You drop into the transfer market and feel that small chill—another promo, another choice to make. I remember the moment I spent my last Pre-Season Tokens and watched a striker’s pace climb on the pitch. You can make the same calculation right now and walk away with a card that actually changes how you attack.
The Magnetic Marksman Evolution is live in EA SPORTS FC 26. It costs 100 Pre-Season Tokens to apply and works on any card rated 98 or lower, regardless of position. I’ll show you which names turn this set of boosts into something dangerous and which choices waste the upgrade.
You’ll notice the market is full of 97–98 cards that suddenly matter more
Here are the strict rules you need to know before you spend tokens.
- Activation cost: 100 Pre-Season Tokens
- Eligible overall: Max. 98 (any card rated 98 or lower)
- Position: No restrictions—use a striker, winger, or midfielder
You’ll see the stats screens change and your player’s role shift on a single confirmation
The evolution has two levels. Level 1 gives the immediate attacking makeover; level 2 locks in control and physical gains.
Level 1 upgrades
- +5 OVR
- +4 WF
- +30 Finishing
- +20 Shot Power (caps at 98)
- +30 Long Shots
- +20 Penalties (caps at 98)
- +30 Reactions
Level 2 upgrades
- +4 SM
- +30 Ball Control
- +20 Dribbling (caps at 98)
- +20 Composure (caps at 98)
- +20 Jumping (caps at 98)
- +30 Strength
Upgrade actions required
- Level 1: Play 1 match in any mode using your active EVO player in-game.
- Level 2: Play 1 match in any mode using your active EVO player in-game.
What are the requirements for the Magnetic Marksman Evolution?
Short answer: 100 Pre-Season Tokens + a card rated 98 or below. Then play a match for each upgrade level. Use the FC 26 Companion app or the in-game squad screen to manage the active EVO.
Who should I use the Magnetic Marksman on?
Choose players who already threaten the box: wingers who cut in, strikers with composure, or attacking mids who finish. The evolution is a magnifying glass for finishing—any card with good movement and baseline finishing becomes a scorer.
Can I use players above 98?
No. The ceiling is 98. If a card is 99 you can’t apply this evolution until it’s reissued at 98 or lower, so watch market lists on FUTBIN and FUTWIZ before you commit.
The transfer market mutters the same names over and over when goals are the question
These are the players I’d pick if I wanted the most immediate attacking return for 100 tokens and two matches played.
- Vini. Jr PTG — insane pace + finishing growth; makes five-star skill moves feel dangerous.
- Trossard Showdown — technical winger who becomes clinical from distance and inside the box.
- Isak PTG — tall striker gains composure and shot power that punish defenders in the box.
- Hazard FUTTIES Hero — ball control and dribbling get a new layer; your link-up play improves.
- Paralluelo UWCL Winners — excellent LM/RM candidate; the set rewards wide attackers.
- Salah Summer Stars — already elite; the jump in finishing and long shots turns him into a cold finisher.
- Gakpo PTG — left-foot threat who benefits from the shot and composure bumps.
- Dembele Summer Stars — the extra ball control and strength make him a nightmare on the wing.
- Bellingham PTG — box arrival and physicality win you fouls, headers, and late runs.
- Messi Summer Stars — if you have him, this raises finishing and reactions that keep him lethal.
- Al Owairan FUTTIES Hero — classic pace-finisher profile; cheap market alternatives often offer big value.
If you want to squeeze the most from these upgrades, prioritize LM/RM items — the footprint of the boosts pairs perfectly with inverted wingers and inside forwards. You can also reuse cards that are already part of other evolution chains as long as their current overall is 98 or lower.
For market timing, check FUTBIN and FUTWIZ for live prices, follow creators on YouTube and X like Spencer FC for meta takes, and update your squad via the FC 26 Web App. Remember: the goal is to convert token spend into scored chances, and this evolution gives you two clear levers—shooting and control. Which player in your club would you bet a hundred tokens on, and why would that choice start arguments in your squad chat?