I watched a group of players argue over a single Solar Flare drop while rain hammered my window. You can hear the clack of keys and the quiet panic of someone about to spend Robux on a reroll. I walked away with one certainty: a single potion or race choice rewrites how fast you clear content.
Updated on May 25, 2026: Added Island 2 Potions as well as a Race Tier List.

If you want fewer dead runs and faster clears, I’ll tell you which potions carry the load and which races make them sing. I test builds on Roblox servers, scrub patch notes, and watch creators on YouTube and Discord to spot shifts before they hit the forums.
- S-Tier: Best for PVE; worth the grind to refine.
- A-Tier: Strong choices that pair well with the right race.
- B-Tier: Reliable secondary spells; excellent for mid-game and refinement ease.
- C-Tier: Friendly for beginners—easy to refine but outscaled later.
- D-Tier: Niche or awkward to use; often Island 2 exclusive so slower to acquire.
Refinement Note: If you want guaranteed SSS via the safe route, plan for 60 total Potions using the 3 normals → S, 4 S → SS, 5 SS → SSS system.
Elemental Shard Note: Craft a specific potion with its Elemental Shard (see Crafting guides on Roblox and fan wikis).
Race & Potion Combos: Certain races amplify specific potions; pair them deliberately for the biggest payoff.
Wizard Alchemy Potion/Spell Tier List
I overheard two players arguing about Solar Flare while their lunch went cold — the rare kind of fight that tells you what’s meta.
What are the best potions in Wizard Alchemy?
I’ll be blunt: Solar Flare and Molten Core change how you clear late-game content. If you want a short list to memorize, chase S-Tier spells first.
S-Tier Potions/Spells
| Potion & Minimum Magic Req. | Ranking Notes |
|---|---|
Solar FlareIsland 2 – 245 Magic |
• The single best potion for PVE• Exceptional damage and late-game scaling• Only race-specific boosts will occasionally outpace it |
Molten CoreIsland 2 – 230 Magic |
• Second to Solar Flare in raw scaling• Massive late-game power with proper refining |
Thunder Revenge PotionIsland 2 – 150 Magic |
• High burst damage and easier to farm than many legendaries• Competes with Night Wraith for third-best overall |
High and Mid Tiers: Choices that keep your run smooth
This morning I watched a creator on YouTube swap Frost Thorns for Dragon Breath mid-run and the clear time dropped — small swaps matter.
A-Tier Potions/Spells
| Potion & Minimum Magic Req. | Ranking Notes |
|---|---|
Night Wraith Potion129 Magic
Best Odds: 2 Furnace Core, 3 Dark Shards
|
• High damage and massive range• Slightly edged by Island 2 additions but still reliable• Frost Thorns is an easy farm route to get it |
Thunder BallIsland 2 – 112 Magic |
• Strong damage with straightforward refining• Comparable to Frost Thorns for consistent farming |
Frost Thorns Potion80 Magic
Best Odds: 1-2 Ice Shard, arrange 3-4 Furnace Cores/Copper Earrings
|
• Farm-friendly, huge DPS and very short cooldowns• Infinite range and ideal with the Ice Crystal race |
IncendiesIsland 2 – 160 Magic |
• Fiendish Demon friendly fire spell• Faster than Dragon Breath with solid scaling |
Dragon Breath Potion99 Magic
Best Odds: 1-2 Fire Shard, arrange 3-4 Furnace Cores/Copper Earrings
|
• High damage, short cooldown• Excellent with Fiendish Demon race |
Radiant Sword Potion105 Magic |
• One of the highest damage spells available• Slightly outpaced by Dragon Breath and Farming-friendly options |
B-Tier Potions/Spells
| Potion & Minimum Magic Req. | Ranking Notes |
|---|---|
Earth Spike Potion77 Magic |
• High base damage and strong refinement scaling• Good for beginners; farm-friendly |
Tornado Potion70 Magic |
• Lower single-hit damage but tiny cooldown makes it excellent for spamming• Pair with Frost Thorns for continuous pressure |
Wood Thorn PotionIsland 2 – 105 Magic |
• Burst damage similar to Earth Spike• Can be outscaled by wide-AOE options |
BolideIsland 2 – 120 Magic |
• Strong mid-game AOE and multi-hit• Scales exceptionally with Demon race bonuses |
Lotus Bloom Potion100 Magic |
• High damage ceiling but long animation and cooldown make it awkward• Best used with the Ice race for delayed hits |
C-Tier Potions/Spells
| Potion & Minimum Magic Req. | Ranking Notes |
|---|---|
Meteorite Potion74 Magic |
• Decent damage but the early spells (Fire Arrow/Wind Blade) are simpler to refine and use |
Fire Arrow Potion45 Magic Ice Spike Potion10 Magic Wind Blade Potion6 Magic |
• These are beginner staples—easy to refine and carry you until you get higher-tier spells• Move them to your secondary slot as you progress |
Twisting PotionIsland 2 – 60 Magic |
• Useful crowd control early, but limited damage limits its late-game value |
D-Tier Potions/Spells
| Potion & Minimum Magic Req. | Ranking Notes |
|---|---|
Twin Currents PotionIsland 2 – 75 Magic |
• Buff is decent, but you trade away an offensive slot—usually a net DPS loss for farming |
Thunder Strike PotionIsland 2 – 40 Magic Wood Splinter PotionIsland 2 – 30 Magic |
• Simple low-cost damage options—fine early but quickly outclassed |
Earth Shield Potion48 Magic |
• Good support for a secondary slot, but it reduces grinding efficiency due to low offense |
Ice Turtle Potion52 Magic |
• Trading HP for armor is clunky—works early but loses value late |
Lithe Potion40 Magic |
• Movement utility with marginal combat benefit unless future refines buff it |
Rock Blast Potion8 Magic |
• Weakest damage and scaling—skip it |
Wizard Alchemy Race Tier List
On a commute I watched someone reroll seven times for a Thestral while the bus screeched to a stop — people gamble for reasons the log won’t show.
