Locked 2 Tier List: Best Weapons (Release Rankings)

Locked 2 Tier List: Best Weapons (Release Rankings)

The scoreboard read 2-2 and the clock was merciless. I tapped Emperor Impact and the ball left like a promise — then it found the net. You can feel a match flip in an instant; I wrote this to make those flips predictable for you.

On pub lobbies you can tell who’s carrying the weapon knowledge — Locked 2 Weapons Tier List

locked 2 weapons tier list
Image by Moyens I/O

I ranked every weapon from S to D, judging raw punch, flexibility across matchmaking and custom games, and how often you actually get to use the move. This is written for players who want to win more often—whether you’re grinding Ranked on Steam, scrolling strategies on YouTube, or arguing builds in Discord.

Terminology Breakdown:

  • Autos – Standard Queue/Matchmaking Games
  • Scrims – Friendly/Custom Games
  • iFrames – Invincibility frames during a move where the opponent cannot interact with you in any way

What are the best weapons in Locked 2?

I’ll answer this before you scroll: Emperor Impact and Big Bang Drive define the meta for different reasons — one gives instant power, the other rewrites angles. Knowing when to pick either separates casual players from repeat winners.

S-Tier Weapons

S-Tier Weapons Why they dominate
Emperor ImpactUnique Activate and your next shot becomes an instant max-power, max-speed strike. Click and win is not hyperbole — it reduces read windows and punishes hesitation. It hits like a sledgehammer and is the single easiest way to end a close exchange.
Big Bang DriveUnique A bicycle-kick powershot that sends the ball backwards — messy for goalkeepers and deadly in pubs. Mastering 180-degree aim makes this a nightmare for defenders; it rewards spatial awareness and creativity.
SerpentUnique Clears the ball in your facing direction and grants a higher jump when held — enormous hitbox and the best pure defensive tool for stopping shots in tight windows.
BunnyRare Single-charge leap to the sky — lethal for coordinated sideline plays and excellent as an emergency counter to heavy offense. Less flashy in low-skill matchmaking, but in scrims it changes setups.

How do I use Emperor Impact effectively?

Use it when you have any free space or when teammates bait the GK. It’s a near-instant response tool; combine with Riptide Curve or Power Shot to make the final touch unpredictable. Watch clips on YouTube or study pro lobbies on Twitch to learn common aim lines.

A-Tier Weapons

A-Tier Weapons When they shine
Immense SpeedLegendary Three accelerating bursts that turn you into a reactive sweeper. Mobility wins possessions; use it to chase loose balls, cut off counters, or break lines — but it takes time to reach peak velocity.
Perfect CounterUnique Enter a short counter stance that boosts you if someone tries to steal the ball. Terrific in Autos where opponents overcommit; against experienced players it’s easier to bait or avoid.
Crushing HeaderEpic A heavy header that matches Emperor Impact’s raw power but needs setup. Pairs well with Bunny or Blackhole Trap for consistent aerial finishes.
Blackhole TrapEpic Jump and trap the ball midair for surgical control. Strong in Autos for solo plays; in coordinated squads it doubles as a passing tool for setups.

Which weapons work best in Scrims vs. Autos?

Scrims reward delay and setup—Bunny, Crushing Header, and coordinated Blackhole Traps rise there. In Autos, instant tools like Emperor Impact or Perfect Counter outpace big setups because you can’t rely on teammates.

B-Tier Weapons

B-Tier Weapons Situations to use them
Riptide CurveLegendary Directional spin for shots that bend around defenders. Not powerful alone, but pairs perfectly with Power Shot or Emperor Impact for curved powershots that catch GKs off-guard.
Power ShotRare Charge for a harder strike. Very strong when you have room to charge; weak if you’re crowded. Combine with instant moves to cover its slow start.
Stylish ReachCommon Increases defensive range — gold for left/right backs but narrow in utility elsewhere.
Dragon HeaderLegendary A forward-launching header—similar to Crushing Header but more situational. Use when you can time aerial runs.
Direct ShotCommon Shoot off a teammate’s pass for a faster strike. Insanely good with coordinated teams, middling with randoms — team-dependent performance.

C-Tier Weapons

C-Tier Weapons Where they fit
MetavisionUnique Thirty seconds of trajectory vision, a speed boost, and no ankle breaks. Versatile, but it won’t win duels alone — handy for reads and positioning.
Super Fast ScissorsRare Burst past defenders with an initial iFrame—good for creating space or lining up Big Bang Drive/Emperor setups. Limited by vulnerability during the dash.

D-Tier Weapons

D-Tier Weapons Why they fall here
Stealthy StepsRare Turn invisible and speed up. Useful for surprise plays, but no iFrames and the need to dribble make it unreliable in competitive settings.
Monster LiftEpic Overhead flick to lift the ball and dribble past opponents. Beginner-friendly, but lack of iFrames makes it weak at higher tiers.

Special Tier Weapons

Special Weapons What makes them unique
Chameleon CopyLegendary Copies an offensive weapon if you hold the ball, or a defensive one if you don’t. It’s like a Swiss army knife — the result depends entirely on timing and what you value: consistency or chaos.
Primal HandstandEpic A massive GK save that blocks hard-to-reach shots — both goalkeeper weapons are viable, but Primal Handstand offers the widest hitbox and feels S-Tier in practice.
Bear ClawCommon A powerful snatch-save that steals the ball rather than deflecting it. Solid choice if you prefer controlled clears over spectacle.

Quick note: If you want free in-game Yen, check our Locked 2 Codes — small packages like 1,000 JPY ≈ €6 can speed up rolling for the weapons you want. Use them on crates when you’re aiming for specific pieces of the meta.

I break these down for Autos and Scrims because your pick should change with context — are you solo-queuing on Steam or co-op scrimming on Xbox with friends? Which weapons would you defend as S-Tier if you were making the meta — Emperor Impact or Big Bang Drive?