It was a Tuesday night when my feed erupted with an image and a claim that felt like a crack through the frozen Continent. I read the same leak three times before I let myself believe it—CD Projekt Red might be building a make-your-own-Witcher multiplayer. You can feel the fanbase shifting: hope, skepticism, and the itch to test the boundaries of lore.

At 2 a.m., my inbox blew up — The leak and what it actually says
I followed the trail to MP1st, which posted the leak that set off the chatter: a multiplayer, online title where you make and grow your own Witcher. I want you to treat that report like any other early whisper—valuable, but not gospel. CD Projekt Red is named by association; the outlet speculates a studio partner such as Scopely and links the work to Project Sirius.
This leak is a lit fuse.
Is the make-your-own-Witcher game real?
Short answer: probably, but details are thin. MP1st’s sources describe an online title set decades before the books and main games, spanning multiple nations with varied climates and geography. The claim aligns with rumoured live-service ambitions at CDPR and the long-rumoured Project Sirius, so you should take the report seriously while waiting for official confirmation.
On a rainy morning, players messaged me — What the gameplay appears to promise
Players told me they want agency: choose a Witcher school, brew potions, learn signs, and build an origin that’s yours. According to the leak, combat hinges on dodges, parries, and executions rather than the button-mash feel some remember from The Witcher 3. You’ll shape skills and progression freely, and—controversially—female Witchers are on the table, even if that bends established lore.
The free-to-play model is a double-edged sword.
Will it be free-to-play?
Yes, the leak frames the project as free-to-play—$0 (€0) to start—likely leaning on live-service mechanics and cross-platform reach (PC and mobile explicitly mentioned; consoles unknown). If a partner like Scopely is involved, expect a mobile-first design and monetization choices tuned for retention. That matters to you: a free entry lowers the barrier, but post-launch systems will determine whether the experience feels fair.
At a desk near the launch window, I sketched scenarios — How this fits CDPR’s playbook
I’ve watched CD Projekt Red swing between crafted protagonists (Geralt, V, Ciri) and broader experiments. You and I both know they value strong characters, yet the market rewards customization and player identity—especially in multiplayer. A make-your-own-Witcher title lets them chase two aims: broaden the audience and let fans roleplay within the universe they love.
When will it release?
No release date yet. The leak gives no timetable, and CDPR hasn’t confirmed involvement or platform targets beyond the hints. Historically, studios announce details after internal milestones or publisher-pushes; if the project is real and partnered with a live-ops company, expect staged reveals—alpha builds, soft launches on mobile, and then PC windows tied to a marketing ramp.
On community forums late at night, arguments flare — What this could mean for canon and players
People will argue about lore, and you’ll have a seat at that table. The game reportedly takes place decades before existing storylines, which creates breathing room for new characters and Witcher schools. That gives players the chance to roleplay without overwriting Geralt or Ciri, but it will still raise questions among purists about how faithful a free, multiplayer title should be.
I used my sources, fan reaction, and industry pattern recognition—CDPR’s historical choices, MP1st’s track record, and Scopely’s mobile monetization fingerprints—to read between the lines. If you care about mechanics, the combat hint (dodge/parry/execution) suggests a more deliberate action loop than some open-world ARPGs. If you care about story, set expectations: this will probably be lore-adjacent rather than lore-canonical.
There will be trade-offs: accessibility vs. depth, live-ops pacing vs. crafted narrative beats, and player freedom vs. world coherence. Two questions I keep asking when I talk to dev-facing sources are simple: who owns the live-ops decisions, and how will progression feel by month three?
CD Projekt Red, MP1st, Scopely, Project Sirius, PC, mobile—these names matter because they shape the likely design and monetization choices. You should watch official channels and platform stores (Steam, the App Store, Google Play) for soft launches, and treat early betas as decisive indicators of direction.
Are you ready to play a Witcher you built from scratch, or is Geralt and Ciri’s crafted presence what keeps the series meaningful?