Valheim 1.0: New Weapons & Armor Guide

Valheim 1.0: New Weapons & Armor Guide

I remember freezing on a ridge as the Deep North wind ate through my cloak, watching a Thunderblood greatsword arc lightning across a pack of hunters. You can feel your choices thicken there — every forged shape matters. I’ll show you which weapons and armor are worth the Bloodgold, and which are traps that chew your time.

I write this as someone who’s raided mountain altars and wasted inventory space on pretty but useless gear so you don’t have to. You’ll get the map of how Nord, Frostfire, and Thunderblood gear are made, which pieces actually change fights, and a few practical tips I use when I loot moulds or fire up the Frost Foundry. Think of good choices as a scalpel in a surgeon’s hand and bad choices as a lighthouse in a blizzard — one guides you, the other just looks impressive.

All Valheim 1.0 Weapons

I watched a clan trade an entire pile of refined materials for a single mould — and then miscast the recipe. The Deep North update drops over 40 new weapons, split into three clear families: Nord forged from Bloodgold and Timberwood, Frostfire upgraded with Frostfire Essence, and Thunderblood enhanced with Thunderblood Essence after Ancient Altar challenges. I’ll walk you through how to get them and why some deserve your resources more than others.

How do I craft Frostfire and Thunderblood weapons in Valheim 1.0?

Find the weapon mould in the overworld, gather Bloodgold and the mould-specific materials, then create the cast and finish it at a Frost Foundry. For Frostfire and Thunderblood grades you must complete the Ancient Altar challenges to claim the respective Essence (Frostfire Essence or Thunderblood Essence) and combine it with the base Nord weapon plus 20 Bloodgold at the Foundry.

Quick judgement calls I use: if a Nord weapon already suits my playstyle (Atgeir for pierce, Greataxe for heavy cleaves), upgrade to Frostfire for reliable frost+fire damage. Reserve Thunderblood for fights where the lightning proc and missing-health scaling can snowball damage during long boss brawls.

Valheim 1.0 Thunderblood Greatsword Weapon
Image Credit: Valheim/Iron Gate AB

Below is the full table of new weapons — everything from Nord daggers to Thunderblood crossbows is listed with stats and recipes so you can plan which moulds to hunt. Use the table to compare weight, damage types, stamina use, and any special effects like lightning procs or Eitr costs.

