I remember my first match: the skyline was littered with bodies and a single choice felt decisive. You had a sliver of health and a clan option blinking like a promise. I froze—then learned which passive would have saved me.
I’ve mapped every Rare, Legendary and Mythical clan in SLAYER so you don’t have to guess. I’ll give you the abilities, short reads on where they actually matter, and the subtle combos that turn a build from passable to feared. Some abilities arrive like a sleeping thunderbolt—brief, explosive, and often decisive.
- Common Slayer Clans: Ozaki, Kanzaki, Murata, Takada
- Uncommon Slayer Clans: Tsuyuri, Kuwajima, Urokodaki, Haganezuka
- Common Demon Clans: Wakuraba, Susumaru, Mukago, Rokuro, Yahaba, Kamanue
- Uncommon Demon Clans: Kaigaku, Enmu, Kyogai
In crowded lobbies you’ll quickly spot which clans are just flair — All SLAYER Clans Listed
Only Rare, Legendary and Mythical clans carry real passive effects. The Common and Uncommon names are cosmetic badges more than builds. Below, I keep the original tables intact so you can scan abilities fast and pair them with your weapon and item choices.
Which SLAYER clan is best for beginners?
If you’re new, pick something forgiving: Tomioka reduces the first hit after being untouched for 8s by 25%, which buys breathing room for positioning. Agatsuma (wake-up power under 25% health) and Himejima (damage reduction while idle) are also straightforward—easy to reason about in the heat of a fight. Use Roblox Studio item previews or watch a few YouTube creators for match footage to see these in action.
When you’re mid-fight you notice small triggers matter — Rare Slayer Clans
| Rare Slayer Clans | Clan Ability |
|---|---|
| Agatsuma | Sleeping Thunder: Under 25% health you wake up, dealing 10% more damage |
| Uzui | Flamboyant Score: Land 6 hits within 4s and the score bursts on your target, dealing 3% of their max health |
| Himejima | Stone Prayer: Take 7% less damage while you’re not attacking |
| Shinazugawa | Harechi Blood: +5% damage; demons that hit you take 8% of the damage they deal back |
| Tokito | Prodigy: +6% skill damage |
| Tomioka | Dead Calm: The first hit you take after untouched for 8s deals 25% less |
| Iguro | Serpent Strike: +7% damage to anyone stunned |
| Kocho | Wisteria Venom: Every 3rd hit you land builds poison in them |
| Hashabira | Feral Assault: Keep hitting the same foe, +3% damage per hit within 2s, up to 9% |
| Kanroji | Eightfold Muscle: +7% m1 damage |
When a clutch revive happens you’ll see who carried the team — Legendary Slayer Clans
| Legendary Slayer Clans | Clan Ability |
|---|---|
| Ubuyashiki | Masters Presence: Allies near you (30 studs) take 6% less damage and deal 3% more |
| Rengoku | Set Your Heart Ablaze: Once a life, when you’d go down, you refuse: get back up at 20% health with +15% damage for 8 seconds; then your body remembers |
| Kamado | Opening Thread: Every 15s you smell the thread of an opening: your next hit deals +15% damage |
On stages where fame matters, the rare perks show — Mythical Slayer Clans
| Mythical Slayer Clans | Clan Ability |
|---|---|
| Tsugikuni | Breath of The Sun: +10% damage to demons, and every 4th hit on a demon sears it for 4% of its max health |
Are Demon clans stronger than Slayer clans?
Short answer: both sides have power spikes. Demon legendaries like Kokushibo spread damage and punish grouped enemies; Mythicals such as Kibutsuji give raw sustain with +25% regen and 5% damage reduction. If you prefer sustain and area pressure, demons can feel oppressive—watch streamers on Twitch or clips on YouTube to observe timing and spacing against human opponents.
When a hit practically disappears you notice the design choices — Rare Demon Clans
| Rare Demon Clans | Clan Ability |
|---|---|
| Gyokko | Vase Art: Every 12s, a vase soaks up 30% of the next hit you take |
| Daki | Vanity: Above 70% health gain +7% damage. Below 30% you take 10% more |
| Rui | Steel Threads: Keep cutting the same foe: +3% damage per hit within 2s, up to 12% |
| Gyutaro | Poisoned Sickles: Every 3rd hit you land builds poison in them |
| Nakime | Biwa Strum: A parry tunes the strings; your next hit within 2s deals +8% damage |
| Hantengu | Split Emotions: Dropping under 35% health splits you off, heal 15% at once (3 minutes cooldown) |
Gyokko’s vase is a safety net of porcelain—fragile but game-changing if timed right.
When crowd control wins the round you notice the penalties and stacks — Legendary Demon Clans
| Legendary Demon Clans | Clan Ability |
|---|---|
| Kokushibo | Moon Crescents: Your hits spill crescents: 15% of the damage onto every other foe within 8 studs |
| Akaza | Only the Strong: +7% damage to players, and every player you kill makes you +3% stronger this life (up to 12%) |
| Doma | Freezing Lungs: Your hits stack frost on a foe (up to 5, fades after 4s since your last hit): +2% damage against them per stack |
When a player refuses to die you can usually trace it to one trait — Mythical Demon Clans
| Mythical Demon Clans | Clan Ability |
|---|---|
| Kibutsuji | Demon King’s Blood: +25% regen, 5% less damage taken, and every kill restores 15% Blood and 6% Health |
How to use this list: combine these passives with weapons you prefer and test in a private server or via Roblox Studio. Watch high-level clips on YouTube and read threads on the Roblox DevForum to see how metas shift across patches. If you want a quick rule: choose sustain when expecting prolonged fights; choose burst if you plan to punish isolated players.
That’s it for my SLAYER Clan list. Check out our SLAYER codes list for a bunch of free rewards.
Which clan will you test first and why will it tilt the next match?