The boss breathes its last breath and your final die skitters into a corner. You sit back and feel the gap between victory and the two starter classes you had to make do with. I remember that moment — the itch to try everything new and the cold math that says you’ll need more options.
I’ve played Rune Dice on PC and watched streams on Twitch where a single class choice changed a run’s outcome. You can start right now with two ready-made archetypes, but the full game hides six more behind specific challenges. I’ll walk you through what each class is, how you get them, and why those small goals matter to your long-term runs.
How to get all classes in Rune Dice
I saw a player on Steam say they felt stuck until they chased one simple milestone — then their win-rate jumped.
The full version of Rune Dice on PC ships with eight classes total. Two are available immediately: Rogue and Mage. The other six require in-game feats to obtain. Below is the complete list and the conditions you must meet to add a class to your roster.
| Name | How to Get |
|---|---|
| Rogue | Available by default. Level it up by playing 50 Rogue Dice. |
| Mage | Available by default. Level it up by playing 50 Mage Dice. |
| Warrior | Defeat any two unique bosses |
| Paladin | Defeat any 20 mini-bosses |
| Druid | Defeat Blight Druid in Hard Mode |
| Bard | Get a die at or over the value of eight by merging them |
| Necromancer | Defeat 50 dark knights |
| Archer | Create a dice combo of 40 (max possible) with one throw |
How do I get all classes in Rune Dice?
Short answer: play specific dice types and meet in-run goals. Some classes require repeated use of a die (Rogue and Mage need 50 plays each), others need kills or single-run feats (Warrior, Paladin, Druid, Bard, Necromancer, Archer). Use Steam and the in-game tracker to watch progress; community guides on Reddit and Discord will save you time when a target is obscure.
What are the classes in Rune Dice?
The roster covers standard archetypes and hybrids: Rogue, Mage, Warrior, Paladin, Druid, Bard, Necromancer, Archer. Each class reshapes which dice and runes are effective and which Hero synergies become worth chasing.
Class heroes and why they matter
I once paused a stream because a single Hero pick turned a losing run into a win; the chat exploded in agreement.
Every class brings its own pool of Heroes. These are not cosmetic — they define your late-game options. For example, the Rogue class includes the following Heroes:
- John Wickblade
- Romeo Deathbrew (Play a Dodge Die 50 times)
- Mira Mirage (Play Poison Die 100 times)

Many Heroes are gated behind dice-usage milestones or enemy counters. That means your class goals multiply into Hero goals, and they can change which runes and dice you prioritize.
Pick upgrades that actually help your Heroes
After a dozen failed runs I stopped picking shiny upgrades at random and focused on Hero synergy instead — my wins followed.
Your class choice steers the upgrade path that makes sense. If a Hero benefits from Poison or Dodge dice, prioritize upgrades that increase those dice’s frequency or value. If you want to grind progress faster, use Steam to check achievement progress, join a Rune Dice Discord to find efficient strategies, and watch Twitch streamers for combo techniques you can copy.
Tuning upgrades is like tuning a vintage radio: small adjustments clear the signal and suddenly your strategy sings.
Your path to every class is a series of small goals, some repeatable (use X die 50 times), some one-shot (create a 40-combo). The design rewards patience and pattern recognition; treat each run as data. Which class will you chase first?