ARC Raiders Riven Tides Patch Notes: New Map, Enemies & Fixes

ARC Raiders Riven Tides Patch Notes: New Map, Enemies & Fixes

I hit the water with two teammates and silence fell — then a distant machinery throbbed like a heartbeat. We had just crossed into a new shoreline and my minimap lit up: Riven Tides was live. I realized, fast, this patch wasn’t a tidy list of fixes; it was an invitation to change how you play.

I’ve been testing the 1.26.0 build so you don’t have to. Below I’ll walk you through the parts that will alter loadouts, map control, and those small choices that decide a raid.

You’ll notice lobbies filling with new map pings this morning. Complete ARC Raiders Riven Tides patch notes

Short version: a fresh map, a new ARC threat, new kit to neutralize fall damage, a Beachcombing condition that turns sand into a secondary loot table, and a staged player project that sends rewards your way across five milestones.

  • New map: Riven Tides — coastal zones, low-lying docks, and new choke points.
  • New enemy: the ARC Turbine — calm and quiet until you close the gap.
  • Map condition: Beachcombing. Use the Dockmaster’s Detector to sweep sand and recover loot.
  • Fall-safety gear: Crash Mat and Powered Descender — nullify fall damage, change rooftop play.
  • Player project: Avian Alarm — five stages, tiered rewards.
  • Cosmetics: new Topside skins to change how you look on the surface.

What is Riven Tides in ARC Raiders?

Riven Tides is a shoreline map that forces different approaches to engagement. I treat it like a small siege map — flanking routes are narrow, and sightlines reward patience. If you favor short, decisive fights, pack mobility and fall-safety gear; if you prefer drawn-out attrition, plan to contest chokes and watch for the Turbine’s wake.

How do I counter the ARC Turbine?

The Turbine behaves like a sleeping wolf: it doesn’t scream until you step too close. Keep distance, use cover, and bait its rotation when possible. It’s less of a DPS threat and more of a positional one — force it to reveal itself on your terms.

I opened a weapons crate and watched the durability ticks change. Balance Changes

Small math changes that alter mid-game weapon economy and combat pacing.

  • Upgrading weapons now repairs 25% of max durability.
  • Avg durability on spawned weapons reduced from 50 to 30.
  • Durability loss per shot adjusted by rarity:
    • Common: +75%
    • Uncommon: +50%
    • Rare: +35%
    • Epic: -5%
    • Legendary: -10%
  • Durability loss on weapons from knocked-out players changed from -30% to -15%.
  • Comets removed from standard sessions in Dam Battlegrounds; Firefly presence heavily reduced there.
  • Comet presence reduced in Buried City.

I fell off a dock and nearly lost the run — Gameplay and items

Item changes that will change how you treat verticality and loot distribution.

  • Exodus recyclable loot is now spread more evenly across containers.
  • Trigger Nade
    • Added a 1s delay after a throw before the next throw/trigger.
    • Added a 1.3s delay after a trigger before the next throw/trigger.
  • Photoelectric Cloak
    • Weight increased from 1 to 3 to match rarity/cost.
    • Power use rate increased from 2.5/s to 10/s.
  • New safety toys: Crash Mat and Powered Descender—both nullify fall damage and open rooftop playstyles.
  • Beachcombing: sweep sand with Dockmaster’s Detector to score extra loot.

Where can I read the full patch notes?

Grab the official list over at the ARC Raiders site, or check the Steam and Xbox pages for rollout specifics and platform timings.

I fired the Bettina in a practice room and felt the recoil shift. Weapons

Targeted weapon updates meant to change feel and reliability rather than raw power spikes.

  • Bettina Balancing
    • Base Damage: 14 → 16
    • Base Fire-Rate: 285 → 235
    • Per shot dispersion reduced ~40% (slower bloom)
    • Dispersion recovery time improved ~30%
    • Damage vs ARC armor +~33%
  • Heavy Ammo stack size increased from 40 to 60.

There are tweaks across nearly every system — weapon durability, spawns, map hazards, and player projects — all designed to change what matters during a raid. Read the full patch notes here.

Riven Tides shifts priorities: control of choke points, safer vertical play, and an enemy that punishes poor positioning. You’ll adjust loadouts, reroute rotations, and argue with your teammates about whether the Dockmaster’s Detector is worth the slot — which side are you on?