The simplest truth: Thestrals are the single best race for raw DPS right now. A-Tier choices are excellent if you pair them with their matching spells; otherwise pick a flexible race until you can reroll.

Which race is best in Wizard Alchemy?
Short answer: Thestrals. Long answer: pair races with signature spells (Ice Crystal + Frost Thorns, Fiendish Demon + Dragon Breath) and you’ll shave minutes off boss runs.
S-Tier Races
| Race | Ranking Reason | Race Abilities |
|---|---|---|
Thestrals1% |
• Best DPS race—three separate damage boosts and a continuous Disaster effect• Mobility and skill speed complement fast clears | • Apply Disaster on hit (5s DOT)• +20% Dark Elemental Damage• +3% Base Movement Speed• +10% Jump Height• +10% Attack Power• +30 Skill Speed |
A-Tier Races
| Race | Ranking Reason | Race Abilities |
|---|---|---|
Stellar Ambassador4% |
• General attack power and skill speed make it beginner-friendly and versatile• Great for spells without a strict elemental tie | • Gain a burst of movement speed on damage• +20 Skill Speed• +10% Attack Power |
Death Eater10% |
• Strong sustain for solo farming and an all-round damage boost if you lack elemental synergy | • Restore 5% Max HP on kill• HP regen speed halved• +10% Attack Power |
A-Tier (Conditional) Races
| Race | Ranking Reason | Race Abilities |
|---|---|---|
Ice Crystal5% |
• Pair with Frost Thorns for significant damage gains• Requires using Ice spells to shine | • +20% Ice Elemental Damage• -2 Base Movement Speed• +10% Max HP |
Fiendish Demon5% |
• Pair with Dragon Breath for strong DPS• Excellent if you favor fire spells | • +20% Fire Elemental Damage• +2 Base Movement Speed• -10% Max HP |
B-Tier Races
| Race | Ranking Reason | Race Abilities |
|---|---|---|
Werewolf10% |
• Balanced starter race—mix of HP, damage, and mobility• Gets outscaled but is reliable early | • +10% Max HP• +5 Attack Power• +1 Base Movement Speed• +10 Jump Height |
C-Tier Races
| Race | Ranking Reason | Race Abilities |
|---|---|---|
Undead10% |
• Revival is flashy but often unused if you play carefully• Skill speed helps, but other races outclass it | • Survive fatal damage with 1 HP and restore 30% Max HP (180s CD)• -30% Max HP• +10 Skill Speed |
D-Tier Races
| Race | Ranking Reason | Race Abilities |
|---|---|---|
Tree Spirit15% |
• Decent placeholder if you can’t roll better races• Replace when possible | • Doubled HP regen speed• -2 Base Movement Speed• +5% Max HP |
Elf15% |
• Movement perks are tidy but add little in fights | • +3 Base Movement Speed• +10 Jump Height |
HumanStarting Race / 25% |
• No passive bonuses—pure baseline | • No buffs |
I’ll give you a quick heuristic: if you roll a Thestral, hold onto it unless you’re chasing a very specific elemental build. Thestrals are a lighthouse in the storm for any DPS-oriented player.
How to Get Race Rerolls in Wizard Alchemy
At a midnight grind session I watched a player trade about ten codes in chat—free rerolls are often the difference between waiting and winning.
How do I get race rerolls?
Two practical channels: codes and Robux. Use community codes posted on Roblox forums, Discord, or Moyens I/O article updates for free rerolls. If you must buy, Race Rerolls are sold in the Shop for small Robux bundles (roughly $1.99 (€1.83) for a modest single-use pack when offered).
My testing flow: reroll until you get a strong A-tier or Thestral, then refine the potion that pairs with your race. Use fan tools and spreadsheets from creators on YouTube and Discord to track shard odds and refinement cost-efficiency.
Want a rule of thumb for refining? If a potion is in S-tier or pairs with your race, invest the time. If it’s a C/D option you only use for novelty, move on and farm faster—time is your real currency.
If I had to pick a single combination for most players starting Island 2: pair Frost Thorns with Ice Crystal or go Solar Flare with Thestrals if you get lucky. Which combo would you bet on in a high-stakes boss fight?
Solar FlareIsland 2 – 245 Magic
Molten CoreIsland 2 – 230 Magic
Thunder Revenge PotionIsland 2 – 150 Magic
Night Wraith Potion129 Magic
Thunder BallIsland 2 – 112 Magic
Frost Thorns Potion80 Magic
IncendiesIsland 2 – 160 Magic
Dragon Breath Potion99 Magic
Radiant Sword Potion105 Magic
Earth Spike Potion77 Magic
Tornado Potion70 Magic
Wood Thorn PotionIsland 2 – 105 Magic
BolideIsland 2 – 120 Magic
Lotus Bloom Potion100 Magic
Meteorite Potion74 Magic
Fire Arrow Potion45 Magic
Ice Spike Potion10 Magic
Wind Blade Potion6 Magic
Twisting PotionIsland 2 – 60 Magic
Twin Currents PotionIsland 2 – 75 Magic
Thunder Strike PotionIsland 2 – 40 Magic
Wood Splinter PotionIsland 2 – 30 Magic
Earth Shield Potion48 Magic
Ice Turtle Potion52 Magic
Lithe Potion40 Magic
Rock Blast Potion8 Magic
Thestrals1%
Stellar Ambassador4%
Death Eater10%
Ice Crystal5%
Fiendish Demon5%
Werewolf10%
Undead10%
Tree Spirit15%
Elf15%
HumanStarting Race / 25%