I was two minutes from Extraction when a Trudge turned my escape into a sprint. You can hear the engine whine and the world narrows to a line of headlights and teeth. I grabbed the Scout and learned the hard way what two wheels can—and can’t—buy you.
I’ve driven both vehicles until they fell apart, and I’ll tell you exactly where each scooter earns its price tag and where it leaves you vulnerable. Read this like a post-raid debrief: short, sharp, and useful for your next run.
R.E.P.O. vehicle guide
The smell of exhaust and hot metal is as real in the game as it is on a midnight street corner.

The May 7 Cosmetics Update dropped two single-rider scooters into R.E.P.O.: the Scout and the Hauler. They feel made for solo runs—each accepts only one pilot and offers speed at the price of combat options. You cannot use items or weapons while seated, and neither scooter mounts turrets like the C.A.R.T. variants do.
The Scout is a neon bullet that trades armor for speed. The Hauler is a stubborn mule with a storage bay that keeps your Valuables from becoming someone else’s payday.
| Vehicle | Cost | Function |
|---|---|---|
Scout |
$20–24K (€18.4K–€22.1K) | Compact scooter that rides low and outsprints most monsters. Best for scouting cosmetic boxes, baiting spawns, and getting out of tight spots fast. |
Hauler |
$44–48K (€40.5K–€44.2K) | More durable scooter with a rear compartment that holds up to $20K (€18.4K) in Valuables. Carry loot to Extraction without stuffing it into your hotbar, at the cost of a higher price. |
How do I use the Scout and Hauler effectively?
You hop in by clicking the hand icon—the same one used for C.A.R.T. rigs—and you must keep that click held as if you’re gripping a steering wheel. Drive forward with W and steer with A and D; drifting builds Boost, which is the only reliable way these scooters deal damage. Press drift and hold forward to stack Boost, then slam it into smaller monsters: Gnomes, Rugrat, Chef, Headgrab. Don’t try to ram an Apex Predator or Elsa; that only wakes their more dangerous attack patterns.
Which vehicle should I buy first?
If you prefer speed, scouting, and quick cosmetic runs, the Scout is your budget pick at $20–24K (€18.4K–€22.1K). If you’d rather protect Valuables and reduce the risk of losing loot on extraction, the Hauler’s $44–48K (€40.5K–€44.2K) price tag buys a legitimate advantage. Both can be repaired with Energy Crystals at the Charging Station, and both can be destroyed—so the Hauler’s toughness is useful but not invincible.
Can monsters destroy the scooters and what are their limits?
Yes. Damage taken is what wears them down, not time spent driving. Vehicles can deal scaled damage with Boost, but they won’t float over map holes and they can flip. You can right them with a lift if they tumble, but certain creatures—Tick, Upscream, and larger apex enemies—reach into the front seat and make a hit-and-run a risky play. Use the scooter to scout, distract, or escape, not as a battering ram against everything in your way.
Practical tips: stay inside doors while driving when you need cover, prefer straight-line sprints for maximum boost buildup, and drag Valuables into the Hauler’s back until it hits 100% to avoid filling your hotbar. If you stream or clip runs on Steam, link highlights from those extraction moments—viewers respond to close calls, and the scooters create those moments fast.
I’ve taught players how to squeeze another $20K from a map by picking the right vehicle and reading monster behavior; now it’s on you to decide whether speed or cargo makes more sense for your playstyle—what will you risk on wheels?
Scout
Hauler