The castle shudders as cannon smoke fills the air. You realize half your modules are still locked and a single run could decide whether you survive or get sent back to the workbench. That moment of breath-held panic is where planning wins or you lose.
I’ve spent nights parsing runs, trading notes with Steam community threads and watching Twitch streams to see how players actually clear content. You and I will cut through the clutter: which modules are free, which cost silver, and which need upgrades or kills to appear during a run. Read fast—your next choice matters.
How to get all modules in Wanderburg
You’ve probably seen a messy list on a wiki and wondered which entries were complete or outdated.
The table below contains every module, the conditions to make them available, and a one-line function so you can plan purchases between runs.
| Module | Unlock Cost | How it Works |
|---|---|---|
| Cannon | Unlocked by default | Shoot Cannonballs from the sides. |
| Ram | Unlocked by default | Rams enemies and knocks them back. |
| Top Mortar | Unlocked by default | Fire Cannonballs from the top. |
| Mine Layer | Unlocked by default | Drop mines behind your vehicle. |
| Side Barracks | 800 Silver | Spawns troops that fight for you. |
| Dash | 600 Silver | Boost really fast forwards and shoots flames behind while boosting. |
| Teleporter | Reach Upgrade Level 10 for Dash | Teleport to a location in front of the vehicle. |
| Fire Mage | 2000 Silver | Spawns a mage that shoots fire. |
| Force Mage | 1600 Silver | Push away all enemies around you. |
| Side Ballista | 1200 Silver | Fire massive arrows from side that fly through multiple enemies. |
| Arms | Upgrade Ram to Level 10 | A set of arms where one strikes enemies while the other blocks projectiles. |
| Side Flamethrower | Upgrade Fire Made to Level 10 | Shoot flames from the sides to burn enemies. |
| Lightning Made | Upgrade Mage Crew to Level 5 | Attacks nearby enemies with Lightning which can stun them. |
| Cannon Tower | Upgrade Cannon Crew to Level 5 | Shoots the strongest enemy nearby. |
| Archer Tower | Upgrade Archer Crew to Level 5 | Archers who shoot nearby enemies. |
| Companion | Destroy 120 walking enemies | Spawns a Hammer companion that fights for you. |
| Turret Layer | Upgrade Mine Layer to Level 10 | Place a friendly Ballista turret that shoots at nearby enemies. |
| Frontcannon | Upgrade Side Cannons to Level 10 | Powerful high range cannon that does a lot of damage. |
| Catapult | Consume 300 Cows across multiple runs | Leaves a deadly trail behind the vehicle. |
| Front Barracks | Upgrade Side Barracks to Level 10 | Spawns Biker Knights that fights for you. |
How do I get all modules in Wanderburg?
The list above is your map. Some modules are available from the start, most require Silver, and a handful demand progress milestones—crew upgrades, killing or consuming specific targets, or reaching level thresholds. Treat late-game modules as long goals: farm silver, upgrade crews, and track progress on the Steam overlay or a simple spreadsheet.
How much does each module cost in Wanderburg?
Modules priced in Silver are the ones you can buy between runs. If you follow streamers on Twitch or tutorial creators on YouTube, you’ll see common strategies for amassing Silver fast—focus runs that maximize coin multipliers and avoid high-risk gambles when you’re close to a purchase.
Which modules should I get first in Wanderburg?
Start with utility and crew upgrades that compound: Side Barracks (800 Silver) and Dash (600 Silver) give immediate survivability and offensive reach. Teleporter and Arms require investment in levels—plan those once you’ve established a stable income stream.
How to prioritize your purchases
Most players will buy gear the same way they fill a grocery cart when late for a meeting: quick, instinctive, and often suboptimal.
My rule: get the cheapest practical module that changes how you play. Side Barracks adds troops you don’t have to aim for; Dash saves your skin. Consider the two metaphors that keep me honest: treat your modules like a Swiss Army knife—each tool fills a small emergency—and let a focused damage module act like a heat-seeking missile to finish threats.
Use Steam community guides and short clips from creators on YouTube to see exact timings when modules become worthwhile. Subreddit threads will point out bugs or meta shifts faster than a patch note.
Small tactics that compound into wins
On a real run you’ll notice the same pattern: one weak point exposed, then cascade failure.
Don’t spend all Silver on a single expensive toy unless it completes your playstyle. Mix cheap spawns (troops, mages) with one heavy hitter (Frontcannon, Side Ballista). Track progress for conditional modules—Companion needs 120 walking enemies destroyed; Catapult requires 300 cows consumed across runs—so make those part of a planned farming loop.
Reference tools: use the Steam overlay to mark achievements, clip runs with OBS for review, and compare builds with other players on Reddit or the Steam discussion board to spot faster silver routes.
There’s a lot to chase and even more ways to ruin a run—so which module will you buy first to turn the odds in your favor?