Wizard Alchemy Tier List: Best Potions & Races (Island 2)

Wizard Alchemy Tier List: Best Potions & Races (Island 2)

I watched a group of players argue over a single Solar Flare drop while rain hammered my window. You can hear the clack of keys and the quiet panic of someone about to spend Robux on a reroll. I walked away with one certainty: a single potion or race choice rewrites how fast you clear content.

Updated on May 25, 2026: Added Island 2 Potions as well as a Race Tier List.

wizard alchemy all potions ranked
Image by Moyens I/O

If you want fewer dead runs and faster clears, I’ll tell you which potions carry the load and which races make them sing. I test builds on Roblox servers, scrub patch notes, and watch creators on YouTube and Discord to spot shifts before they hit the forums.

  • S-Tier: Best for PVE; worth the grind to refine.
  • A-Tier: Strong choices that pair well with the right race.
  • B-Tier: Reliable secondary spells; excellent for mid-game and refinement ease.
  • C-Tier: Friendly for beginners—easy to refine but outscaled later.
  • D-Tier: Niche or awkward to use; often Island 2 exclusive so slower to acquire.

Refinement Note: If you want guaranteed SSS via the safe route, plan for 60 total Potions using the 3 normals → S, 4 S → SS, 5 SS → SSS system.

Elemental Shard Note: Craft a specific potion with its Elemental Shard (see Crafting guides on Roblox and fan wikis).

Race & Potion Combos: Certain races amplify specific potions; pair them deliberately for the biggest payoff.

Wizard Alchemy Potion/Spell Tier List

I overheard two players arguing about Solar Flare while their lunch went cold — the rare kind of fight that tells you what’s meta.

What are the best potions in Wizard Alchemy?

I’ll be blunt: Solar Flare and Molten Core change how you clear late-game content. If you want a short list to memorize, chase S-Tier spells first.

S-Tier Potions/Spells

Potion & Minimum Magic Req. Ranking Notes
Solar FlareIsland 2 – 245 Magic • The single best potion for PVE• Exceptional damage and late-game scaling• Only race-specific boosts will occasionally outpace it
Molten CoreIsland 2 – 230 Magic • Second to Solar Flare in raw scaling• Massive late-game power with proper refining
Thunder Revenge PotionIsland 2 – 150 Magic • High burst damage and easier to farm than many legendaries• Competes with Night Wraith for third-best overall

High and Mid Tiers: Choices that keep your run smooth

This morning I watched a creator on YouTube swap Frost Thorns for Dragon Breath mid-run and the clear time dropped — small swaps matter.

A-Tier Potions/Spells

Potion & Minimum Magic Req. Ranking Notes
Night Wraith Potion129 Magic

Best Odds: 2 Furnace Core, 3 Dark Shards
• High damage and massive range• Slightly edged by Island 2 additions but still reliable• Frost Thorns is an easy farm route to get it
Thunder BallIsland 2 – 112 Magic • Strong damage with straightforward refining• Comparable to Frost Thorns for consistent farming
Frost Thorns Potion80 Magic

Best Odds: 1-2 Ice Shard, arrange 3-4 Furnace Cores/Copper Earrings
• Farm-friendly, huge DPS and very short cooldowns• Infinite range and ideal with the Ice Crystal race
IncendiesIsland 2 – 160 Magic • Fiendish Demon friendly fire spell• Faster than Dragon Breath with solid scaling
Dragon Breath Potion99 Magic

Best Odds: 1-2 Fire Shard, arrange 3-4 Furnace Cores/Copper Earrings
• High damage, short cooldown• Excellent with Fiendish Demon race
Radiant Sword Potion105 Magic • One of the highest damage spells available• Slightly outpaced by Dragon Breath and Farming-friendly options

B-Tier Potions/Spells

Potion & Minimum Magic Req. Ranking Notes
Earth Spike Potion77 Magic • High base damage and strong refinement scaling• Good for beginners; farm-friendly
Tornado Potion70 Magic • Lower single-hit damage but tiny cooldown makes it excellent for spamming• Pair with Frost Thorns for continuous pressure
Wood Thorn PotionIsland 2 – 105 Magic • Burst damage similar to Earth Spike• Can be outscaled by wide-AOE options
BolideIsland 2 – 120 Magic • Strong mid-game AOE and multi-hit• Scales exceptionally with Demon race bonuses
Lotus Bloom Potion100 Magic • High damage ceiling but long animation and cooldown make it awkward• Best used with the Ice race for delayed hits

C-Tier Potions/Spells

Potion & Minimum Magic Req. Ranking Notes
Meteorite Potion74 Magic • Decent damage but the early spells (Fire Arrow/Wind Blade) are simpler to refine and use
Fire Arrow Potion45 Magic
Ice Spike Potion10 Magic
Wind Blade Potion6 Magic
• These are beginner staples—easy to refine and carry you until you get higher-tier spells• Move them to your secondary slot as you progress
Twisting PotionIsland 2 – 60 Magic • Useful crowd control early, but limited damage limits its late-game value