Weapon Stats Recipe
Nord Sword
(One-handed)
Weight: 0.8
Durability: 400
Slash: 170
Use stamina: 16
Block armour: 66
Block force: 20
Parry bonus: 2x
Parry adrenaline: 5
Knockback: 40
Backstab: 3x
Movement speed: -5%
Cast: Nord Sword (20 Bloodgold, 1 Mould: Nord Sword, 10 Timberwood) and Frost Foundry
Nord Mace
(One-handed)
Weight: 2.0
Durability: 400
Blunt: 170
Use stamina: 16
Block armour: 66
Block force: 30
Parry bonus: 2x
Parry adrenaline: 5
Knockback: 90
Backstab: 3x
Movement speed: -5%
Cast: Nord Mace (20 Bloodgold, 1 Mould: Nord Mace, 10 Timberwood) and Frost Foundry
Nord Dagger
(One-handed)
Weight: 0.3
Durability: 400
Slash: 75
Pierce: 75
Use stamina: 14
Block armour: 2
Block force: 10
Parry bonus: 4x
Parry adrenaline: 5
Knockback: 10
Backstab: 6x
Cast: Nord Dagger (20 Bloodgold, 1 Mould: Nord Dagger, 10 Timberwood) and Frost Foundry
Nord Axe
(One-handed)
Weight: 2.0
Durability: 400
Slash: 176
Use stamina: 16
Block armour: 66
Block force: 20
Parry bonus: 2x
Parry adrenaline: 5
Knockback: 60
Backstab: 3x
Movement speed: -5%
Cast: Nord Axe (20 Bloodgold, 1 Mould: Nord Axe, 10 Timberwood) and Frost Foundry
Nord Greatsword
(Two-handed)
Weight: 4.0
Durability: 400
Slash: 210
Use stamina: 20
Block armour: 76
Block force: 50
Parry bonus: 2x
Parry adrenaline: 5
Knockback: 55
Backstab: 3x
Movement speed: -5%
Cast: Nord Greatsword (20 Bloodgold, 1 Mould: Nord Greatsword, 2 Frozen Branch) and Frost Foundry
Nord Atgeir
(Two-handed)
Weight: 2.5
Durability: 400
Pierce: 182
Use Stamina: 20
Block armour: 88
Block force: 40
Parry bonus: 2x
Parry adrenaline: 5
Knockback: 30
Backstab: 3x
Movement Speed: -5%
Cast: Nord Atgeir (20 Bloodgold, 1 Mould: Nord Atgeir, 10 Timberwood) and Frost Foundry
Nord Greataxe
(Two-handed)
Weight: 2.5 Two-handed
Durability: 400
Slash: 188
Use stamina: 22
Block armour: 76
Block force: 70
Parry bonus: 2x
Parry adrenaline: 5
Knockback: 70
Backstab: 3x
Movement speed: -20%
Cast: Nord Greataxe (20 Bloodgold, 1 Mould: Nord Greataxe, 10 Timberwood) and Frost Foundry
Nord Bow
(Two-handed)
Weight: 1.5
Durability: 400
Pierce: 100
Spirit: 10
Draw stamina: 14/s
Block armour: 3
Parry bonus: 1.5x
Parry adrenaline: 5
Knockback: 25
Backstab: 3x
Movement speed: -5%
Cast: Nord Bow (20 Bloodgold, 1 Mould: Nord Bow, 10 Timberwood) and Frost Foundry
Nord Crossbow
(Two-handed)
Weight: 1.5
Durability: 300
Pierce: 264
Block armour: 3
Parry bonus: 1.5x
Parry adrenaline: 5
Knockback: 210
Backstab: 3x
Movement speed: -5%
Cast: Nord Crossbow (20 Bloodgold, 1 Mould: Nord Crossbow, 10 Timberwood) and Frost Foundry
Nord Spear
(One-handed)
Weight: 1.5
Durability: 400
Pierce: 170
Use stamina: 16
Block armour: 66
Block force: 20
Parry bonus: 2x
Parry adrenaline: 5
Knockback: 20
Backstab: 3x
Movement speed: -5%
Cast: Nord Spear (20 Bloodgold, 1 Mould: Nord Spear, 10 Timberwood) and Frost Foundry
Nord Shield
(One-handed)
Weight: 1.0
Durability: 400
Block armour: 132
Block force: 50
Parry bonus: 1.5x
Parry adrenaline: 5
Movement speed: -5%
Cast: Nord Shield (15 Bloodgold, 1 Mould: Nord Shield, 10 Timberwood) and Frost Foundry
Nord Buckler
(One-handed)
Weight: 1.0
Durability: 400
Block armour: 88
Block force: 30
Parry bonus: 2.5x
Parry adrenaline: 5
Movement speed: -5%
Cast: Nord Buckler (10 Bloodgold, 1 Mould: Nord Buckler, 10 Timberwood) and Frost Foundry
Nord Greatshield
(One-handed)
Weight: 1.0
Durability: 400
Block armour: 158
Block force: 150
Parry adrenaline: 15
Movement speed: -10%
Cast: Nord Greatshield (20 Bloodgold, 1 Mould: Nord Greatshield, 20 Timberwood) and Frost Foundry
Shield of Roots
(One-handed)
Weight: 4.0
Durability: 200
Block armour: 48
Block force: 40
Parry bonus: 1.5x
Parry adrenaline: 5
Attack stamina usage: -10%
10 Finewood and 1 Writhan Roots
Nord Sledge
(Two-Handed)
Weight: 4.0
Durability: 400
Blunt: 225
Use stamina: 28
Block armour: 52
Block force: 50
Parry bonus: 2x
Parry adrenaline: 5
Knockback: 210
Backstab: 2x
Movement speed: -20%
Cast: Nord Sledge (20 Bloodgold, 1 Mould: Nord Sledge, 10 Timberwood) and Frost Foundry
Nord Knucklechains
(Two-handed)
Weight: 2.0
Durability: 400
Blunt: 114
Use stamina: 14
Block armour: 5
Block force: 10
Parry bonus: 6x
Parry adrenaline: 5
Knockback: 20
Backstab: 6x
Cast: Nord Crossbow (20 Bloodgold, 1 Mould: Nord Crossbow, 2 Longclaws) and Frost Foundry
Northern Vengeance
(Two-handed)
Weight: 0.3
Quality: 1
Durability: 100%
Use eitr: 100
Use health: 40.0%
Block armour: 48
Block force: 20
Parry bonus: 2x
Parry adrenaline: 5
Movement speed: -5%

