I sat at my desk watching the calendar count down to a single date. You feel that small rush—equal parts impatience and planning—when a new release could rearrange your weekend. The countdown was a tightening drum in my ribs.
Shroom and Gloom release countdown
On my phone the reminder for September 10th keeps pinging every time I open Steam.
Shroom and Gloom goes live worldwide on Thursday, Sept. 10. Publisher Devolver Digital confirmed the date; below is the live counter that expires when the servers flip the switch.
The countdown is synced to these launch times:
- 9am PDT
- 11am CDT
- 12pm EDT
- 4pm UTC
- 5pm BST
- 6pm CEST
If Devolver Digital adjusts the window, I will update these times so you don’t miss the opening rush.
When does Shroom and Gloom release worldwide?
Confirmed: the global drop is Thursday, Sept. 10. Devolver Digital announced the date and the community chatter on Steam and social feeds has already spiked. I follow the publisher and the game’s Steam page when I need primary confirmation, and you should too if you want the same certainty.
How do I play the demo and wishlist Shroom and Gloom on Steam?
There’s a free demo on Steam right now so you can test the mechanics before release. Click through to the Steam store page to download the demo or wishlist the game to get notified on launch day.
What to expect from Shroom and Gloom
On my monitor the demo opens to a hand-drawn corridor that feels oddly alive.
Shroom and Gloom is pitched as an FPS roguelike double-deck builder. You build two separate decks—one for exploration and one for combat—and the game gives you over 100 cards to mix into brutal or bizarre combos. Mutated mushrooms become enemies and tools; your choices change how future runs look and feel.
Card synergies are a tangled orchestra: pair the right spores with the right weapon perks and you can chain monstrous effects across a level. There’s no single best build—your decks are experiments, and the demo is the lab.
Press coverage from outlets like Moyens I/O and community threads on Steam will be useful if you want strategy ideas before launch. I’ll be watching those channels, and you can follow the developer and publisher for patch notes and final bug fixes before the 10th.
Which deck are you planning to test first—exploration or combat?