Warhorse Studios on AI and Potential Lord of the Rings Game

Warhorse Studios on AI and Potential Lord of the Rings Game

I was scrolling through Reddit when the thread tipped from friendly to furious in two comments. You could feel the mood snap; questions about AI and a dismissed translator cut right through the polite fan chatter. I stayed because the studio’s answers did something unexpected: they calmed the room.

Warhorse Studios sat for an AMA on Reddit and the conversation ran hot. I’ll walk you through the important moments, what was said by names you know — Prokop Jirsa and Ondřej Bittner — and why their answers matter to anyone who cares about game writing, localization, and creative labor.

At the top of the AMA thread, you could see the anger in plain text

The session started with a rush of questions about a translator who was reportedly let go and whether AI would replace human work. The AMA was a pressure cooker. I asked myself the same thing you probably did: would Warhorse shortcut quality for convenience?

Prokop Jirsa, posting as Prokop_Whs, closed the most sensitive door quickly. He said he couldn’t discuss personnel matters — that’s an HR boundary — but then added a line that mattered: they are hiring new English translators. “Actual humans,” he wrote. That’s not PR-speak; it’s a direct response to the fear many players voiced.

Did Warhorse use AI to replace a translator?

Short answer: no, at least not in the finished product. Warhorse acknowledged some team members use AI during early production stages, but they were explicit: no AI-generated content appears in the final game and they have no plans to change that. That’s a firm stance coming from a studio whose reputation rides on period-accurate dialogue and tone.

In the middle of the thread, you could almost hear the rumor mill accelerate

Questions about a Lord of the Rings RPG popped up fast. Fans typed eagerness and skepticism into a single sentence and hit post. The rumor mill turned into a wildfire.

Content director Ondřej Bittner didn’t deny the excitement: “We are hard at work on … something. I cannot disclose details but I can tell it is a huge, immersive RPG.” That’s tantalizing and careful at once — enough to confirm scope without handing over IP or plot points.

Is Warhorse making a Lord of the Rings RPG?

Bittner’s reply is the closest thing to confirmation we got: a hint that a very large RPG is in development, but not an admission that it’s tied to Middle-earth. With licensing and publisher agreements, studios often must keep specifics under wraps until deals or marketing plans are finalized. So, expect teasers first, hard facts later.

Near the end of the AMA, you could tell the studio wanted to calm concerns without overpromising

Most of the answers aimed to contain outrage while signaling competence. They referenced practical tools and workflows — AI for drafts, human translators for final text — which is a workflow you’ll find across entertainment industries, from Netflix subtitling teams to localization groups on Steam.

This matters because players care about voice and authenticity. Warhorse’s previous work, Kingdom Come: Deliverance, built trust around historical detail and careful writing. Saying they won’t ship AI content as final reads as a commitment to that standard.

What did Warhorse say in the Reddit AMA?

They answered with three themes: respect for personnel privacy, a clear line on AI in final content, and a tease about a large RPG in development. Prokop Jirsa emphasized hiring real translators; Ondřej Bittner confirmed a big project without naming an IP. They also acknowledged that some staff use AI tools in early stages, a nod to practical studio workflows that include platforms like OpenAI’s ChatGPT or internal draft tools.

I want you to hold two facts: Warhorse is publicly rejecting AI as a final-text substitute, and they’re hinting at a major RPG. That combination reduces the fear that quality will be traded for speed, while stoking fan curiosity about the studio’s next move. If you follow Warhorse on Twitter or check their Steam page, you’ll likely spot slow-burn teases before any formal reveal.

So, where does that leave us? The studio answered a tense set of questions with precise, measured replies — enough to close some loops and leave others open. Are you ready to bet that Warhorse’s next big gamble will pay off, or do you think the industry is sliding toward cheaper text at the expense of craft?