AOE:
Knockback: 0
Backstab: 4x

Vengeance Sphere:
Should your enemy hurt you, it shall reflect back upon them at once.

Cast: Northern Vengeance (10 Ice, 5 Nornathread, 1 Hexen Trophy, 1 Mould: Northern Vengeance) and Frost Foundry
Echo Spike
(Two-handed)
Weight: 0.3
Durability: 100%
Use eitr: 25
Block armour: 48
Block force: 20
Parry bonus: 2x
Parry adrenaline: 5
Movement speed: -5%
Cast: Echo Spike (10 Bloodgold, 4 Nornathread, Frostfire Essence, 1 Mould: Echo Strike) and Frost Foundry
Spirit Caller
(Two-handed)
Weight: 0.3
Quality: 1
Durability: 100%
Use eitr: 100
Use health: 40.0%
Block armour: 48
Block force: 20
Parry bonus: 2x
Parry adrenaline: 5
Movement speed: -5%
Cast: Spirit Caller (8 Frozen Branch, 5 Nornathread, Moose Trophy, 1 Mould: Spirit Caller) and Frost Foundry
Lightning Strike
(Two-handed)
Weight: 0.3
Durability: 100%
Lightning: 300
Use eitr: 40
Block armour: 48
Block force: 20
Parry bonus: 2x
Parry adrenaline: 5
Knockback: 10
Movement speed: -5%
Cast: Lightning Strike (10 Bloodgold, 5 Nornathread, 1 Thunderblood Essence, 1 Mould: Lightning Strike) and Frost Foundry
Frostfire Sword
(One-handed)
Weight: 0.8
Durability: 400
Slash: 138
Fire: 12
Frost: 88
Use stamina: 16
Block armour: 66
Block force: 20
Parry bonus: 2x
Parry adrenaline: 5
Knockback: 40
Backstab: 3x
Movement speed: -5%
1 Nord Sword, 20 Bloodgold, and 1 Frostfire Essence
Frostfire Greatsword
(Two-handed)
Weight: 4.0
Durability: 400
Slash: 186
Fire: 12
Frost: 88
Use stamina: 20
Block armour: 76
Block force: 50
Parry bonus: 2x
Parry adrenaline: 5
Knockback: 55
Backstab: 3x
Movement speed: -5%
1 Nord Greatsword, 20 Bloodgold, and 1 Frostfire Essence
Frostfire Atgeir
(Two-handed)
Weight: 2.5
Durability: 400
Pierce: 148
Fire: 12
Frost: 88
Use stamina: 20
Block armour: 88
Block force: 40
Parry bonus: 2x
Parry adrenaline: 5 Knockback: 30
Backstab: 3x
Movement speed: -5%
1 Nord Atgeir, 20 Bloodgold, and 1 Frostfire Essence
Frostfire Mace
(One-handed)
Weight: 2.0
Durability: 400
Blunt: 142
Fire: 12
Frost: 88
Use stamina: 16
Block armour: 66
Block force: 30
Parry bonus: 2x
Parry adrenaline: 5
Knockback: 90
Backstab: 3x
Movement speed: -5%
1 Nord Mace, 20 Bloodgold, and 1 Frostfire Essence
Frostfire Sledge
(Two-handed)
Weight: 4.0
Durability: 400
Blunt: 200
Fire: 12
Frost: 88
Use stamina: 28
Block armour: 52
Block force: 50
Parry bonus: 2x
Parry adrenaline: 5
Knockback: 210
Backstab: 2x
Movement speed: -20%
1 Nord Sledge, 20 Bloodgold, and 1 Frostfire Essence
Frostfire Axe
(One-handed)
Weight: 2.0
Durability: 400
Slash: 144
Fire: 12
Frost: 88
Use stamina: 16
Block armour: 66
Block force: 20
Parry bonus: 2x
Parry adrenaline: 5
Knockback: 60
Backstab: 3x
Movement speed: -5%
1 Nord Axe, 20 Bloodgold, and 1 Frostfire Essence
Frostfire Greataxe
(Two-handed)
Weight: 2.5
Durability: 400
Slash: 154
Fire: 12
Frost: 88
Use stamina: 22
