Minecraft Dungeons 2: Complete List of Confirmed Enchantments

Minecraft Dungeons 2: Complete List of Confirmed Enchantments

The fight paused on a knife-edge: enemies everywhere, my health bar was a thin red line. I drank a potion—not to heal, but to harvest souls—and watched the scoreboard swap in a breath. You feel that small, cold thrill when an enchantment rewrites a run into something worth bragging about.

I’m the person who reads patch notes, farms Enchant Books, and watches creators on Steam and Twitch to spot what actually works. I’ll tell you what each enchantment does, where it fits, and which ones pair well if you want to stop relying on chance and start shaping outcomes. This is a clean map of every confirmed enchantment in Minecraft Dungeons 2 so you can make faster decisions on the fly.

List of All Enchantments in Minecraft Dungeons 2

Observation: I’ve seen builds saved by one well-timed enchantment and wrecked by one bad choice.

Enchantment tiers for Minecraft Dungeons 2
Image Credit: Minecraft Dungeons 2/Mojang Studios
Enchantment Max Level Effect Applicable to
Ancient Alchemy 3 Grants souls when using a health potion Armor
Artifact Amplifier 3 Improves artifact performance after activation Armor
Dynamo 3 Boosts the next attack after rolling Weapon
Ender Mines 3 Deploys explosive end crystals Weapon
Fire Aspect 3 Adds a fiery wave to certain attacks Melee Weapon
Frost Crescent 3 Adds a freezing wave Melee Weapon
Healing Smite 3 Can create regeneration wells after kills Weapon
Lightning Surge 3 Adds a lightning-based attack wave Melee Weapon
Piercing 3 Lets projectiles pass through enemies Ranged Weapon
Poison Fog 3 Adds a poisonous wave Melee Weapon
Shadowcloak 3 Can grant Shadowcloaking after kills Weapon
Somersault 3 Grants additional consecutive rolls Armor
Thundering 3 Gives attacks a chance to spread lightning damage Weapon

How many Minecraft Dungeons 2 enchantments are there?

Short answer: 13 confirmed enchantments so far. Those range from defensive armor perks to chaos-causing weapon effects—each one reshapes choices you make mid-run.

How to get enchantments in Minecraft Dungeons 2?

You find Enchant Books out in the levels, then bring them to an Enchantsmith to apply them to gear. The loop is core to progression: grind maps, snag books, and test in-game—watch streamers on Twitch and creators on YouTube to see practical pairings before you commit soul resources.

Ancient Alchemy

Observation: Players who run soul builds swap potions mid-fight more than they admit.

Ancient Alchemy enchantment
Image Credit: Minecraft Dungeons 2/Mojang Studios

What it does: Turns your health potion into a soul source and lets you use it at full health. If your build eats souls, this is a high-value utility enchant.

  • Tier 1: Using a health potion grants 30 souls
  • Tier 2: Using a health potion grants 45 souls
  • Tier 3: Using a health potion grants 60 souls

Artifact Amplifier

Observation: Players who chain artifacts often win fights before enemies regroup.

Artifact Amplifier enchantment
Image Credit: Minecraft Dungeons 2/Mojang Studios

What it does: Shrinks artifact cooldowns and boosts artifact damage for a short window—great for fast-cycle builds or if you want to chain crowd-control effects.

  • Tier 1: Improved artifact effect for 6 seconds
  • Tier 2: Improved artifact effect for 7.5 seconds
  • Tier 3: Improved artifact effect for 9 seconds

Dynamo

Observation: I watch players dodge more when a single roll could change DPS output.

Dynamo enchantment
Image Credit: Minecraft Dungeons 2/Mojang Studios

What it does: Makes your next attack stronger after a dodge roll, folding defense into offense.

  • Tier 1: +20% to next melee or ranged attack
  • Tier 2: +30% to next melee or ranged attack
  • Tier 3: +40% to next melee or ranged attack

Ender Mines

Observation: Mines change how you control space—throw them where enemies funnel.

Ender Mines
Image Credit: Minecraft Dungeons 2/Mojang Studios

What it does: Deploys End Crystal-style mines that detonate when enemies approach—excellent for choke control.

