PEAK Archery Badge: How to Remove 10 Arrows

PEAK Archery Badge: How to Remove 10 Arrows

I remember the sting before I knew the rule: a single arrow lodged in my cheek, the map’s timer ticking down. I had to be shot deliberately to finish the badge, and every trap felt like a decision. You’re about to learn the fastest, safest path through that pain.

I’ve chased the Archery Badge across dozens of runs and chat threads on Steam and Discord. I’ll tell you what to do, where to stand, and when to use the campfire so you don’t lose progress. Read this once, then run it with a friend from Reddit or watch a short clip on YouTube to lock the timing into muscle memory.

The Citadel’s stone corridors echo when arrows fire. How to remove an arrow from yourself in PEAK

The Archery Badge in PEAK’s Final Ascent update asks you to get shot ten times and remove arrows from your body. Headshots are forgiving: arrows lodged in the head can be self-removed, while arms and legs usually need another player to pull them free.

Start by reaching the CITADEL biome. It’s a medieval, trap-heavy area with three distinct arrow-trap setups on the ground floor; each trap can shoot you up to three times. Your goal is to take ten removable hits total — aim for head hits whenever possible.

The Citadel map in PEAK
Image via Aggro Crab

The first room on the right is where the tripwires live. Where are the arrow traps in the Citadel?

Walk to the campfire inside the CITADEL, then take the first door on your right. That room has the blue beam tripwire; step through it and the trap fires into your head if you’re aligned properly. If the arrow lodges in your head, use the interact key to remove it yourself and count it toward the badge.

How do you get the Archery Badge in PEAK?

Collect ten removable arrow hits across any runs. Use the CITADEL ground floor traps to farm shots quickly, but don’t try to eat every shot back-to-back — multiple hits in a row will KO you and cost time. Save and use campfires between shots to recover health and avoid deaths.

Can you remove an arrow yourself in PEAK?

Yes, but only sometimes. If the arrow is in your head you can pull it out solo; if it’s in a limb you need another player to remove it. That’s why positioning matters: angle yourself so the blue beam aims high, and if you’re playing with friends on Discord or a Steam party voice, have someone ready to help with limbs.

Player shot in the head
Image via Aggro Crab

The campfire’s light is small but steady. How to manage health so you don’t lose runs

Use the campfire between shots. It’s the difference between a counted hit and a wasted revive. If you get KO’d you’ll lose progress; respawns and retries cost time and morale.

Plan your rhythm: get shot once, remove the head arrow, light the campfire, repeat. If you’re farming solo, reset runs at the campfire until the traps line up for head hits. If you play co-op, have a partner hold position to pull limb arrows and revive you when necessary. Aggro Crab’s design lets you chain this, but patience pays.

The GLOOM is darker than the Citadel’s torches. How to reach the Citadel without losing time

You must pass the GLOOM biome to reach the CITADEL. GLOOM is trickier and slows you down, but you can light five Belltowers on the way — that both brightens the path and grants progress toward the Bellringer badge.

Small tip: if you’re tracking guides on YouTube or scanning Steam community posts, search for “Final Ascent CITADEL route” and reference Moyens I/O or Reddit run clips for exact trap locations. Combining a short video with this step-by-step will shave minutes off your learning curve.

The Citadel is a sieve of steel and patience. The campfire is a breathing bridge between risk and recovery. Are you ready to trade a little pain for that cosmetic badge and some bragging rights?