I remember standing at the bridge as the timer bled out and my team sprinted the wrong way. You will know the moment you miss one of Kingpin’s secret tasks — the run collapses like a ticking time bomb. After a few angry requeues, I wrote down the exact steps that win this fight so you can stop guessing.
On the street, the biggest figure draws the eye — in Blood Hunt it’s the same.
The hidden boss is Kingpin, a secret heavyweight that only shows up if you meet a string of precise conditions in Marvel Rivals Blood Hunt. I’ve faced him several times on PC (Steam) and consoles, and he only appears on a special Phase 14 that opens immediately after you beat Dracula — but only if you’ve earned three keys from hidden objectives.
If you’ve ever followed a scavenger hunt, you already get the rhythm here.
To force Kingpin to spawn you must play on Extreme difficulty or higher and complete three secret tasks during a single run to collect three keys. They appear briefly in the upper-center of the HUD, so if you’re not watching the feed or coordinating over Discord or VC, they’ll slide by unnoticed.
- Make it to Extreme. Kingpin won’t appear on lower difficulties.
- Phase 4 — Break the Arcane Barrier in 90 seconds and get your whole team into the circle beyond it. This is the bridge section where enemies swarm. If one person is out of position, this objective will fail.
- Phase 7 — Find and destroy the Bloodclot Buds. These glowing red bushes spawn after your team starts the stage; the required number equals your team size.
- Phase 12 — Break the sealing magic circle by destroying all red crystals within 120 seconds. Crystals spawn on both sides of the map; clear them to drain the seal and earn the final key.
How do you unlock Kingpin in Marvel Rivals Blood Hunt?
Complete all three hidden objectives on Extreme in the same run, then beat Dracula to reach Phase 14. If you’ve gathered the three keys, Phase 14 flips from hidden to active and Kingpin appears.
I’ve watched squads lose this one because someone lingered at the spawn.
Phase 4 gives you 90 seconds to smash the Arcane Barrier on the bridge and get every teammate into the checkpoint circle beyond it. I recommend a one-line call in chat or a five-second VC countdown before the timer starts so everyone funnels straight across.
If you go solo trying to chip the barrier, you’ll usually run out of time. Coordinate. Send a ping. If you’re playing with randoms on PlayStation or Xbox, two quick pings and a “go” will beat waiting for everyone to figure it out.
What are Bloodclot Buds and where do they spawn?
Bloodclot Buds are small glowing red bushes that spawn around the outer edges of the map during Phase 7 after your team initiates the encounter. Their positions vary, so sweep the perimeter of both towers. The hidden objective clears and a second yellow key icon appears in the corner when you’ve destroyed them all.
When I start Phase 7, I treat the map like a perimeter sweep in cybersecurity.
Get everyone into the circle, then split briefly to check the outer rims. If you’re playing with friends, assign sectors — one person per quadrant. With randoms, call discoveries in chat and converge. The buds usually sit along walls and near cover; they aren’t loud, so your eyes need to be louder.
On tall buildings you scan for fire exits; in Phase 12 you scan for red crystals.
Destroy every red crystal that pops up around the two towers to drain the sealing magic circle within 120 seconds. The crystals appear on both sides of the bridge; don’t tunnel-vision one tower. Keep an eye on both lanes and pick a partner to watch your flank while you clear spawns.
Survive the phase and you’ll secure the third key. Then you still have to beat Dracula before Kingpin will let you inside Phase 14.

At a shooting range you learn to flinch before the report — Kingpin trains you to react fast.
Kingpin is not as theatrical as Dracula, but he hits hard and has finishers that will one-shot you if you’re complacent. You need to apply steady damage while dodging two flagship mechanics.
- Trance move. When Kingpin casts it you’ll be stunned and frozen. I spam movement inputs to break the effect quickly; you should do the same to avoid getting burst down afterward.
- Charged Implosion. He creates a massive light-green dome before detonating for a lethal hit. You can either jump into the dome and try to stun him with concentrated damage, or duck behind map cover — cars, food stands, anything that presents a hard collision. This move is like threading a needle in a hurricane, so timing and positioning are everything.
Take risks early in the fight to bait his big moves, then punish him while he recovers. I prefer heroes with burst and mobility; if you’re on PC, a quick mouse-and-keybind setup for dash and stun makes a measurable difference. Console players: map your escape to a face button for instant reaction.

Winning a first-time Extreme clears a mental bar the same way finishing a marathon does.
Beat Kingpin on Extreme and you immediately complete the event task for defeating the hidden boss in Extreme. You’ll receive the standard Kingpin Accessory, and there’s a golden variant tied to collecting Kingpin Dethroned Accessory Shards if you want to grind further.
I’ve updated strategies live after runs and the community on Discord and Twitch has already refined several timing tricks; try those if you’re stuck. Will you take the risk to push for Phase 14 on your next run and settle the debate about whether Kingpin is harder than Dracula?

