I was staring at my phone when Neil Druckmann dropped the update—no flashy trailer, just a blunt note that split the room. For a franchise that lives in whispered lore and ruined cities, that kind of quiet felt heavier than a reveal. You could feel the fandom hold its breath.
Tonight’s message from Naughty Dog is equal parts comfort and tease: two new The Last of Us projects are in the works, but Intergalactic: The Heretic Prophet will stay out of sight until 2027. I’m going to walk you through what was said, what it likely means, and what you should be thinking about next.

On a quiet weekend, the anniversary passed almost unnoticed
I remember the day because a small part of me expected fireworks. The Last of Us Day—Sept. 26—fell on a Saturday, and Naughty Dog kept celebration low-key. Then Druckmann sent a short thread that did more than tease: it confirmed two projects that will expand the franchise beyond Part I and Part II.
He didn’t call them sequels, and he didn’t say they were games. That absence of detail is deliberate. It’s a signal: Naughty Dog is protecting the narrative integrity of the franchise. You and I both know how quickly a half-formed idea can become press fodder; they’ve chosen silence until the story is ready to stand on its own.
Will there be The Last of Us Part III?
Short answer: not confirmed. Druckmann framed the projects as expansions of canon, not necessarily numerical sequels. That keeps the door open for a variety of formats—games, multiplayer experiments, or even cross-media pieces that tie into the HBO show and PlayStation Studios’ broader strategy.
At the studio, the team has been heads down for months
I spent time with sources who track Naughty Dog’s cadence; they say the studio moves in long cycles. When the team goes quiet, it usually means core systems and story beats are being rebuilt.
The announcement about Intergalactic: The Heretic Prophet is a classic example: it debuted at The Game Awards in 2024 and then vanished from public view. Druckmann promises a proper reveal in 2027, and he asked for patience. That’s not PR spin—it’s a production reality for a studio promising “ambitious” scope.
When will Intergalactic be released?
Not this year. Naughty Dog says the game won’t show up in 2026 and will have something to show in 2027. If you’re tracking platforms, remember this is a PlayStation-led project inside PlayStation Studios, and Sony typically coordinates marketing windows around hardware cycles and The Game Awards cadence.

In the industry, patience is a currency
You’ve watched game timelines stretch before: high ambition often buys extra development time. Druckmann acknowledges the wait and thanks fans for their loyalty—this is a studio-level authority cue that matters. When Naughty Dog says “we need to cook for just a little bit longer,” they’re prioritizing polish over premature hype.
The studio’s silence after the 2024 teaser and the insistence on meaningful stories suggests these are narrative-first projects. Think tightly written arcs tied to the existing world, not scattershot expansions.
What did Neil Druckmann say about the new projects?
He wrote that the team has “two projects in very early stages” and that they “expand the canon” beyond the numbered games. He refused to pigeonhole them as sequels or even as games. His phrasing is ownership of the creative process—Naughty Dog is signing up to tell stories they feel are worth telling.
I owe you straight talk: this is one of those slow-burn moments in gaming where the hunger builds while the studio crafts the meal. The announcement is reassuring because it confirms intent; it’s maddening because details are scarce. The best way to read it is like finding an old guitar under the floorboards—familiar strings, but new songs waiting to be written.
On the business side, this also matters for PlayStation’s roadmap and for cross-media strategies with HBO and other partners. Naughty Dog projects move markets and conversations; whatever they release next will be a headline for Sony, a talking point for press outlets like Moyens I/O, and a planning item for streaming partners and retail windows.
If you’re a fan, your options are simple: stay patient, follow credible sources, and expect a tightly controlled drip of information from Naughty Dog and Neil Druckmann. The studio has earned the benefit of the doubt—when they return, they tend to land with impact, like a slow-burning comet across the summer sky.
What will the next chapter look like, and are you ready to argue about it publicly?