Queen’s Domain Bestiary: All Monster Locations Guide

Queen’s Domain Bestiary: All Monster Locations Guide

I froze on the dock when the map flashed 188. My hand tightened on the controller—there was no tidy checklist, only scattered notes and a stubborn island full of secrets. The map is a jigsaw and every piece matters.

I wrote this after three nights of route-running, sticky notes, and community threads on Steam and Discord. You’ll get the location breakdowns, the spawn triggers that feel like puzzles, and the tiny, game-changing hints that most lists skip. Think of this as a flashlight cutting the dark: practical, precise, and kept deliberately short so you can act without scrolling forever.

Complete list of monsters and their locations in Queen’s Domain

I kept my notes strewn across two monitors and a notepad as I verified each spawn in the wild.

There are 188 unique monsters tucked across the map. Most are straightforward if you land on the right tile; a handful demand a key, a lever pull, or a quest sequence. Below I’ve grouped every creature by its zone and preserved the exact spawn hints you need. Screenshots came from Moyens I/O; community reports from Steam and YouTube helped cross-check odd spawns.

Where are all the monsters in Queen’s Domain?

You’ll find them grouped by region below. I list the clear spawns first and add the rare or conditional ones with short directions so you can follow without guessing.

How many monsters are in Queen’s Domain?

The game contains 188 distinct creatures. I counted them, cross-referenced community logs, and removed duplicates so this is the one-count you can act on.

How do I find rare monsters in Queen’s Domain?

Rare spawns often require keys, quest steps, or leaving an NPC alone for a bit. I flag those conditions in every list entry where they matter.

Isle of Neasied

The beach smells of salt and old camps; footprints lead to small surprises.

Here you’ll encounter 15 monsters. Most are visible once you reach the right zone; a few hide behind switches or require keys.

  • Ratty Bug
  • Chicket
  • Forest Eye
  • Meganeura
  • Skeletal Fighter
  • Skeletal Archer
  • Chilopoda
  • Coelacuda
  • Mimic: Found near the base of the center tower. It disguises itself as a chest.
  • Star Lizard
  • Shrine Guardian
  • Grave Guardian: In the Cemetery near the side of Deimpo Mausoleum—enter the tiny structure with a single skeleton, jump to the backside, then flip the lever.
  • Mossy Golem: On the cliff overlooking the starting beach, at the very center of a mossy stone. Defeat nearby Chilopoda, then hit the stone several times.
  • White Tree Guardian: Requires all five Trident Keys.
  • Forgotten Sentinel: On the Duck Merchant’s island to the east—cross the water to reach it.

Obmuer Temple

The temple smells of salt and old incense; corridors harbor stacked threats.

Twenty monsters live here, some of them tough and tied to temple puzzles.

  • Red Nibbler
  • Hardshell Meganeura
  • Barnacle
  • Skeletal Warrior
  • Skeletal Soldier
  • Skeletal Arbelist
  • Homopiscium
  • Toxic Homopiscium
  • Glaucusion
  • Baleful Chilopoda
  • Yepo of the Royal Orbewa Guard
  • Erda of the Royal Orbewa Guard
  • Wami of the Royal Orbewa Guard
  • Aquatic Star Lizard
  • Dagoom the Sea King
  • Toxic Serf
  • Homopiscium Priest
  • Rotten Thorny Gape: Go inside the temple to the area with three mini-bosses. From there, head all the way back to the lower side to find a hidden wall that leads up to dry ground.
  • Flesh Gargoyle: On the island above where Erma is found.
  • Treacherous Sea Prince: Deliver all Orbewa Eggs to Erma, then leave her alone for a bit and the Prince will spawn.

Tower of Knowledge

Books gather dust in circular rooms; candles mark small altars where the dead stir.

Twenty creatures appear in this tower. Several require platforming or items tucked under bells and rubble.