  • Tier 1: Deploys 2 mines
  • Tier 2: Deploys 3 mines
  • Tier 3: Deploys 4 mines

Fire Aspect

Observation: Final hits and jump attacks are the easiest moments to add area damage.

Fire Aspect
Image Credit: Minecraft Dungeons 2/Mojang Studios

What it does: Adds a fiery wave to finishing strikes and jump attacks, applying burn damage over time.

  • Tier 1: Fiery wave deals 35% of weapon damage
  • Tier 2: Fiery wave deals 45% of weapon damage
  • Tier 3: Fiery wave deals 50% of weapon damage

Frost Crescent

Observation: Freezing gives space; space wins fights.

Frost Crescent
Image Credit: Minecraft Dungeons 2/Mojang Studios

What it does: Emits a freezing wave that slows and can freeze enemies, granting crowd-control and safety.

  • Tier 1: Freeze wave deals 10% of weapon damage
  • Tier 2: Freeze wave deals 15% of weapon damage
  • Tier 3: Freeze wave deals 20% of weapon damage

Healing Smite

Observation: When your group scrapes by, a small healing well can change momentum.

Healing Smite
Image Credit: Minecraft Dungeons 2/Mojang Studios

What it does: Has a chance on kill to spawn a Regenerating Well for allies to heal inside.

  • Tier 1: 20% chance to create a Regenerating Well
  • Tier 2: 35% chance to create a Regenerating Well
  • Tier 3: 50% chance to create a Regenerating Well

Lightning Surge

Observation: High reward, high exposure—sometimes the extra speed hurts more than it helps.

Lightning Surge
Image Credit: Minecraft Dungeons 2/Mojang Studios

What it does: Zaps enemies on hit and also gives them a short speed boost—use carefully in crowded fights.

  • Tier 1: 60% of weapon damage as a zap that speeds enemies briefly

Piercing

Observation: Piercing turns single-target weapons into crowd-friendly tools on tight corridors.

Piercing
Image Credit: Minecraft Dungeons 2/Mojang Studios

What it does: Lets arrows or bolts pass through multiple enemies, increasing effective DPS against stacked foes.

  • Tier 1: Pierces 1 enemy
  • Tier 2: Pierces 3 enemies
  • Tier 3: Pierces 5 enemies

Poison Fog

Observation: Persistent damage is the silent killer of groups that think they can ignore status effects.

Poison Fog
Image Credit: Minecraft Dungeons 2/Mojang Studios

What it does: Adds a poison wave on final hits and jump attacks that deals instant and damage-over-time.

  • Tier 1: Poison wave deals 10% of weapon damage
  • Tier 2: Poison wave deals 20% of weapon damage
  • Tier 3: Poison wave deals 30% of weapon damage

Shadowcloak

Observation: Short invisibility windows let you reposition or escape a packed pull.

Shadowcloak
Image Credit: Minecraft Dungeons 2/Mojang Studios

What it does: Grants a chance to enter Shadowcloaking after killing an enemy—useful for aggressive playstyles that need a quick reset.

  • Tier 1: 15% chance on kill
  • Tier 2: 20% chance on kill
  • Tier 3: 35% chance on kill

Somersault

Observation: Extra rolls mean more windows to dodge big damage or chase a kill.

Somersault
Image Credit: Minecraft Dungeons 2/Mojang Studios

What it does: Grants additional consecutive rolls, increasing mobility and survival potential.

  • Tier 1: +1 extra roll
  • Tier 2: +2 extra rolls
  • Tier 3: +3 extra rolls

Thundering

Observation: Consistent proc damage outperforms spikes when enemies swarm.

Thundering
Image Credit: Minecraft Dungeons 2/Mojang Studios

What it does: Gives a chance for lightning to spread from your attacks, adding reliable AOE damage.

  • Tier 1: 25% chance to spread 15% weapon damage
  • Tier 2: 33% chance to spread 30% weapon damage
  • Tier 3: 50% chance to spread 50% weapon damage

Think of enchantments as the gears in your build’s engine: swap one out and the whole feel changes. Try pairing Somersault or Dynamo with Thundering or Piercing for aggressive movement-and-damage play, or go defensive with Ancient Alchemy and Healing Smite if you depend on allies and sustained fights.

Which enchantment combo will you test first and why?