You hit Play, the title screen loads, and a single line stops you cold: “Login queue: 2,100 ahead.” I watched the number stick, then tumble forward in abrupt jumps. Those first minutes of early access tell you everything about how the launch went down.
I’ve covered server meltdowns and launch-day queues before, so let me walk you through what’s happening and what you can realistically expect. You’ll get the practical reading and a few observations that matter if you want to play sooner rather than later.
Steam shows over 25,000 players right now; launch spikes are normal.
That number alone explains a lot. When a multiplayer title opens early access—especially one with a multiplayer asymmetrical mode and a packaged single-player campaign—servers get hammered in tiny time windows.
You’re not offline-blocked from content: the single-player chapters exist, but full access to matchmaking and some online features needs a live connection. The developers have put a login queue in place to keep that matchmaking and server stability from collapsing the way unthrottled launches often do.

Why am I stuck in a login queue?
You’re in line because the servers are gating new connections to protect matchmaking and persistent services. It’s the same traffic-management pattern you see on Steam, Xbox Live, PlayStation Network and many live-service titles: limit simultaneous logins so backend systems don’t crash.
The queue behavior you’ll notice—long still periods punctuated by large jumps—is the server accepting a batch of connections, then pausing to process them. If you watch developer or publisher channels on Twitter/X or the game’s Discord, you’ll usually see status updates tied to those batches.
The queue is also influenced by platform routing. Steam users will show up in Steam charts and can be cross-checked on tools like SteamDB, while console players route through different network layers, which can cause staggered inflows.
Friday evening shows heavy peak-loads; the queue often thins after the initial rush.
For a lot of early access launches, the first few hours are the worst. After that, the queue can shrink or disappear as the surge subsides. But expect it to return during high-traffic times—weekends and regional prime hours—when more players log on at once.
Will the login queue disappear later?
Probably—temporarily. If the developers scale capacity or the rush eases, you’ll see the queue vanish. If they detect instability, they may keep it as a permanent throttle during peak hours to keep matchmaking viable. Watch the official channels and community posts for the clearest signal.
My real-world tip: don’t rage-quit immediately; there are smarter moves.
If you’re stuck, the simplest tactic is patience. If you have the Deluxe early access, you’ll eventually get through. If you want to hedge bets, try these smaller moves: queue from a different platform if you own it, try at off-peak hours, or join the game’s Discord to watch for server updates and hot slots.
One more practical point: network stability matters. A clean, wired connection or a solid Wi‑Fi signal reduces the chance you’ll drop from a batch and have to reclaim a later spot.
The queue itself functions almost like a ticket line at a midnight horror show—slow, noisy, and governed by batches letting people through—so treat it like a short waiting-room rather than an error.
Can I play offline while I wait?
Yes. The single-player mode with multiple chapters is available and runs without online matchmaking. But if your aim is the Michael-versus-survivors multiplayer, you’ll need to pass the queue to join live matches.
The launch signals you should follow are chill and specific: developer posts and platform status pages.
Keep an eye on the developer’s official feed and Moyens I/O’s coverage for screenshots and on-the-ground reports. Platform status pages for Steam, PlayStation Network, and Xbox Live will tell you if there’s a broader outage that affects more than just this title.
If you’re a data wonk, SteamDB and community-run trackers give you player counts and can show when peaks subside. If you’re just here to play, check Discord and the official account for short-term windows when the queue drops.
The servers right now are under pressure—imagine a narrow bridge over a churning river—and the queue is the controlled flow across it. That’s the technical reality; your move is whether to wait, switch to single-player, or try a different platform.
So, will you hang in the line and test the multiplayer, or jump into the single-player chapters and wait for a calmer night to hunt survivors?