Miyazaki Denies Foot-Fetish Rumors, Kojima Keeps His Crown

Miyazaki Denies Foot-Fetish Rumors, Kojima Keeps His Crown

I was watching a playthrough when a barefoot NPC filled the frame and everyone in chat paused. You leaned in, curious, because this isn’t accidental—it’s a repeated choice that hooks the eye. I want to show you why the rumor about Miyazaki matters less than the pattern that created it.

I’ve followed auteur-driven games and films long enough to spot a signature. You notice details that other people scroll past; that attention is your advantage here.

Shrine Maiden sitting at the bottom of a flight of stairs in Demon's Souls remake.
Case in point. Image via u/Midnight_M_

At a midnight screening, you spot the same framing again and again

Quentin Tarantino taught an entire generation to notice feet by refusing to look away. The practice migrated from cinema into gaming, where directors and studios learn from each other like students copying a clever margin note.

That migration matters because repetition creates meaning. When you see a motif enough times, your brain asks: deliberate choice or coincidence?

Does Miyazaki have a foot fetish?

The short answer: he says no. In an interview reported by The Guardian, Hidetaka Miyazaki pushed back against the rumor without prompting. “It’s not necessarily something I’m consistently aware of—maybe it’s something subconscious coming through,” he explained, adding with a laugh, “I don’t like feet, don’t listen to the rumors.”

He framed the imagery as an attempt to capture some awkward region of human nature rather than personal taste. You should weigh that against the visuals themselves: intention and interpretation can diverge.

On the title screen, FromSoftware keeps returning to extremities as imagery

When you load Elden Ring or replay Demon’s Souls, certain details snag your gaze — hands, toes, exposed skin — again and again. Those choices aren’t decorative; they act like fingerprints of an auteur’s taste.

FromSoftware uses extremities as symbolic shorthand — for fragility, corruption, or uncanny humanity. Miyazaki admitted some of it might be subconscious. That doesn’t erase the artistic effect, though: motifs accumulate context across games.

Why do FromSoftware games feature feet so often?

Because the studio treats body parts as language. Hands and feet read as vulnerability, ritual, or otherness. You can point to scenes in Elden Ring where many-fingered hands dominate a boss arena, or the quiet, barefoot Shrine Maiden in Demon’s Souls; both choices push mood and story.

Miyazaki called the repetition difficult to describe and suggested it may emerge from a subconscious effort to depict facets of human existence. The Guardian’s piece gives him space to distance himself from the gossip while keeping the artistic question alive.

And if anyone still needs proof that Japan’s game auteurs generate their own visual scandals, watch Hideo Kojima’s catalog: his fondness for certain lower-limb framing is well documented. I’ll leave the video here; check YouTube from second 28 onward.

So Miyazaki says: don’t believe the rumors. The imagery remains; the explanation changed. Which matters more to you — the creator’s denial or the pattern your eyes keep returning to?