Block armour: 76
Block force: 70
Parry bonus: 2x
Parry adrenaline: 5
Knockback: 70
Backstab: 3x
Movement speed: -20%
1 Nord Greataxe, 20 Bloodgold, and 1 Frostfire Essence
Frostfire Spear
(One-handed)
Weight: 1.5
Durability: 400
Pierce: 148
Fire: 12
Frost: 88
Use stamina: 16
Block armour: 66
Block force: 20
Parry bonus: 2x
Parry adrenaline: 5
Knockback: 20
Backstab: 3x
Movement speed: -5%
1 Nord Spear, 20 Bloodgold, and 1 Frostfire Essence
Frostfire Dagger
(One-handed)
Weight: 0.3
Durability: 400
Slash: 62
Pierce: 62
Fire: 10
Frost: 88
Use stamina: 14
Block armour: 2
Block force: 10
Parry bonus: 4x
Parry adrenaline: 5
Knockback: 10
Backstab: 6x
1 Nord Dagger, 20 Bloodgold, and 1 Frostfire Essence
Frostfire Knucklechains
(Two-handed)
Weight: 2.0
Durability: 400
Blunt: 80
Fire: 12
Frost: 88
Use stamina: 14
Block armour: 5
Block force: 10
Parry bonus: 6x
Parry adrenaline: 5
Knockback: 20
Backstab: 6x
1 Nord Knucklechains, 20 Bloodgold, and 1 Frostfire Essence
Frostfire Bow
(Two-handed)
Weight: 1.5
Durability: 400
Pierce: 68
Fire: 12
Frost: 88
Spirit: 10
Draw stamina: 14/s
Block armour: 3
Parry bonus: 1.5x
Parry adrenaline: 5
Knockback: 25
Backstab: 3x
Movement speed: -5%
1 Nord Bow, 20 Bloodgold, and 1 Frostfire Essence
Frostfire Crossbow
(Two-handed)
Weight: 1.5
Durability: 300
Pierce: 232
Fire: 12
Frost: 88
Block armour: 3
Parry bonus: 1.5x
Parry adrenaline: 5
Knockback: 210
Backstab: 3x
Movement speed: -5%
1 Nord Crossbow, 20 Bloodgold, and 1 Frostfire Essence
Thunderblood Sword
(One-handed)
Weight: 0.8
Durability: 400
Slash: 180
Lightning: 45
Damage increased per health missing: 0.2%
Use stamina: 16
Block armour: 66
Block force: 20
Parry bonus: 2x
Parry adrenaline: 5
Knockback: 40
Backstab: 3x
Chance to apply effect: 25% Lightning
Movement speed: -5%
1 Nord Sword, 20 Bloodgold, and 1 Frostfire Essence
Thunderblood Greatsword
(Two-handed)
Weight: 4.0
Durability: 400
Slash: 220
Lightning: 45
Damage increased per health missing: 0.2%
Use stamina: 20
Block armour: 76
Block force: 50
Parry bonus: 2x
Parry adrenaline: 5
Knockback: 55
Backstab: 3x
Chance to apply effect: 25% Lightning
Movement speed: -5%
1 Nord Greatsword, 20 Bloodgold, and 1 Frostfire Essence
Thunderblood Atgeir
(Two-handed)
Weight: 2.5
Durability: 400
Pierce: 192
Lightning: 45
Damage increased per health missing: 0.2%
Use stamina: 20
Block armour: 88
Block force: 40
Parry bonus: 2x
Parry adrenaline: 5
Knockback: 30
Backstab: 3x
Chance to apply effect: 25% Lightning
Movement speed: -5%
1 Nord Atgeir, 20 Bloodgold, and 1 Frostfire Essence
Thunderblood Mace
(One-handed)
Weight: 2.0
Durability: 400
Blunt: 180
Lightning: 45
Damage increased per health missing: 0.2%
Use stamina: 16
Block armour: 66
Block force: 30
Parry bonus: 2x
Parry adrenaline: 5
Knockback: 90
Backstab: 3x
Chance to apply effect: 25% Lightning
Movement speed: -5%
