Honeycomb: The World Beyond Release Countdown — Exact Date & Time

Honeycomb: The World Beyond Release Countdown — Exact Date & Time

I stared at the Steam timer as if it might cough up a secret. You feel that small, electric tug—the one that turns plans into late-night downloads. I want you ready when the world of Sota7 opens its gates.

A dozen Twitter pins are counting down — Honeycomb: The World Beyond release countdown

Snail Games USA set the date, Frozen Way built the planet, and the clock now has a name: Honeycomb: The World Beyond launches worldwide on Tuesday, Sept. 8. I’m not expecting a change this late, but if anything shifts I’ll update the times here so you don’t miss the window.

Hurry Up!

The public launch rolls out at:

  • 9am PDT
  • 11am CDT
  • 12pm EDT
  • 4pm UTC
  • 5pm BST
  • 6pm CEST

If those timestamps move, I’ll post updates on the Steam store page, Frozen Way’s channels, and the Snail Games USA feed on X (Twitter).

When exactly is Honeycomb: The World Beyond releasing?

Tuesday, Sept. 8 is the day. The publisher announced the date; I treated it like a deadline and verified the Steam listing and Snail Games USA’s announcement. If you follow SteamDB or the game’s Discord, you’ll see the same timetable reflected there.

What time will Honeycomb be released in my timezone?

Use the UTC or BST times above to convert to your city—Los Angeles hits at 9am PDT, New York at 12pm EDT, London at 5pm BST, and Berlin at 6pm CEST. If you use Steam, the store countdown will flip over to your local time automatically, which is handy when you’re juggling launch-day plans.

A quick scroll through the Steam demo shows a packed checklist — What to expect from Honeycomb: The World Beyond

You play as Hennessy, a bioengineer sent to Sota7 to gather data that could affect humanity’s future. The planet looks gorgeous and alien at once.

The biomes of Sota7 unfold like a coral cathedral, full of color and structural oddities. You’ll meet creatures that greet you and creatures that consider you a threat. Resource gathering and base building sit at the heart of the loop—think Subnautica in spirit, with Frozen Way’s own pace and set pieces.

Every new blueprint feels like assembling a watch underwater: small, precise, and oddly satisfying when it clicks. If you want to test the pacing before release, the free demo on Steam is live now and shows the early survival systems and some of the fauna you’ll face.

For the record: Frozen Way developed the game, Snail Games USA is publishing, and PC players will be the first to step onto Sota7. Follow Frozen Way on X, check the Steam store page, or track the build on SteamDB if you want developer notes and patch details the moment they drop.

Will you be the first to plant a save file on Sota7, or will you wait and watch others write the opening hours?