All FBC Terminal Answers for CONTROL: Resonant

All FBC Terminal Answers for CONTROL: Resonant

You crouch behind a dusty console as the FBC agent flickers into life. Its question is calm, almost clerical—until you realise the answer hands out supplies. I’ve answered these terminals enough times to spot the pattern the moment the prompt appears.

I’ll keep this brief and practical: you’ll see three-question prompts from FBC Terminal Agents across the map. Answer them correctly and you get tangible upgrades for Dylan; answer them wrong and you simply miss a tidy bonus. Follow me and you won’t waste time hunting trivia in the wrong rooms.

Complete list of FBC terminal agent answers in CONTROL Resonant

When you pull an old badge from a wallet, one line can change what you trust.

The terminals ask three possible questions and each accepts Yes, No, or I Don’t Know. They are tied to the game’s lore, so if you’ve played Remedy Entertainment’s earlier titles—or read the files on Steam or in-game—you’ll recognise the right choices. Below is every question I encountered with the answer you should pick to get the bonus rewards.

Question Answer
We’re told the lockdown was because of the Hiss. Is this true? Yes. The Hiss invasion traces back to tampering with the Slide Projector in the first game, so the lockdown explanation is accurate.
We’ve been told about Director Faden’s active status. Is she actually still alive? Yes. Evidence in-game suggests Jesse remains active and connected to Dylan, so answer yes.
Essentially all of the FBC’s pre-lockdown leadership has died or disappeared. Has there been a coup? No. There’s no indication of a formal coup; leadership casualties are due to other causes.

The agent’s questions are a lockpick disguised as a riddle. The rewards are a whispering coin in your pocket: answer all three correctly and you receive one Quiet Echo, one Aberrant Silver, and 200 Source. The activity also registers as a World Feat, which completionists on forums like ResetEra, Reddit, and Discord will track alongside their Steam or PlayStation trophies.

Are these FBC terminal answers tied to the main story or to side rewards?

They’re tied to lore and give small, repeatable rewards rather than altering major plot beats. Think of them as nods to players who read files and followed Remedy’s narrative breadcrumbs—Outlets like IGN and GameSpot often flag these as collectible rewards rather than branching choices.

Do wrong answers punish you or change the ending?

No hard penalties. Wrong answers deny the quiet bonuses and the World Feat, but they do not change the ending or close any major paths. If you’re chasing 100% completion, treat them as low-risk pickups; if you’re speedrunning, they’re optional time sinks.

Where are FBC Terminal Agents usually found?

You’ll find agents scattered through main sectors and side corridors—places players commonly check for logs and collectibles. If you follow routes other players share on Steam Guides, Reddit threads, or community maps, you’ll hit them naturally while clearing rooms for Source and materials.

I’ll leave the last piece to you: will you answer every terminal accurately and sweep the map for the small wins, or skip them and focus on combat and entrances—what’s your strategy?