1 Nord Mace, 20 Bloodgold, and 1 Thunderblood Essence
Thunderblood Sledge
(Two-handed)
Weight: 4.0
Durability: 400
Blunt: 235
Lightning: 45
Damage increased per health missing: 0.2%
Use stamina: 28
Block armour: 52
Block force: 50
Parry bonus: 2x
Parry adrenaline: 5
Knockback: 210
Backstab: 2x
Chance to apply effect: 25% Lightning
Movement speed: -20%
1 Nord Sledge, 20 Bloodgold, and 1 Thunderblood Essence
Thunderblood Axe
(One-handed)
Weight: 2.0
Durability: 400
Slash: 186
Lightning: 45
Damage increased per health missing: 0.2%
Use stamina: 16
Block armour: 66
Block force: 20
Parry bonus: 2x
Parry adrenaline: 5
Knockback: 60
Backstab: 3x
Chance to apply effect: 25% Lightning
Movement speed: -5%
1 Nord Axe, 20 Bloodgold, and 1 Thunderblood Essence
Thunderblood Greataxe
(Two-handed)
Weight: 2.5
Durability: 400
Slash: 198
Lightning: 45
Damage increased per health missing: 0.2%
Use stamina: 22
Block armour: 76
Block force: 70
Parry bonus: 2x
Parry adrenaline: 5 Knockback: 70
Backstab: 3x
Chance to apply effect: 25% Lightning
Movement speed: -20%
1 Nord Greataxe, 20 Bloodgold, and 1 Thunderblood Essence
Thunderblood Spear
(One-handed)
Weight: 1.5
Durability: 400
Pierce: 180
Lightning: 45
Damage increased per health missing: 0.2%
Use stamina: 16
Block armour: 66
Block force: 20
Parry bonus: 2x
Parry adrenaline: 5
Knockback: 20
Backstab: 3x
Chance to apply effect: 25% Lightning
Movement speed: -5%
1 Nord Spear, 20 Bloodgold, and 1 Thunderblood Essence
Thunderblood Dagger
(One-handed)
Weight: 0.3
Durability: 400
Slash: 80
Pierce: 80
Lightning: 45
Damage increased per health missing: 0.2%
Use stamina: 14
Block armour: 2
Block force: 10
Parry bonus: 4x
Parry adrenaline: 5
Knockback: 10
Backstab: 6x
Chance to apply effect: 25% Lightning
1 Nord Dagger, 20 Bloodgold, and 1 Thunderblood Essence
Thunderblood Knucklechains
(Two-handed)
Weight: 2.0
Durability: 400
Blunt: 122
Lightning: 45
Damage increased per health missing: 0.2%
Use stamina: 14
Block armour: 5
Block force: 10
Parry bonus: 6x
Parry adrenaline: 5
Knockback: 20
Backstab: 6x
Chance to apply effect: 25% Lightning
1 Nord Knucklechains, 20 Bloodgold, and 1 Thunderblood Essence
Thunderblood Bow
(Two-handed)
Weight: 1.5
Durability: 400
Pierce: 110
Lightning: 45
Spirit: 10
Damage increased per health missing: 0.2%
Draw stamina: 14/s
Block armour: 3
Parry bonus: 1.5x
Parry adrenaline: 5
Knockback: 25
Backstab: 3x
Chance to apply effect: 25%
Lightning Movement speed: -5%
1 Nord Bow, 20 Bloodgold, and 1 Thunderblood Essence
Thunderblood Crossbow
(Two-handed)
Weight: 1.5
Durability: 300
Pierce: 274
Lightning: 45
Damage increased per health missing: 0.2%
Block armour: 3
Parry bonus: 1.5x
Parry adrenaline: 5
Knockback: 210
Backstab: 3x
Chance to apply effect: 25% Lightning
Movement speed: -5%
1 Nord Crossbow, 20 Bloodgold, and 1 Thunderblood Essence

