Complete Deltarune Chapter 5 Walkthrough — Step-by-Step Guide

Complete Deltarune Chapter 5 Walkthrough — Step-by-Step Guide

The heart slips from Kris’ chest and clatters against the flowerpots. I froze, thumb hovering over the controller, because one wrong move here rewires everything that follows. You can feel how small choices in Chapter 5 ripple into bigger surprises.

I played this chapter twice — once from an old save, once fresh — so you don’t have to guess. I’ll walk you through each scene the way I treated it: tight, practical, and with the little detours that pay off. Read it straight through or skip to the People Also Ask questions if you want instant answers.

The toaster pops in my kitchen — Complete Deltarune Chapter 5 walkthrough

Start: if you load your previous file, the game accepts it without fuss; I chose a fresh save to see every scene unspoiled. Kris vaults into the opening room and the first heart is yours to grab. From there you’re sent to warm a toast — put it in the nearby toaster and wait about 10 seconds for the event to trigger.

Making Honey Toast for your mom in DELTARUNE
Screenshot by Moyens I/O

After you hand the honey toast to Toriel, the script drops a plan to surprise your brother — this nudges the story forward and opens the outside path. Go straight, take the first right, then head right again onto the path that leads toward the school.

My path to the school smelled of rain — Castle approach and conversation cues

On the path you’ll overhear a mini-plot about your mother’s finances and the Flower King’s feelings. If you engage, you’ll pick up background that matters later: the Flower King hopes Carol will help him get rehired. These lines are small but pull emotional weight into your team’s motivation.

Path to the school in Deltarune
Screenshot by Moyens I/O

When you reach the black door by the school, Ralsei and Lancer will be waiting. Enter the castle to face a climbing puzzle: bars descend in rhythm, and if you get crushed or trapped you’ll either partially or fully reset the climb. Treat the timing as a small rhythm game — patience beats panic.

Solving the climb puzzle in Deltarune
Screenshot by Moyens I/O

Can I use my old save file in Deltarune Chapter 5?

Yes. I tested both methods: carrying over an old save keeps prior choices and some inventory elements. Starting fresh only changes pre-chapter flavor — not the chapter core scenes — so pick the approach that matches whether you want surprises or completeness.

The café smelled of coffee — Recruiting, dressing Susie, and room upgrades

Back at town, check the store and then the café for recruits. Lancer will later ask you to design a dress for Susie; choices are cosmetic here, so pick what amuses you — there are no trap options. Ralsei’s room cues a soft scene where Susie promises to help fill the space; the first “furniture” is a garbage bin. That bit of humor hides emotional beats.

Kris with Noelle and Susie
Screenshot by Moyens I/O

Exit with Susie and meet Noelle outside the school. The two form a soft, escalating scene that culminates at the festival gate. Talk to Noelle’s dad by the Town Hall decorations to pick up lines about Noelle’s mom — these small touches foreshadow emotional turns later.

Noelle's father decorating the town hall
Screenshot by Moyens I/O

Where are the main events and collectibles in Chapter 5?

Major events cluster at three hubs: the school/castle approach, the festival (including the comedy stage and voting booth), and the beach leading to your father’s shop. Collectibles are often tucked in optional corners — check every side path, closet, and wardrobe. I found that opening each wardrobe on the chase sequence yields small story beats and the fourth wardrobe hides Ralsei.

The pier smelled of salt and sunscreen — Festival, beach, and the shift to the Dark World

At the festival, the left stage houses a comedy act; the right side gives you a chance to vote for Festival King and Queen. If you walk off the festival toward the beach, you’ll catch a quietly charged scene between Susie and Noelle — a small romantic gesture, then the raw interruption of Noelle’s mom calling about a fall from a ladder.

Susie and Noelle in Deltarune
Screenshot by Moyens I/O

As Susie goes to buy flowers, Kris drops his heart in a raw moment and then a Dark World blooms inside his father’s flower shop. The shop sequence introduces Flowery — an eccentric character who immediately alters the tone and demonstrates the chapter’s unpredictable humor. Flowery is a mischievous sparkplug. The Dark World sequences flip to a different rhythm and force you to move fast; keep Susie’s help handy.

Dark World in Kris' dad's shop
Screenshot by Moyens I/O
Flowery in Deltarune
Screenshot by Moyens I/O

How long does Chapter 5 take to finish?

Run time depends on how thorough you are. Speedrunners take roughly 40–60 minutes, while a careful playthrough with side content and exploration will run you closer to 1.5–2 hours. If you’re hunting collectibles, add extra time for backtracking and opening every wardrobe.

My controller sat warm in my lap — Final beats, wardrobe secrets, and what to watch for next

Inside the shop you meet Kris’ dad and a lively cutscene introduces Flowery properly — he even grows a flower out of Susie’s hand. After a brief chase you encounter four wardrobes along the path: the first three are small jokes, the fourth hides Ralsei. Open it; Ralsei joins and the party fills out.

Meeting Flowery once more in the Dark Worlds
Screeshot by Moyens I/O

Quick tips: save often, test timing on the climb once, and open every container while the party is together. If you want the best performance on PC, Steam and GOG are stable; Nintendo Switch behaves identically apart from handheld controls. Credit where due: Toby Fox crafts these moments, and the chapter rewards curiosity.

I’ll post a separate collectible guide once I finish clearing every corner — but for now, play with attention and let small lines guide you to bigger reveals. Do you think Flowery will be a friend or a future complication?