The scoreboard turned red and the timer snapped down to eighty seconds. I froze, fingers hovering over the controls as the turret hummed. The timer was a guillotine.
On Steam the medals are visible but the rules are buried in installation files. I opened those files, pulled every threshold into a single list, and trimmed the noise so you can chase Gold with purpose.
Screenshot by Moyens I/O
I’m telling you this because you don’t have to sift through XML or JSON. I cross-referenced the installation data with in-game testing and the only thing left was refining how you approach each mission. Medal targets are a recipe book: precise measures, exact timing.
How do I get all gold medals in IRON NEST: Heavy Turret Simulator?
Short answer: meet every Gold threshold listed for each mission below, keep friendly fire at zero where required, and spend requisition only when it won’t bust the cap. Use the Steam client to verify game files and SteamDB to confirm the version if anything seems off.
What are the gold requirements for each mission in IRON NEST?
Below are the exact Gold figures pulled from the game’s installation files. Treat them as the checklist you run through after every attempt. I recommend recording runs with OBS Studio if you want to audit mistakes and post clips to Reddit or the Steam Community for feedback.
Note: IRON NEST retail price on Steam listed at $19.99 (€18) at the time of writing—buying on sale is common on Steam and the game runs on PC and Steam Deck.
Calibration Fire
Task
Bronze
Silver
Gold
Shots fired equal to or less than
Three
Two
One
Fire and Light
Task
Bronze
Silver
Gold
Shots fired equal to or less than
Eight
Six
Four
Liberation
Task
Bronze
Silver
Gold
Allies Killed equal to or less than
Two
One
Zero
Average accuracy equal to or less than
Three
One
0.3
Consecutive kill shots equal to or greater than
Three
Five
Six
Requisition spent equal to or less than
100
65
30
Counter-Battery
Task
Bronze
Silver
Gold
Triple kill time window (seconds)
90 or less
45 or more
10 or more
Counter-battery time left (equal to or higher)
100
200
260
Requisition spent (equal to or less than)
100
65
30
Enemies killed equal to or more
Six
Eight
Nine
Iron Road
Task
Bronze
Silver
Gold
Killed allies equal to or less than
Two
One
Zero
Consecutive kill shots equal to or greater than
Five
10
20
Kills/Shot ratio equal to or greater than (min. 10 enemies killed)
0.8
1.5
2
Kills without recon
Six
11
15
Siege of Cartagena
Task
Bronze
Silver
Gold
Killed allies equal to or less than
Two
One
Zero
Killed enemies equal to or greater than
Six
11
15
Kills without recon
Six
11
15
Spent requisition equal to or less than
180
100
50
The Gorge
Task
Bronze
Silver
Gold
Killed allies equal to or less than
Two
One
Zero
Consecutive kill shots equal to or greater than
Four
Seven
Ten
Killed enemies equal to or greater than
10
20
30
Kills/Shot ratio equal to or greater than (min. 10 enemies killed)
0.8
1.5
Two
Rock of Gibraltar
Task
Bronze
Silver
Gold
Killed allies equal to or less than
Two
One
Zero
Killed enemies equal to or greater than
Zero
One
Two
Kills without recon
Six
11
15
Spent requisition equal to or less than
30
20
10
Dead Reckoning
Task
Bronze
Silver
Gold
Killed allies equal to or less than
Two
One
Zero
Consecutive kill shots equal to or greater than
Three
Five
Six
Killed enemies equal to or greater than
Six
11
15
Spent requisition equal to or less than
100
65
30
Fire on Call
Task
Bronze
Silver
Gold
Spent requisition equal to or less than
Two
One
Zero
Killed enemies equal to or greater than
10
20
30
Kills/Shot ratio equal to or greater than (min. 10 enemies killed)
0.8
1.5
2
Kills without recon
Six
11
15
High Tide
Task
Bronze
Silver
Gold
Consecutive kill shots equal to or greater than
Three
Five
Six
Triple Kill time window
90 seconds or less
45 seconds or more
10 seconds or more
Average accuracy equal to or less than
Three
One
0.3
Counter-battery time left equal to or higher
Three
Five
Six
Blind Fire
Task
Bronze
Silver
Gold
Spent requisition equal to or less than
180
100
50
Consecutive kill shots equal to or greater than
Three
Five
Six
Killed enemies equal to or greater than
Five
10
20
Kills without recon
Six
11
15
Phantom Battery
Task
Bronze
Silver
Gold
Kills without recon
Six
11
15
Killed enemies equal to or greater than
Six
Eight
Nine
Average accuracy equal to or less than
Three
One
0.3
Counter-battery time left equal to or higher
100
200
260
Final Harvest
Task
Bronze
Silver
Gold
Killed allies equal to or less than
Two
One
Zero
Kills without recon
Six
11
15
Killed enemies equal to or greater than
10
20
30
Seconds until first shot (equal to or less than) and enemies killed medal requirements
120
80
50
I’ll add the two skirmishes and White Shells once I extract their thresholds from the next patch and verify them in-game. For practical runs: use OBS Studio for recording, Discord or the Steam Community to trade tactics, and Steam’s Verify integrity tool if any medal counts behave oddly. Which mission will you farm first?