What are the best weapons for boss fights in Deep North?

For prolonged encounters I favor Thunderblood Greatsword or Atgeir because the lightning proc plus the damage scaling when you’re low on health can flip a fight. For control and group-clear use a Greataxe or Frostfire Sledge; for single-target precision pick Atgeir or Crossbow variants. If you play ranged, Thunderblood Crossbow hits hardest but costs resources — plan accordingly and raid Ancient Altars on a coordinated server run via Steam or Discord groups to speed up Essence farming.

All Valheim 1.0 Armors

I have seen a team flip a boss fight simply by changing helmets between waves — a small gear tweak can swing momentum. There are 11 new armor pieces, including three-piece set effects for the Vanguard line and powerful Eitr-regeneration robes for mages. Crafting follows the same mould-to-cast-to-foundry flow as weapons: find the mould, assemble Bloodgold and set materials, then finish in the Frost Foundry.

Which armor set should I farm first in Deep North?

If you play melee, prioritize the Vanguard set for the set effect that boosts run and regen stats; it makes aggressive play feel safer. For mages or Eitr-builds, the Robes of the Caller plus Cape of the Caller are a game-changer because of high Eitr regen. If you’re often facing frost damage, the Moose Hide Cape and Protector pieces offer great resistance and durability.

Valheim 1.0 Protector Armor set
Image Credit: Valheim/Iron Gate AB

Below is the armor table with recipes and key stats. Note the materials like Moose Hides, Nornathread, Elaking Hair Bundles, and Bloodgold — these are what you should prioritize when you farm Deep North altars and beast spawns. If you prefer shortcuts, the community on Reddit and Nexus Mods often catalogs mould locations quickly; I use Steam workshop pinned threads and the Valheim subreddit to track spawns between server resets.

