strikes Recover 10 Stamina after hitting an enemy.
Vivisection +30% Riposte damage.
Vow of Retribution Mark damage bonus increases by 25%.
Wrathful Smite Recover 3 Angelic Grace after hitting a fully charged heavy attack.
Zeal of the Faithful You and your allies within 10 m deal +10% daamge to burning enemies.

What are Boons and how do they work?

Boons are passive modifiers you equip to alter how your attacks and defenses behave. They come from multiple sources: in-game progression, specific Trinkets, and occasional limited drops reported on Steam and discussed on Reddit and IGN guides. When a Boon activates it can change damage types, add status effects, recover resources, or create area control—so pick them to match your playstyle and encounter plan.

Which Boons should I use for melee, bleed, and elemental builds?

Short answer: pair Boons that reinforce a single mechanic instead of stacking weak bonuses. For bleed builds, stack Sanguine Charge, Crimson Smite, Sanguine Strike and Garrote. For cold/ice, Aegis of Frost, Absolution in Ice, and Crusader’s Frost scale well together. For a fire/weapon-art heavy playstyle, choose Purging Fire, Scorching Technique, and Scorching Verdict.

How do I farm or test Boons quickly?

Use the game’s training arena or a low-risk repeatable boss on Steam’s community-run servers and track changes in damage with a simple CSV recording tool or a clip on Twitch/Youtube for slow-motion review. The community tools and build videos from content creators will shave hours from trial-and-error—watch a few to see how Boons behave frame-by-frame.

Practical tips: if you find a Boon that recovers resources (mana, health, or fury), it often scales better in sustained fights than pure burst bonuses. And if a Boon marks enemies or triggers on parry/block, practice the timing in safe encounters before bringing it to a raid.

If you want, I can highlight the handful of Boons I consider meta for solo and group play, or map out a quick pairing chart for your favorite weapon—which would you prefer?