  • Book Bug
  • Grand Book Bug
  • Cultic Book Bug
  • Gargoyle Warrior
  • Gargoyle Arbelist
  • Pus Bag
  • Crawler
  • Candle Crawler
  • Poltergeist
  • Manticore
  • Iron Star Lizard: On a platform with a circle of candles in the tower’s open center area.
  • Learned Star Lizard
  • Necronomicon
  • Skeletal Executioner
  • Necrotic Baphomet
  • Necrotic Eye of Balor
  • Necrotic Bael
  • Necrotic Shambler
  • Docile Gargoyle: Near the wing portal outside the tower; hit the gargoyle beside the food dish with a pile of books.
  • Bones of Archivist Inha: After the trap door, go up the stairs, jump to the ledge, and find a hidden wall revealing a secret dungeon.
  • Brass Drilling Unit: Requires the Flying Mushroom Fossil, located atop the Tower just below the giant bell.

Deimpo Mausoleum

Stone corridors creak with old armor; the air tastes of old vows and iron.

Twenty monsters patrol this mausoleum. Expect both classic undead and mechanical surprises.

  • Giant Spider
  • Giant Bat
  • Venerable Skeletal Mercenary
  • Venerable Skeletal Knight
  • Venerable Skeletal Marksman
  • Chattering Skull
  • Grave Eye
  • Impaler
  • Wheel Dancer
  • Azure Crawler
  • Golem
  • Wandering Stalker: Found beneath the injured knights near the supply chest.
  • Ujji’s Reanimated Corpse: Find the supply chest key after defeating the Mausoleum boss.
  • Grave Star Lizard
  • Poenir, Rotten Wings of Despair
  • Duenir, Depraved Horns of Agony
  • Noble Sentinel: On the roof of the Mausoleum.
  • Bound Spiker: Inside the spider cave, watch for a stone column that rises and falls—when it’s fully raised, slip under to find a hidden room.
  • Wodaso’s Temple Keeper: Requires the Cube Throwable.
  • Metallic Pus Bag: Access the upper area just before the Mask of Second Sight room—use the rubble to climb and air dash inside.
  • Bone Machine: Requires the Flying Mushroom Fossil.

Ancient World

Salt-streaked ruins sit like teeth; signal towers dot islands that smell of old storms.

Twenty-two entities roam this region, from fossilized behemoths to ghostly fliers. Watch cliffs and hidden walls; several enemies are in underground labs.

Screenshot by Moyens I/O
  • Sapphire Rhino
  • Ungulacrita
  • Scarlet Watcher
  • Ochre Coelacuda
  • Vermilion Homopiscium
  • Sepiicanis
  • Nautigallus
  • Dolomite Golem
  • Viscous Thorny Gape
  • Ancient Pail Chopper
  • Ancient Aegus Wing
  • Ancient Drilling Unit
  • Ancient Mecha Knight
  • Ghost Manticore
  • Raging Star Lizard: On a cliff to the left of the big bridge to Siraatsu Castle—climb the cliff to find it.
  • Deep Star Lizard
  • Ancient Besom Cutter
  • Josami Lord Saijha
  • King Upobna: Look for a hidden wall among a series of fliers near the upper Fish Pond.
  • Strange Explorer: Spawns after delivering 10 Data Modules to the scientist.
  • Arch Sepiicanis: Found in the underground lab on the island with one of the three signal towers.
  • Furtive Nautigallus: On the cliff of one of the three small islands that hold signal towers.
  • Aureate Ratty Bug: Up the cliff from your first Ancient World entry point.

Siraatsu Castle

Feasting halls and powder-scarred corridors tell a story of nobles who favored bold gestures.

Twenty-four entities wait inside including royal guards and ritual constructs. A few require specific weapons or hidden notes.

  • Pail Chopper
  • Aegis Wing
  • Drilling Unit
  • Mecha Knight
  • Besom Cutter
  • Auger Impaler
  • Fated Wheel Dancer
  • Josami Berserker
  • Josami Sentinel
  • Agate Thorny Gape
  • Tourmaline Chromobula
  • Regal Star Lizard
  • Drilling Unit X
  • Besom Cutter Pro
  • Duke Obetda
  • Duchess Ubhaer
  • Ritual Blood Tauropod
  • Ritual Blood Stalker
  • Queen Siraatsu
  • Enraged Queen Siraatsu: Fight her using the True Holy Sword Akunra.
  • Soul of Sipeha: Fight Queen Siraatsu while wielding Okbujo’s Judgement.
  • Albino Bookbug: Found via a note behind the bar in a storage room full of food on the second floor.
  • Gilded Pus Bag: Behind a hidden wall in the hallway of second-floor bedrooms.
  • Cosmic Bones: In the second area you drop into a large, water-filled room.