Armor Stats Recipe
Moose Hide Cape Weight: 4.0
Durability: 1200
Armour: 12
Damage modifier: Resistant VS Frost
Attack stamina usage: -20%
Run stamina usage: -20%
6 Moose Hides, 2 Sinew, and 5 Bloodgold
Cape of the Caller Weight: 4.0
Durability: 1200
Armour: 12
Damage modifier: Resistant VS Frost
Eitr regen: +20%
Dodge stamina usage: -10%
6 Seal Pelt, 2 Nornathread, 5 Bloodgold, and 15 Refined Eitr
Robes of the Caller Weight: 1.0
Durability: 1000
Armour: 22
Damage modifier: Resistant VS Frost
Eitr regen: +60%
Movement speed: -2%
Cast: Robes of the Caller (6 Bloodgold, 1 Mould: Robes of the Caller, 6 Moose Hides, 5 Nornathreads) and Frost Foundry
Headdress of the Caller Weight: 1.0
Durability: 1000
Armour: 22
Eitr regen: +40%
Cast: Headdress of the Caller (2 Moose Sinew, 1 Mould: Headdress of the Caller, 1 Moose trophy, and 3 Nornathreads) and Frost Foundry
Trousers of the Caller Weight: 1.0
Durability: 1000
Armour: 22
Eitr regen: +60%
Movement speed: -2%
Cast: Trousers of the Caller (6 Bloodgold, 1 Mould: Trousers of the Caller, 6 Moose Hides, 5 Nornathread) and Frost Foundry
Breastplate of the Protector Weight: 1.0
Durability: 1000
Armour: 44
Damage modifier: Resistant VS Frost
Cast: Breastplate of the Protector (10 Bloodgold, 1 Mould: Breastplate of the Protector, 8 Moose Hides, 4 Leather Straps) and Frost Foundry
Helmet of the Protector Weight: 1.0
Durability: 1000
Armour: 44
Cast: Helmet of the Protector (20 Bloodgold, 1 Mould: Helmet of the Protector, 4 Moose Hides) and Frost Foundry
Trousers of the Protector Weight: 1.0
Durability: 1000
Armour: 44
Cast: Trousers of the Protector (20 Bloodgold, 1 Mould: Trousers of the Protector, 8 Moose Hides, 4 Leather Straps) and Frost Foundry
Hood of the Vanguard Weight: 1.0 (1.0 Total)
Durability: 1000
Armour: 34
Set effect (3 parts): Vanguard: You feel stronger and faster, ready to strike at your foes!
Run stamina usage: -10%
Health regen: +10%
Stamina regen: +10%
Dodge stamina usage: -20%
Pierce: +10%
Cast: Hood of the Vanguard (5 Sea Pelt, 1 Mould: Hood of the Vanguard, 5 Moose Hides, 1 Moose Sinew) and Frost Foundry
Chestpiece of the Vanguard Weight: 1.0
Durability: 1000
Armour: 34
Damage modifier: Resistant VS Frost
Set effect (3 parts): Vanguard: You feel stronger and faster, ready to strike at your foes!
Run stamina usage: -10%
Health regen: +10%
Stamina regen: +10%
Dodge stamina usage: -20%
Pierce: +10%
Cast: Chestpiece of the Vanguard (12 Bloodgold, 1 Mould: Chestpiece of the Vanguard, 8 Elaking Hair Bundle, 4 Leather Straps) and Frost Foundry
Trousers of the Vanguard Weight: 1.0
Durability: 1000
Armour: 34
Set effect (3 parts): Vanguard: You feel stronger and faster, ready to strike at your foes!
Run stamina usage: -10%
Health regen: +10%
Stamina regen: +10%
Dodge stamina usage: -20%
Pierce: +10%
Cast: Trousers of the Vanguard (12 Bloodgold, 1 Mould: Trousers of the Vanguard, 8 Elaking Hair Bundle, 4 Leather Straps) and Frost Foundry

Small practical tips: mark found moulds in your map and coordinate runs with friends on Discord or Steam to clear Ancient Altars quickly. If you’re testing builds, the Valheim console commands can spawn pieces for theorycrafting — I use them to prototype before committing Bloodgold to a foundry. Iron Gate AB’s patch notes and the Valheim subreddit are good sources for stability fixes and mould spawn tweaks.

Which piece are you hunting first, and which one would you dump if it cost you a full stack of Bloodgold?