D-Tier Potions/Spells

Potion & Minimum Magic Req. Ranking Notes
Twin Currents PotionIsland 2 – 75 Magic • Buff is decent, but you trade away an offensive slot—usually a net DPS loss for farming
Thunder Strike PotionIsland 2 – 40 Magic
Wood Splinter PotionIsland 2 – 30 Magic
• Simple low-cost damage options—fine early but quickly outclassed
Earth Shield Potion48 Magic • Good support for a secondary slot, but it reduces grinding efficiency due to low offense
Ice Turtle Potion52 Magic • Trading HP for armor is clunky—works early but loses value late
Lithe Potion40 Magic • Movement utility with marginal combat benefit unless future refines buff it
Rock Blast Potion8 Magic • Weakest damage and scaling—skip it

Wizard Alchemy Race Tier List

On a commute I watched someone reroll seven times for a Thestral while the bus screeched to a stop — people gamble for reasons the log won’t show.

The simplest truth: Thestrals are the single best race for raw DPS right now. A-Tier choices are excellent if you pair them with their matching spells; otherwise pick a flexible race until you can reroll.

wizard alchemy race tier list
Image by Moyens I/O

Which race is best in Wizard Alchemy?

Short answer: Thestrals. Long answer: pair races with signature spells (Ice Crystal + Frost Thorns, Fiendish Demon + Dragon Breath) and you’ll shave minutes off boss runs.

S-Tier Races

Race Ranking Reason Race Abilities
Thestrals1% • Best DPS race—three separate damage boosts and a continuous Disaster effect• Mobility and skill speed complement fast clears • Apply Disaster on hit (5s DOT)• +20% Dark Elemental Damage• +3% Base Movement Speed• +10% Jump Height• +10% Attack Power• +30 Skill Speed

A-Tier Races

Race Ranking Reason Race Abilities
Stellar Ambassador4% • General attack power and skill speed make it beginner-friendly and versatile• Great for spells without a strict elemental tie • Gain a burst of movement speed on damage• +20 Skill Speed• +10% Attack Power
Death Eater10% • Strong sustain for solo farming and an all-round damage boost if you lack elemental synergy • Restore 5% Max HP on kill• HP regen speed halved• +10% Attack Power

A-Tier (Conditional) Races

Race Ranking Reason Race Abilities
Ice Crystal5% • Pair with Frost Thorns for significant damage gains• Requires using Ice spells to shine • +20% Ice Elemental Damage• -2 Base Movement Speed• +10% Max HP
Fiendish Demon5% • Pair with Dragon Breath for strong DPS• Excellent if you favor fire spells • +20% Fire Elemental Damage• +2 Base Movement Speed• -10% Max HP

B-Tier Races

Race Ranking Reason Race Abilities
Werewolf10% • Balanced starter race—mix of HP, damage, and mobility• Gets outscaled but is reliable early • +10% Max HP• +5 Attack Power• +1 Base Movement Speed• +10 Jump Height

C-Tier Races

Race Ranking Reason Race Abilities
Undead10% • Revival is flashy but often unused if you play carefully• Skill speed helps, but other races outclass it • Survive fatal damage with 1 HP and restore 30% Max HP (180s CD)• -30% Max HP• +10 Skill Speed

D-Tier Races

Race Ranking Reason Race Abilities
Tree Spirit15% • Decent placeholder if you can’t roll better races• Replace when possible • Doubled HP regen speed• -2 Base Movement Speed• +5% Max HP
Elf15% • Movement perks are tidy but add little in fights • +3 Base Movement Speed• +10 Jump Height
HumanStarting Race / 25% • No passive bonuses—pure baseline • No buffs

I’ll give you a quick heuristic: if you roll a Thestral, hold onto it unless you’re chasing a very specific elemental build. Thestrals are a lighthouse in the storm for any DPS-oriented player.

How to Get Race Rerolls in Wizard Alchemy

At a midnight grind session I watched a player trade about ten codes in chat—free rerolls are often the difference between waiting and winning.

How do I get race rerolls?

Two practical channels: codes and Robux. Use community codes posted on Roblox forums, Discord, or Moyens I/O article updates for free rerolls. If you must buy, Race Rerolls are sold in the Shop for small Robux bundles (roughly $1.99 (€1.83) for a modest single-use pack when offered).

My testing flow: reroll until you get a strong A-tier or Thestral, then refine the potion that pairs with your race. Use fan tools and spreadsheets from creators on YouTube and Discord to track shard odds and refinement cost-efficiency.

Want a rule of thumb for refining? If a potion is in S-tier or pairs with your race, invest the time. If it’s a C/D option you only use for novelty, move on and farm faster—time is your real currency.

If I had to pick a single combination for most players starting Island 2: pair Frost Thorns with Ice Crystal or go Solar Flare with Thestrals if you get lucky. Which combo would you bet on in a high-stakes boss fight?