Kijoma: PHYSINT Could Become His Best-Selling Game

Kijoma: PHYSINT Could Become His Best-Selling Game

I read Hideo Kojima’s interview with the Washington Post and felt the room tighten. Actors have been cast and scanned, trailers teased, but the codebase is still a rumor. You can almost hear executives whispering: how do you sell a game that doesn’t yet exist?

On a whiteboard: Sony’s pause felt like a decision written in pencil

I’ve covered studios that promise delivery and miss the mark; the signs here were plain. Sony reportedly moved PHYSINT onto a list of projects to reconsider because the project wasn’t concrete enough for their playbook.

Kojima calls the project “experimental.” That matters. When a publisher with proprietary assets like Decima — the engine used for Death Stranding and owned by Guerrilla Games — watches a director say he hasn’t picked an engine, alarm bells ring. You can see why Sony hesitated.

Is PHYSINT canceled?

No, not canceled in the final sense. Kojima himself says the title remains active and that he’s still shaping plot, storyboards, and casting. What Sony did was remove the project from a roster of guaranteed investments. That’s a different kind of danger: not death, but indefinite delay.

In the scanning studio: Actors prime before the tech is settled

At 3Lateral in Novi Sad you can smell the adhesives and see faces under capture rigs — Bill Skarsgård, Don Lee, others are already attached. That’s a micro-story of its own: talent budgeting happens early; engine choices can lag.

Acting talent has been recruited and scanned using facilities tied to Epic and MetaHuman workflows. That strongly suggests a pull toward Unreal Engine 5, because MetaHuman meshes with Epic’s toolset far more comfortably than it does with Decima.

I watched footage of facial scans and thought of a rehearsal: the performers are like actors waiting in the wings of an empty stage. The cast exists; the world they’ll inhabit is still a sketch.

Actors in PHYSINT.
Actors like Bill Skarsgard, Don Lee, and others have been confirmed for PHYSINT, even though little work on the game has been done. Image via XBOX

In the engine room: The tech choice pulls team members like gravity

People on the team were shifted to OD: Knock, Kojima’s horror collaboration with Jordan Peele. That title uses Unreal Engine 5, which means personnel are learning workflows that would be immediately useful if PHYSINT goes that way.

But Kojima hasn’t made the call. He says he’s still experimenting; he’s written plots, sketched storyboards, and started 3D modelling. The engine remains an open question — and that is the business problem. Publishers need a technical anchor before they commit the sort of funding Sony would demand.

What engine will PHYSINT use?

It’s unclear. Decima was a rumored candidate because Kojima used it for Death Stranding, but Sony’s ownership of Decima through Guerrilla Games complicates access. The use of 3Lateral facilities and MetaHuman-style scans points toward Unreal Engine 5 and Epic’s ecosystem instead.

On a calendar: Timelines stretch while ambition grows

Release dates are the last thing to be penciled in. Right now, with no engine and only a small team progressing 3D models, PHYSINT probably sits five to six years from a launch window.

Kojima thinks this could be his biggest-selling title. That confidence reads like a promise scribbled on the back of a napkin — bold, persuasive, and easy to argue with when the numbers arrive. You feel both the ambition and the risk: big name talent and cinematic scanning, but no playable backbone yet.

When will PHYSINT be released?

There’s no date. Industry estimates based on current progress point to multiple years; internal shifts to staff and engine training will add lead time. If Sony re-enters as a primary backer, schedules could compress. If not, expect a slow-burn development cycle.

I’ve seen directors promise futures and builders deliver realities. With Kojima you get both the storyteller’s bravado and the practical headaches of game production. You can admire his vision and still ask the hard questions about cash, middleware, and timelines.

So here’s the real choice for you as a watcher of this story: do you bet on Kojima’s belief that PHYSINT will top his sales charts, or do you bet on the market forces that punished projects without engines? Which side are you on?