IRON NEST Heavy Turret Simulator: Gold Medal Requirements

IRON NEST Heavy Turret Simulator: Gold Medal Requirements

The scoreboard turned red and the timer snapped down to eighty seconds. I froze, fingers hovering over the controls as the turret hummed. The timer was a guillotine.

On Steam the medals are visible but the rules are buried in installation files. I opened those files, pulled every threshold into a single list, and trimmed the noise so you can chase Gold with purpose.

Cat roaming in the Iron Nest
Screenshot by Moyens I/O

I’m telling you this because you don’t have to sift through XML or JSON. I cross-referenced the installation data with in-game testing and the only thing left was refining how you approach each mission. Medal targets are a recipe book: precise measures, exact timing.

How do I get all gold medals in IRON NEST: Heavy Turret Simulator?

Short answer: meet every Gold threshold listed for each mission below, keep friendly fire at zero where required, and spend requisition only when it won’t bust the cap. Use the Steam client to verify game files and SteamDB to confirm the version if anything seems off.

What are the gold requirements for each mission in IRON NEST?

Below are the exact Gold figures pulled from the game’s installation files. Treat them as the checklist you run through after every attempt. I recommend recording runs with OBS Studio if you want to audit mistakes and post clips to Reddit or the Steam Community for feedback.

Note: IRON NEST retail price on Steam listed at $19.99 (€18) at the time of writing—buying on sale is common on Steam and the game runs on PC and Steam Deck.

Calibration Fire

Task Bronze Silver Gold
Shots fired equal to or less than Three Two One

Fire and Light

Task Bronze Silver Gold
Shots fired equal to or less than Eight Six Four

Liberation

Task Bronze Silver Gold
Allies Killed equal to or less than Two One Zero
Average accuracy equal to or less than Three One 0.3
Consecutive kill shots equal to or greater than Three Five Six
Requisition spent equal to or less than 100 65 30

Counter-Battery

Task Bronze Silver Gold
Triple kill time window (seconds) 90 or less 45 or more 10 or more
Counter-battery time left (equal to or higher) 100 200 260
Requisition spent (equal to or less than) 100 65 30
Enemies killed equal to or more Six Eight Nine

Iron Road

Task Bronze Silver Gold
Killed allies equal to or less than Two One Zero
Consecutive kill shots equal to or greater than Five 10 20
Kills/Shot ratio equal to or greater than (min. 10 enemies killed) 0.8 1.5 2
Kills without recon Six 11 15

Siege of Cartagena

Task Bronze Silver Gold
Killed allies equal to or less than Two One Zero
Killed enemies equal to or greater than Six 11 15
Kills without recon Six 11 15
Spent requisition equal to or less than 180 100 50

The Gorge

Task Bronze Silver Gold
Killed allies equal to or less than Two One Zero
Consecutive kill shots equal to or greater than Four Seven Ten
Killed enemies equal to or greater than 10 20 30
Kills/Shot ratio equal to or greater than (min. 10 enemies killed) 0.8 1.5 Two

Rock of Gibraltar

Task Bronze Silver Gold
Killed allies equal to or less than Two One Zero
Killed enemies equal to or greater than Zero One Two
Kills without recon Six 11 15
Spent requisition equal to or less than 30 20 10

Dead Reckoning

Task Bronze Silver Gold
Killed allies equal to or less than Two One Zero
Consecutive kill shots equal to or greater than Three Five Six
Killed enemies equal to or greater than Six 11 15
Spent requisition equal to or less than 100 65 30

Fire on Call

Task Bronze Silver Gold
Spent requisition equal to or less than Two One Zero
Killed enemies equal to or greater than 10 20 30
Kills/Shot ratio equal to or greater than (min. 10 enemies killed) 0.8 1.5 2
Kills without recon Six 11 15

High Tide

Task Bronze Silver Gold
Consecutive kill shots equal to or greater than Three Five Six
Triple Kill time window 90 seconds or less 45 seconds or more 10 seconds or more
Average accuracy equal to or less than Three One 0.3
Counter-battery time left equal to or higher Three Five Six

Blind Fire

Task Bronze Silver Gold
Spent requisition equal to or less than 180 100 50
Consecutive kill shots equal to or greater than Three Five Six
Killed enemies equal to or greater than Five 10 20
Kills without recon Six 11 15

Phantom Battery

Task Bronze Silver Gold
Kills without recon Six 11 15
Killed enemies equal to or greater than Six Eight Nine
Average accuracy equal to or less than Three One 0.3
Counter-battery time left equal to or higher 100 200 260

Final Harvest

Task Bronze Silver Gold
Killed allies equal to or less than Two One Zero
Kills without recon Six 11 15
Killed enemies equal to or greater than 10 20 30
Seconds until first shot (equal to or less than) and enemies killed medal requirements 120 80 50

I’ll add the two skirmishes and White Shells once I extract their thresholds from the next patch and verify them in-game. For practical runs: use OBS Studio for recording, Discord or the Steam Community to trade tactics, and Steam’s Verify integrity tool if any medal counts behave oddly. Which mission will you farm first?