Subnautica 2: Remove Bloom Clankers & Clean Axum Vision Angel Comb

Subnautica 2: Remove Bloom Clankers & Clean Axum Vision Angel Comb

I surfaced behind the Angel Comb with my heart in my throat and a Feedback Resonator humming in my hand. You can feel the infestation closing like a vise—silent, patient, hungry. I walked you through this route because I want you to leave that cave with Axum Vision in your inventory, not as a footnote.

I’ve tested the path on Steam Early Access (price $29.99 (€28)), on Xbox, and on PlayStation builds; the sequence is the same: methodical, delicate, and full of little traps. I’ll keep instructions tight so you don’t waste oxygen or a repair kit.

How to clear the Infested Bloom Clankers (pink flowers) in Subnautica 2

I once pruned overgrown hedges under a streetlamp—that slow, precise work mirrors this fight. Read the gear list, then follow the route and targeting trick. I’ll tell you where the Bloom Clankers hide and how to make the Angel Comb responsive.

  • Vehicle: Tadpole with Depth Mk. I enabled.
  • Weapon: Feedback Resonator for ranged takedowns.
  • Survival kit: Better fins, extra oxygen tanks, and a Rebreather.

Start at the lifepod and head east on your compass until the Research Center (Alien Ruins) appears around 1300m. If you prefer visual cues, follow the root lines that snake out from the Angel Comb—those roots are your breadcrumb trail.

Bloom Clanker locations in Subnautica 2
Screenshot by Moyens I/O

Enter the left cave opening shown above. Inside is an inactive juvenile Angel Comb flanked by two Infested Bloom Clankers. Your plan: keep distance, aim, and shoot when the target opens. If you swim too close they’ll seal and take no damage.

Bloom Clanker in Subnautica 2
Screenshot by Moyens I/O

My technique: aim from the Tadpole, close slowly until your reticle turns green, then fire. That green cue is the difference between a wasted shot and a clean kill.

How do I remove Infested Bloom Clankers?

A practical approach beats panicked firing. Use the Feedback Resonator at range; two shots usually put the small Bloom Clankers down. For those tucked in walls, circle wide and line up the opening before you fire so you don’t get blocked by rock or roots. Think of the Resonator like a pruning saw—precise cuts, not a spray of bullets.

After the first pair inside, follow the Angel Comb root out of the cave. Go straight, then right. You’ll find one Bloom Clanker to the left and another hidden in the wall behind a second juvenile Angel Comb. Take both from range.

Angel Comb root in Subnautica 2
Screenshot by Moyens I/O

Finding the buried lab and clearing the next pair

The broken lab roof looks like a rusted hatch from a seaside pier—easy to miss at speed. Drop down through the floor opening and take the two Bloom Clankers beneath; they guard a short run to the final fight.

Screenshot by Moyens I/O

Once you’ve cleared those, swim back up and move toward the adult Angel Comb. There are two final Bloom Clankers: one sits to the right of the comb, and the other sits out to the left at a distance. Take them in sequence; don’t rush across open water and get clipped from behind.

Infested Bloom Clanker in Subnautica 2
Screenshot by Moyens I/O

Where is the final Angel Comb and how do I get Axum Vision?

The adult Angel Comb sits at the end of the root trail near the broken lab. After you remove the two remaining Bloom Clankers, the senior comb cleans itself and becomes responsive. Swim up and place your hand on the comb to receive the Axum Vision modification—the game flags this as direct interaction with Axum tech, and the comb will respond like a well-oiled relay.

Axum Vision grants you direct access to Axum technology and context clues for later objectives; treat it as a toolkit that changes how you interpret ruins and consoles in later missions. If you prefer reading community chatter, Moyens I/O and the Subnautica subreddit often share route variants and timing tips.

Tips, failure modes, and a quick checklist

I’ve had runs where I emptied my oxygen tanks chasing a hidden Bloom Clanker—avoid that. Keep the Tadpole threaded along the roots so you can retreat for oxygen or repairs; don’t fight these on a single lung.

  • Keep a Rebreather online to shave oxygen drain. If you find a player-made tutorial on Steam Workshop or a Moyens I/O guide, compare notes—people often miss the wall-cluster Bloom Clanker.
  • If your Feedback Resonator feels weak, check the Tadpole seat and Depth Mk. I module; vehicle stability lets you hold aim on moving roots.
  • Use the cave openings as choke points; force Bloom Clankers to open before you fire. It’s like pruning infected vines—small, clean cuts instead of wild swings.

If you want to livestream the run, Twitch and YouTube clips show small variations you can emulate; just label clips clearly so other players can jump straight to the technique that matches your build.

After the clean: what Axum Vision changes

After the Angel Comb accepts your hand, Axum Vision will let you interact with Axum consoles and decode signals. It behaves like a keycard and a translator at once, as a locksmith for alien tech that reads systems for you.

Expect new dialogue cues, log entries, and environmental prompts that shift how you approach other ruins. That shift is the reason you cleared the infestation—Axum Vision reframes several puzzles and opens interactions that were previously opaque.

Ready to clear the last reach of roots and claim something the game built but didn’t give away—how will you use Axum Vision first?