I remember holding my breath as my scanner chirped beneath a collapsed arch; the cave went quiet and the map showed a single, valuable node. You can feel the small gamble — grab it and your run changes, miss it and you haunt the wreck for hours. That instant taught me how thin the line is between a good haul and a wasted dive.
I’ve walked the reefs and mapped the caves so you won’t have to waste oxygen on guesswork. I’ll point out where things spawn, what you craft with them, and the handful of oddities that currently have no use. Read fast, harvest smarter.
Complete list of resources in Subnautica 2
On my first kelp-strewn run I noticed salt and quartz sitting where scavengers never bothered—small finds that pay for big upgrades.
Below I group every naturally occurring resource by origin so you can target the nodes that matter. The lists reproduce the current build’s crafting links and the stray items that exist without recipes.
Where can I find resources in Subnautica 2?
Scan the environment: reefs, cave networks, wreck interiors and Axum ruins each carry signature drops. Use your scanner, deploy a Seaglide or a submarine, and bookmark the biomes where a given item spawns—your map will repay you in minutes saved. I treat my data like a Swiss Army knife: small, precise tools that solve multiple problems fast.
What are these resources used for?
They feed blueprints, base modules and survival gear. Metals and crystals build batteries and frames; flora and fauna make food and reagents. Missing one ingredient can stall a blueprint, so prioritize the nodes required for the next tier of equipment—crafting chains are a jigsaw with a few missing pieces until you find them.
How do I craft advanced items and where should I focus first?
Start with life support and mobility upgrades: oxygen tanks, fins, batteries, and power storage. From there, aim for tools that expand range—entangled power cells and depth modules. If you play on Steam or a console, check community guides on the Subnautica subreddit and Steam Discussions for player-made waypoints and resource maps; Unknown Worlds Entertainment’s updates sometimes reshuffle spawns, so stay tuned.
Inorganic Resources
| Resource | Required Recipes |
|---|---|
| Atacamite | Axum Interface Chip ONL, Echo Location, Mangallow Ingot, Ultra High Capacity Air Tank |
| Axum Bacterial Culture | Metal Form |
| Celestine | Axum Pot, Axum Street Lamp, Axum Wall Lamp, Modification Station, Strontium, Tadpole Depth Module Mk. 1 |
| Conduit Crystal | Advanced Battery, Axum Interface Chip ONL, Bioscanner, Entangled Power Cell, Feedback Resonator, Improved Fins |
| Crab Feces | Biofuel Block |
| Creature Enamel | Enameled Glass |
| Cyan Pigmente | Cyan Glowstick |
| Deepwing Egg Clump | Axum Etching Acid ONL, Pavlova |
| Gold | Advanced Wiring Kit, Gold Ingot, Political Consciousness, Silver (from Gold), Strong Acid (from Sulfur), Thermal Plant |
| Lead | Germanium (from Lead), Sonic Resonator, Sugar of Saturn |
| Lithium | Current Ring, Lithium Grains, Plasteel Ingot, Portable Oxygen Generator |
| Marrowbreach | N/A |
| Pent | Biofuel Block, Mild Acid (from Pents), Pent |
| Prismatic Shell | Mineralized Water Tablet, Powdered Shell |
| Raw Ore | Copper, Quartz, Titanium |
| Salt | Glass, Halfmoon Jerky, Hanging Tailing Jar, Hoverthorn Souvlaki, Isotonic Water, Nutrient Block, Power Cell, Power Storage, Sugar of Saturn, Tailing Jar, Urchin Pudding |
| Sulfur | Advanced Wiring Kit, Heat Resistance Chip, Repair Tool, Strong Acid |
| Troilite | Entangled Power Cell, Mangalloy Ingot, Photovoltaic Charger, Tadpole Depth Module Mk. 2, Ultra High Capacity Air Tank |
Flora and Fauna
| Resource | Required Recipes |
|---|---|
| Acidic Raion Pouch | Basic Battery, Mild Acid |
| Aeroshell Sponge | N/A |
| Black Hoverthorn | Cooked Black Hoverthorn |
| Bluemoon | Cooked Bluemoon, Threemoon Temaki |
| Cherimaya Rotsac | Cherimoya Chutney, Cherimoya Rotsac, Pavlova |
| Cooked Pneuma | N/A |
| Coral Shavings | Coral Jar, Coral Mash, Small Coral Jar |
| Electric Geordie | Cooked Electric Geordie |
| Fibrous Pulp | Alcohol, Biofuel Block, Fiber, Freesia Flower, Macaron Sponge, Mimic Pylon, Oily Salad, Threemon Temaki, Water |
| Flash Slug | Isotonic Water |
| Geordie | Cooked Geordie |
| Halfmoon | Cooked Halfmoon, Grease, Halfmoon Jerky, Threemon Temaki |
| Harvestmoon | Cooked Harvestmoon, Macaron Crisp Tesst, Threemon Temaki |
| Hoverthorn | Cooked Hoverthorn, Hoverthorn Souvlaki |
| Lucifer Rotsac | Cradle Shootroot, Floating Support, Glowstick, Grease, Rubber |
| Macaron Lining | Macaron Crisp Tesst |
| Medical Gel Sac | Acid Raion, Enhanced First Aid Kit, First Aid |
| Necrolei Cyst | Strong Acid |
| Pneuma | N/A |
| Water Slug | Biosampling Kit, Mineralized Water Tablet, Water |
| Quadrate | Cooked Quadrate |
Salvage
| Resource | Required Recipes |
|---|---|
| Axum Resonator | N/A |
| Biobed Capsule | N/A |
| Metal Salvage | Salvaged Titanium |
Here’s a short list of items present in the current build that don’t feed any recipes yet.
- Algae Block
- Axum Etching Acid
- Houndgar
- Oxygen Bottle
- Sandspear
- Shiver Leviathan
If you want to track routes and share waypoints, community tools matter: Steam Discussions, the Subnautica subreddit, and Discord servers are full of resource maps, and Unknown Worlds posts patch notes when spawns move. Mods and viewers on Steam or Nexus can alter your experience, so flag any changes you see in public threads.
Are you hoarding gold for a late-game build or chasing the rare crystals that complete a power train — and what would you do to trade that one missing ingredient with a fellow survivor?