I remember freezing on a ridge as a shadow-bird darted between trees and my go-to move failed. You probably felt that same jolt—an attack that should have landed, then fizzled. That moment is where LumenTale teaches you to respect the small print.
I write this as someone who has poked around creature-collectors for years; I’ll walk you through how types actually behave in LumenTale: Memories of Trey, what to scan first, and how to make the Holoken work for you rather than against you.
On a rainy afternoon I watched a pigeon shrug off a puddle — Why there isn’t a universal type chart
Most games give you a tidy matrix of strengths and weaknesses. LumenTale throws that rulebook away. There’s no single type chart here; each species carries its own profile of resistances and vulnerabilities. That means a Virus Animon might be fragile against Aura in one encounter and shrug off the same attack in another.
This design turns type knowledge into currency: you spend turns scouting, catching, or testing moves to reveal a creature’s secrets. The payoff is tactical depth—teams that rely on rigid assumptions will get burned fast.

How many Animon types are there?
There are 13 types. That’s enough variety to make your team choices meaningful and to keep every wild encounter capable of teaching you something new.
At the grocery store I once compared apples to oranges — How you discover what an Animon resists
Discovery happens three ways: use a turn to scan in battle, learn by repeated encounters, or catch the species to see its profile. When you scan, the game records what you learn; when you catch, the creature’s known strengths and weaknesses appear on its details screen so you don’t have to memorize everything.
In battle the interface helps you: selecting a move shows an icon that indicates whether the defender will resist or take extra damage. A small shield by Firtrich’s name signals resistance to Ice, and that tiny visual cue can mean the difference between a clean sweep and a surprise knockout.

Can Animon have two types?
Yes. Most species carry a single visible type, but every species can also have a secondary hidden type. For example, Smellwing always has the Virus typing and may also have Demon as a secondary. That hidden tag never varies outside of its allowed pairings, so once you find it, you can plan around it.
After a day of fixing a leaky faucet I learned small tools matter — How types power the Holoken
Types aren’t just for battle. Your Holoken—the device used to catch Animon and smash resource crates—can be infused with a captured Animon’s power to perform environmental actions. Geo breathes life into stone removal; Aura runs fans and energizes devices; each type becomes a functional trait you carry into the world.
The type map is a locked ledger of individual strengths: knowing which species carries which environmental utility lets you decide whether to stray from the main path or push forward. Infusing your Holoken turns it into a conductor’s baton, directing elemental interactions across Talea.
How do types affect the Holoken?
Each type grants a unique Holoken ability. Geo clears giant boulders blocking passages; Aura activates purple fans and powers gates. That means your composition matters off the battlefield as much as on it—if you want to open certain shortcuts or access item caches, you’ll need the right type on hand.
Think of this as a soft form of gating similar to environmental tools in Thumper or the way certain items are required to solve puzzles on Steam guides and in community wikis. Moyens I/O’s screenshots and community posts are useful if you prefer visual confirmation while planning which Animon to carry.
Outside the lab I folded a map into my pocket — A quick reference to every Animon type
- Grass
- Water
- Fire
- Virus
- Aura
- Electric
- Geo
- Data
- Ice
- Demon
- Anomalous
- Chakra
- Ancient
Those 13 types show up across both Talea regions. You’ll find species of the same type that behave differently in battle, so what matters is the species profile more than its label.
If you want deeper planning, use Steam community guides and the Moyens I/O threads to compare findings; seasoned trainers who came from Pokémon or Game Freak systems will appreciate how this model rewards experimentation rather than memorization.
I’ll leave you with one thought: when a strategy that worked yesterday fails today, do you change the team or change the way you scout the battlefield?