R.E.P.O. Staffs: Complete Guide to How They Work

R.E.P.O. Staffs: Complete Guide to How They Work

I was two minutes from the Truck when a Cleanup Crew clipped my C.A.R.T. and my Frying Pan felt like a protest sign. I tossed it and fumbled for something that could actually change the fight. That’s when I learned to stop wrestling with drones and start calling myself a Warlock.

I’ve been hunting R.E.P.O. since the Cosmetics Update hit on May 7, and I’ll walk you through every Staff so you can stop praying to RNG and start making smarter plays. You’ll get hands-on tips, exact tradeoffs, and the simple rules I use when the map collapses into chaos.

R.E.P.O. Staff guide: How to use and what they do

You’ve probably bought Indestructible and Feather Drones because they feel safe; Staffs ask you to be bolder. Point the Staff toward the ceiling, press “E,” then aim and press “E” again to fire—repeat to cast more spells. The gem on top lights when active, and spells obey physics: they can fling enemies, roll them, or gather them into a small storm of chaos.

Void Staff pulling service station stock to one spot
Screenshot by Moyens I/O

Staffs give you more control than Roll or Zero Gravity Drones while keeping the same mechanical benefits. They’re not a replacement for solid loadouts, but they offer new counters: the Void Staff mirrors Trudge’s mallet and is the quickest answer to a high-damage smash. Keep one thought in your head: Staff spells hurt allies and break structures, so never cast over a C.A.R.T. full of Valuables.

Staff Cost Charges (uses) Function Can it damage?
Zero Gravity StaffZero Gravity Staff $28–32K (€26–€29K) 10 Lifts enemies inside a circular radius into the air. Think of its effect as an aerial reset: enemies stop their patrol and hang uselessly while you close distance, headshot, or run to the Truck. It doesn’t deal damage—use it to escape dead-ends or to set up a teammate’s burst. No
REPO Roll StaffRoll Staff $22–25K (€20–€23K) 10 Replicates the Roll Drone: hit enemies and they’ll tumble. You can knock monsters off ledges, into pits, or into hard surfaces for collision damage. It’s a simple setup tool for environmental kills and for redirecting aggressive paths. Yes
Void StaffVoid Staff $16–20K (€15–€18K) Three Acts like Trudge’s mallet by compressing physics into one spot; it doesn’t single-target damage but causes heavy knockback and collision damage when multiple enemies collide. Use it to force fights into predictable geometry or to spread out a swarm for an escape. Yes (indirect)

How do Staffs work in R.E.P.O.?

Point, charge, aim, and fire. The cast lasts up to 10 seconds, and repeat casts extend control but drain charges. Staffs are situational tools in the same family as Drones, but they trade portability and permanence for immediate battlefield control. I rely on them when I need a guaranteed crowd-control timing—no drone deployment animation, no waiting.

When to bring a Staff and when to leave it on the shelf

On maps where Valuables sit close to combat routes, I leave Staffs alone and bring conservative drones instead. If a Service Station is a tight choke, the Roll or Void Staff can win a round fast. Use the Zero Gravity Staff when you’re boxed in and need a clean exfil window; it buys you time, not kills.

Can Staffs destroy Valuables or hurt teammates?

Yes—Staffs deal friendly fire and can smash Valuables, C.A.R.T. parts, and structures. That’s why I treat a Staff cast like throwing a grenade: check the surroundings, call it out in voice or quick chat, and never cast directly over your Truck. The cost of a ruined loadout is often more than the Staff’s price tag on Steam or in-game economy discussions on Discord.

You’ll find community threads on Steam and Discord debating the best Staff-to-drone synergies; some players pair the Zero Gravity Staff with a long-range rifle, others use Void Staff setups to bait Trudge players into friendly collisions. I prefer measured aggression: use a Staff to shape fights, then finish with predictable gunplay.

Staffs are tools, not miracles. If you want crowd control, they give you it cleanly; if you want damage, pair them with teammates or terrain. The Warlock build shifts the game from passive item management to active scene control—are you ready to let the map do the talking, or will you keep swinging a pan into rage?