Verdant Hollow and Assorted Dungeons

Moss-covered stones and distant temple bells mark where small paths split into three distinct dungeons.

This area contains multiple themed dungeons: a Tower of Knowledge offshoot, an Obmuer Temple alcove, and the Forgotten dungeon (which lacks a teleport). Expect overlapping creature lists and a few locked cells.

  • Tower of Knowledge dungeon: Reachable by clearing the flesh bits in the cave area.
  • Obmuer Temple dungeon: Reachable by going left when you hit the fish statue.
  • Forgotten dungeon: Named location but no teleport—watch the map.

Creatures found in Verdant Hollow and its dungeons:

  • Mechanical Spider
  • Dappled Giant Bat
  • Putrid Cricket
  • Shrouded Crawler
  • Thorny Gape
  • Stygian Barnacle
  • Black Skeletal Reaper
  • Black Skeletal Butcher
  • Black Skeletal Gunner
  • Obsidian Golem: In the cave section of the Forgotten dungeon among pools of blood water.
  • Sparkle Bug: Locked in a cell in the main region of the Forgotten Dungeon.
  • Scarlet Mimic: In the small dungeon section just above the Forgotten Dungeon.
  • Gleaming Star Lizard
  • Occultist Josami Warden
  • Occultist Josami Templar
  • Fanatical Star Lizard
  • Lost Sentinel
  • Black Skeletal Witch Husipo: In the main part of the Forgotten Dungeon.
  • Cursed Skull: Spawns when Witch Husipo is fought.
  • Blood Angel Lord Yuumed
  • Blood Angel Lord Woyeki
  • Manticore Cultist
  • Orphic Ungulacrita
  • Mystic Watcher
  • Forest Walker
  • Pale Nibbler
  • Ghost Coelacanth: Swims around the big lake in Verdant Hollow.
  • Huge Rotting Bat: In the Rotting Cavern by the door that needs four black triangle pieces to open.
  • Dragon Lord Usunha
  • Malachite Dragon Wujomiod: Found with Dragon Lord Usunha behind the massive temple door with eight green torches.
  • Vespula Ungulacrita: In the forests of Verdant Hollow.

Rotting Cavern

The Cavern smells of old rot and algae; narrow tunnels hide fishing traps.

Expect poisonous variants and ritual beasts here—bring resistance items and patience.

  • Vile Serf
  • Pungent Shambler
  • Noxious Glaucusion
  • Fetid Meganeura
  • Rotten Homopiscium
  • Perverted Mass of Warped Flesh
  • Depraved Mass of Charred Flesh: Floats inside the sewer-like central area.
  • Rotting Eye: In the same sewer tunnel where the turquoise turtle switch is found.
  • Jejano the Forgotten
  • Gigantic Serf: Bait it by going through the rotting water until it attacks.
  • Blood Angel Berserker
  • Blood Angel Sentinel
  • Blood Angel Warden
  • Blood Angel Templar
  • Ritual Blood Chromobula
  • Irdunuub, Priestess of Jigeki

Record of Sin

The archive is cold and humming; its stacks hide marginalia and strange librarians.

Monsters here are book-themed and ritualistic; beating Herald of Okbujo will trigger a few extra spawns.

  • Lost Book Bug
  • Mystic Book Bug
  • Champion Keeper
  • Vigilant Keeper
  • Eye of Silver
  • Beryl Chromobula
  • Tauropod
  • Stalker
  • Raw Glaucusion
  • Herald of Okbujo

Eye of Silver, Beryl Chromobula, and Tauropod spawn only after Herald of Okbujo is defeated.

Petrified Garden

Stone hedges and statues make the garden feel paused mid-breath; statues move when you aren’t looking.

This smaller area focuses on animated stone creatures and one named boss.

  • Living Stone Skeleton
  • Living Stone Chilopoda
  • Living Stone Homopiscium
  • Living Stone Spider
  • Living Stone Crawler
  • Epha Mimic
  • Lost King Ojjama

If one spawn still eludes you, check Steam community threads or a short clip on YouTube—sometimes the trigger is a single frame of movement or a missed lever. Which spawn surprised you most and why?