Alabaster Dawn Release Countdown: Exact Date & Time

Alabaster Dawn Release Countdown: Exact Date & Time

I wake to an empty inbox and a single Steam notification that refuses to settle. I watch the clock inch toward May 7 and feel the same small panic you do when a launch is this close. You know the rules: when a release has a countdown, every minute becomes a signal.

I’ve followed Radical Fish Games since CrossCode, and I’ll walk you through the exact date, the times you need, and what to expect so you don’t miss a moment.

You refresh Steam at dawn: Alabaster Dawn release countdown

Alabaster Dawn launches worldwide on Thursday, May 7. The SteamDB schedule pins the global go-live to the following windows, so mark your calendars and set a reminder — the wait can feel like a coiled spring.

  • 6:00am PT
  • 8:00am CT
  • 9:00am ET
  • 1:00pm UTC
  • 2:00pm BST

These timings come from SteamDB and reflect the Steam release. If you use Steam’s client or the Steam web store you’ll see the listing change when the game drops; I’ll be watching the same feeds you do.

When is the exact release date for Alabaster Dawn?

It’s set for May 7 worldwide. If you plan to jump in on day one, that date is the one to circle.

What time will Alabaster Dawn be available on Steam in my region?

Match your local time to the list above (PT/CT/ET/UTC/BST). If you’re outside those zones, use Steam’s store page or SteamDB to convert to your timezone — Steam’s timestamp updates the moment the build goes live.

A demo sits in your library: What to expect from Alabaster Dawn

You try the free Steam demo and a battered world opens in front of you: that’s Tiran Sol. In Alabaster Dawn you play as Juno, moving through a ruined homeland where the gods have fallen and humans pick up the pieces.

The game maps seven distinct regions, each packed with secrets, side paths, and small settlements you can rebuild. Combat borrows the rhythm of Devil May Cry blended with the feel of CrossCode, giving you fluid combos across four elements and eight weapons. Exploration unfolds like a weathered map, offering crumbs of story and gear.

You’ll be slaying foes, solving environmental puzzles, finding recipes, and crafting gear to press onward. There’s town-building and trade-route work so your choices genuinely change how NPCs live and what resources you can access. Play the Steam demo to see how the systems click together before launch.

I’ll be watching server status, SteamDB, and Radical Fish Games’ channels on release day — I’ll report any last-minute shifts if they pop up. Will you be sharpening combos, testing builds in the demo, or saving your first playthrough for launch day?